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vector.triangle: (try to) avoid holes in neighbouring triangles

This commit is contained in:
HybridDog
2020-04-18 14:16:35 +02:00
parent bc08421e20
commit 6f2bc919db
2 changed files with 6 additions and 1 deletions

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@ -3,3 +3,4 @@ TODO:
* Figure out and implement 3D scanline search
* Add vector.hollowsphere, less positions than WorldEdit hollowsphere
* Add unit tests
* Use %a string format for vector.serialize so that it is reversible