diff --git a/init.lua b/init.lua index 61e6d18..18be0be 100644 --- a/init.lua +++ b/init.lua @@ -122,7 +122,7 @@ function funcs.rayIter(pos, dir) for i in pairs(step) do choose[i] = vector.new(p) choose[i][i] = choose[i][i] + step[i] - choosefit[i] = vector.scalar(vector.normalize(vector.subtract(choose[i], pos)), dir) + choosefit[i] = vector.dot(vector.normalize(vector.subtract(choose[i], pos)), dir) end p = choose[vector.get_max_coord(choosefit)] @@ -292,28 +292,28 @@ function funcs.plane(ps) local nAB = vector.normalize(B) local nAC = vector.normalize(C) - local angle_BAC = math.acos(vector.scalar(nAB, nAC)) + local angle_BAC = math.acos(vector.dot(nAB, nAC)) local nBA = vector.multiply(nAB, -1) local nBC = vector.normalize(vector.subtract(C, B)) - local angle_ABC = math.acos(vector.scalar(nBA, nBC)) + local angle_ABC = math.acos(vector.dot(nBA, nBC)) for z = cube_p1.z, cube_p2.z do for y = cube_p1.y, cube_p2.y do for x = cube_p1.x, cube_p2.x do local p = {x=x, y=y, z=z} - local n = -vector.scalar(p, vn)/vector.scalar(vn, vn) + local n = -vector.dot(p, vn)/vector.dot(vn, vn) if math.abs(n) <= 0.5 then local ep = vector.add(p, vector.multiply(vn, n)) local nep = vector.normalize(ep) - local angle_BAep = math.acos(vector.scalar(nAB, nep)) - local angle_CAep = math.acos(vector.scalar(nAC, nep)) + local angle_BAep = math.acos(vector.dot(nAB, nep)) + local angle_CAep = math.acos(vector.dot(nAC, nep)) local angldif = angle_BAC - (angle_BAep+angle_CAep) if math.abs(angldif) < 0.001 then ep = vector.subtract(ep, B) nep = vector.normalize(ep) - local angle_ABep = math.acos(vector.scalar(nBA, nep)) - local angle_CBep = math.acos(vector.scalar(nBC, nep)) + local angle_ABep = math.acos(vector.dot(nBA, nep)) + local angle_CBep = math.acos(vector.dot(nBC, nep)) local angldif = angle_ABC - (angle_ABep+angle_CBep) if math.abs(angldif) < 0.001 then table.insert(ps, vector.add(pos, p))