diff --git a/README.txt b/README.txt index cbd2748..368b845 100644 --- a/README.txt +++ b/README.txt @@ -1,4 +1,4 @@ -watershed 0.1.0 by paramat +watershed 0.1.1 by paramat For latest stable Minetest back to 0.4.8 Depends default Licenses: code WTFPL \ No newline at end of file diff --git a/init.lua b/init.lua index 2ab4e79..3207db5 100644 --- a/init.lua +++ b/init.lua @@ -1,4 +1,4 @@ --- watershed 0.1.0 by paramat +-- watershed 0.1.1 by paramat -- For latest stable Minetest and back to 0.4.8 -- Depends default -- License: code WTFPL @@ -7,58 +7,59 @@ local YMIN = 6000 local YMAX = 8000 -local TERCEN = 7000 -- Terrain centre -local YWAT = 7256 -- Sea level +local TERCEN = 7008 -- Terrain centre +local YWAT = 7024 -- Sea level local TERSCA = 512 -- Vertical terrain scale local TSTONE = 0.02 -- Density threshold for stone -local RINAMP = 0.5 -- Ridge noise amplitude -local RIDEXP = 1.2 -- Ridge exponent, controls sharpness of ridges -local TRIV = -0.08 -- Ridge density threshold for river water at sea level -local TEREXP = 0.8 -- Terrain exponent, controls shape of river canyons -local TERAMP = 0.5 -- Terrain amplitude relative to ridge +local TDIRT = 0.01 -- Density threshold for dirt +local BASAMP = 0.5 -- Base terrain amplitude +local BASEXP = 0.8 -- Base terrain exponent +local CANAMP = 0.5 -- Canyon terrain amplitude +local TRIV = -0.012 -- Maximum densitybase threshold for river water +local TSAND = -0.015 -- Maximum densitybase threshold for sand -- 3D noise for rough terrain -local np_terrough = { +local np_rough = { offset = 0, scale = 1, - spread = {x=414, y=414, z=414}, - seed = 5900033, + spread = {x=512, y=512, z=512}, + seed = 593, octaves = 6, persist = 0.6 } -- 3D noise for smooth terrain -local np_terrsmoo = { +local np_smooth = { offset = 0, scale = 1, - spread = {x=414, y=414, z=414}, - seed = 5900033, + spread = {x=512, y=512, z=512}, + seed = 593, octaves = 6, persist = 0.4 } --- 3D noise for ridge noise +-- 2D noise for base terrain / riverbed height, terrain blend, river and river sand depth -local np_terridge = { +local np_base = { offset = 0, scale = 1, - spread = {x=1024, y=1024, z=1024}, - seed = -4747, + spread = {x=4096, y=4096, z=4096}, + seed = 8890, octaves = 3, - persist = 0.4 + persist = 0.5 } --- 2D noise for ranges and terrain blend +-- 2D noise for biomes -local np_range = { +local np_biome = { offset = 0, scale = 1, - spread = {x=2048, y=2048, z=2048}, -- spread is still stated with xyz values - seed = -188900, - octaves = 2, - persist = 0.4 + spread = {x=2048, y=2048, z=2048}, + seed = -677772, + octaves = 3, + persist = 0.5 } -- Stuff @@ -67,6 +68,24 @@ watershed = {} -- Nodes +minetest.register_node("watershed:grass", { + description = "WS Grass", + tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"}, + is_ground_content = false, + groups = {crumbly=3,soil=1}, + drop = "default:dirt", + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.25}, + }), +}) + +minetest.register_node("watershed:redstone", { + description = "WS Red Stone", + tiles = {"default_desert_stone.png"}, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + minetest.register_node("watershed:stone", { description = "WS Stone", tiles = {"default_stone.png"}, @@ -95,7 +114,7 @@ minetest.register_node("watershed:water", { liquid_alternative_source = "watershed:water", liquid_viscosity = WATER_VISC, liquid_renewable = false, - liquid_range = 1, + liquid_range = 3, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1}, }) @@ -132,7 +151,7 @@ minetest.register_node("watershed:waterflow", { liquid_alternative_source = "watershed:water", liquid_viscosity = WATER_VISC, liquid_renewable = false, - liquid_range = 1, + liquid_range = 3, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) @@ -159,21 +178,27 @@ minetest.register_on_generated(function(minp, maxp, seed) local data = vm:get_data() local c_air = minetest.get_content_id("air") - local c_wsstone = minetest.get_content_id("watershed:stone") - local c_sand = minetest.get_content_id("default:sand") - local c_wswater = minetest.get_content_id("watershed:water") local c_water = minetest.get_content_id("default:water_source") + local c_sand = minetest.get_content_id("default:sand") + local c_desand = minetest.get_content_id("default:desert_sand") + local c_snowblock = minetest.get_content_id("default:snowblock") + local c_dirt = minetest.get_content_id("default:dirt") + + local c_wswater = minetest.get_content_id("watershed:water") + local c_wsstone = minetest.get_content_id("watershed:stone") + local c_wsredstone = minetest.get_content_id("watershed:redstone") + local c_wsgrass = minetest.get_content_id("watershed:grass") local sidelen = x1 - x0 + 1 local chulens = {x=sidelen, y=sidelen, z=sidelen} local minposxyz = {x=x0, y=y0, z=z0} local minposxz = {x=x0, y=z0} - local nvals_terrough = minetest.get_perlin_map(np_terrough, chulens):get3dMap_flat(minposxyz) - local nvals_terrsmoo = minetest.get_perlin_map(np_terrsmoo, chulens):get3dMap_flat(minposxyz) - local nvals_terridge = minetest.get_perlin_map(np_terridge, chulens):get3dMap_flat(minposxyz) + local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz) + local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz) - local nvals_range = minetest.get_perlin_map(np_range, chulens):get2dMap_flat(minposxz) + local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz) + local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get2dMap_flat(minposxz) local nixyz = 1 local nixz = 1 @@ -193,22 +218,44 @@ minetest.register_on_generated(function(minp, maxp, seed) local vi = area:index(x0, y, z) for x = x0, x1 do -- for each node do local si = x - x0 + 1 - local ridge = 1 - math.abs(nvals_range[nixz]) ^ RIDEXP + nvals_terridge[nixyz] * RINAMP local grad = (TERCEN - y) / TERSCA - local denridge = ridge + grad - local terblen = math.max((1 - math.abs(nvals_range[nixz])), 0) + local n_base = nvals_base[nixz] + local terblen = math.max(1 - math.abs(n_base) ^ BASEXP, 0) + local densitybase = terblen * BASAMP + + grad local triv = TRIV * (1 - terblen) - local density = ridge + grad - + math.abs(nvals_terrough[nixyz] * terblen + nvals_terrsmoo[nixyz] * (1 - terblen)) ^ TEREXP * TERAMP - if density >= TSTONE then - data[vi] = c_wsstone + local tsand = TSAND * (1 - terblen) + local tstone = TSTONE -- by height not terblen + local canexp = 1.2 + local density = densitybase + + math.abs(nvals_rough[nixyz] * terblen + nvals_smooth[nixyz] * (1 - terblen)) ^ canexp * CANAMP + local n_biome = nvals_biome[nixz] + + if density >= tstone then -- stone + if n_biome > 0.5 then + data[vi] = c_wsredstone + else + data[vi] = c_wsstone + end stable[si] = stable[si] + 1 - elseif density >= 0 and density < TSTONE and stable[si] >= 2 then - data[vi] = c_sand + elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials + if densitybase >= tsand or y <= YWAT + math.random(3) then + data[vi] = c_sand -- riverbed, seabed + else + if n_biome > 0.5 then + data[vi] = c_desand + elseif density > TDIRT then + data[vi] = c_dirt + elseif n_biome < -0.5 then + data[vi] = c_snowblock + else + data[vi] = c_wsgrass + end + end elseif y <= YWAT then -- sea level water data[vi] = c_water stable[si] = 0 - elseif denridge >= triv then -- river water + elseif densitybase >= triv then -- river water data[vi] = c_wswater stable[si] = 0 else @@ -229,5 +276,5 @@ minetest.register_on_generated(function(minp, maxp, seed) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) - print ("[noise23] "..chugent.." ms") + print ("[watershed] "..chugent.." ms") end) \ No newline at end of file