diff --git a/init.lua b/init.lua index 26a6e20..6b04f16 100644 --- a/init.lua +++ b/init.lua @@ -577,7 +577,7 @@ end --~ vely(0) = b = vel.y --~ posy(0) = c = pos.y - --~ posy(t) = -0.5gravity*tt + vel.y*t + pos.y + --~ posy(t) = -0.5 * gravity * t * t + vel.y * t + pos.y --~ vely(t) = -gravity*t + vel.y --~ Scheitel: @@ -585,31 +585,42 @@ end --~ t = vel.y / gravity --~ 45° - --~ vely(t) = +/-1 = -gravity*t + vel.y - --~ t = (vel.y - 1) / gravity //links - --~ t = (vel.y + 1) / gravity //rechts + --~ vely(t)^2 = velx(t)^2 + velz(t)^2 + --~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z + --~ gravity^2 * t^2 + vel.y^2 - -2*gravity*t*vel.y = vel.x * vel.x + vel.z * vel.z + --~ gravity^2 * t^2 - 2*gravity*vel.y * t + (vel.y^2 - vel.x^2 - vel.z^2) = 0 + --~ t = (2*gravity*vel.y .. rt((2*gravity*vel.y)^2 - 4*gravity^2*(vel.y^2 - vel.x^2 - vel.z^2))) / (2*gravity^2) + --~ t = (2*gravity*vel.y .. rt(4*gravity^2*vel.y^2 - 4*gravity^2*(vel.y^2) + 4*gravity^2*(vel.x^2 + vel.z^2))) / (2*gravity^2) + --~ t = (2*gravity*vel.y .. 2*gravity*rt(vel.x^2 + vel.z^2)) / (2*gravity^2) + --~ t = (vel.y .. rt(vel.x^2 + vel.z^2)) / gravity + --~ t1 = (vel.y - math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + --~ t2 = (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity - --~ yswitch = posy(t) //links und rechts gleich - --~ yswitch = -0.5gravity*((vel.y + 1) / gravity)^2 + vel.y*(vel.y + 1) / gravity + pos.y - --~ yswitch = -0.5(vel.y + 1)^2 / gravity + (vel.y^2 + vel.y) / gravity + pos.y - --~ yswitch = -0.5(vel.y^2 + 2vel.y + 1) / gravity + (vel.y^2 + vel.y) / gravity + pos.y - --~ yswitch = (-0.5vel.y^2 - vel.y - 0.5 + vel.y^2 + vel.y) / gravity + pos.y - --~ yswitch = (0.5vel.y^2 - 0.5) / gravity + pos.y + --~ yswitch = posy(t1) (= posy(t2)) //links und rechts gleich + --~ yswitch = -0.5 * gravity * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity)^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y + --~ yswitch = -0.5 * gravity * (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z))^2 / gravity^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y + --~ yswitch = -0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) / gravity + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y + --~ yswitch = (-0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)))) / gravity + pos.y + --~ yswitch = (-0.5 * vel.y^2 - vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + pos.y + --~ yswitch = (-0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2) / gravity + pos.y + --~ yswitch = (0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2) / gravity + pos.y + --~ yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) / gravity + pos.y - --~ yswitch = -0.5gravity*((vel.y - 1) / gravity)^2 + vel.y*(vel.y - 1) / gravity + pos.y - --~ yswitch = -0.5(vel.y - 1)^2 / gravity + (vel.y^2 - vel.y) / gravity + pos.y - --~ yswitch = (-0.5(vel.y - 1)^2 + vel.y^2 - vel.y) / gravity + pos.y - --~ yswitch = (-0.5(vel.y^2 - 2vel.y + 1) + vel.y^2 - vel.y) / gravity + pos.y - --~ yswitch = (-0.5vel.y^2 + vel.y - 0.5 + vel.y^2 - vel.y) / gravity + pos.y - --~ yswitch = (0.5vel.y^2 - 0.5) / gravity + pos.y - --~ posy nach t umstellen, kleineres beim Aufstieg, größeres beim Fall - --~ posy = -0.5gravity*tt + vel.y*t + pos.y - --~ 0 = -0.5gravity*tt + vel.y*t + pos.y - posy //→Mitternachtsformel - --~ t = -vel.y +-rt(vel.y^2 -4(-0.5gravity)(pos.y - posy)) / 2(-0.5gravity) - --~ t = -vel.y +-rt(vel.y^2 +2gravity(pos.y - posy)) / gravity - --~ t_rise = -vel.y - rt(vel.y^2 +2gravity(pos.y - posy)) / gravity - --~ t_fall = -vel.y + rt(vel.y^2 +2gravity(pos.y - posy)) / gravity + --~ 45° Zeitpunkte kleineres beim Aufstieg, größeres beim Fall + --~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z + --~ -gravity*t + vel.y = ..math.sqrt(vel.x * vel.x + vel.z * vel.z) + --~ t = (..math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity + --~ t_raise = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity + --~ t_fall = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity + + --~ posy nach t umstellen + --~ y = -0.5 * gravity * t * t + vel.y * t + pos.y + --~ 0 = -0.5 * gravity * t * t + vel.y * t + pos.y - y + --~ t = (-vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / (-gravity) + --~ t = (vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity + --~ t_up = (vel.y - math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity + --~ t_down = (vel.y + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity --~ posx(t) = vel.x * t + pos.x --~ posz(t) = vel.z * t + pos.z @@ -623,17 +634,19 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount) local pointcount = 0 -- the height of the 45° angle point - local yswitch = 0.5 * (vel.y * vel.y - 1) / gravity + pos.y + local yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) + / gravity + pos.y - local t_fall_start = (vel.y + 1) / gravity - local t_raise_end = (vel.y - 1) / gravity + -- the times of the 45° angle point + t_raise_end = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity + t_fall_start = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity if t_fall_start > 0 then -- the right 45° angle point wasn't passed yet if t_raise_end > 0 then -- put points from before the 45° angle for y = math.ceil(pos.y), math.floor(yswitch +.5) do - local t = -vel.y - - math.sqrt(vel.y * vel.y - 2 * gravity * (y - pos.y)) / gravity + local t = (vel.y - + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity local p = { x = math.floor(vel.x * t + pos.x +.5), y = y, @@ -684,10 +697,15 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount) end end -- put points from after the 45° angle - local y = math.floor(math.min(yswitch, pos.y) +.5) + local y = yswitch + if vel.y < 0 + and pos.y < yswitch then + y = pos.y + end + local y = math.floor(y +.5) while pointcount < max_pointcount do - local t = -vel.y - + math.sqrt(vel.y * vel.y + 2 * gravity * (pos.y - y)) / gravity + local t = (vel.y + + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity local p = { x = math.floor(vel.x * t + pos.x +.5), y = y, @@ -699,11 +717,26 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount) y = y-1 end end - --~ local ps = vector.throw_parabola(player:getpos(), player:get_look_dir(), - --~ 0.03, 80, true) - --~ for i = 1,#ps do - --~ minetest.set_node(ps[i], ps[i]) +--[[ +minetest.override_item("default:axe_wood", { + on_use = function(_, player) + local dir = player:get_look_dir() + local pos = player:getpos() + local grav = 0.03 + local ps = vector.throw_parabola(pos, dir, grav, 80, true) + for i = 1,#ps do + minetest.set_node(ps[i], ps[i]) + end + --~ for t = 0,50,3 do + --~ local p = { + --~ x = dir.x * t + pos.x, + --~ y = -0.5*grav*t*t + dir.y*t + pos.y, + --~ z = dir.z * t + pos.z + --~ } + --~ minetest.set_node(p, {name="default:sandstone"}) --~ end + end, +})--]] function funcs.throw_parabola(pos, vel, gravity, point_count, thicken) local waypoints = {}