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mirror of https://github.com/paramat/watershed.git synced 2025-07-22 10:10:35 +02:00

Add snowy plains biome to make grid of 9 biomes

This commit is contained in:
paramat
2014-04-01 04:28:21 +01:00
parent e7295638ed
commit d5097935cf
3 changed files with 89 additions and 89 deletions

137
init.lua
View File

@ -1,13 +1,13 @@
-- watershed 0.2.16 by paramat
-- watershed 0.3.0 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- acacialeaf
-- add snowy plains biome
-- TODO
-- all tree heights vary
-- lava at surface: volcanic cone?
-- tree heights vary
-- fog
-- singlenode and then game version
-- Parameters
@ -38,7 +38,6 @@ local HITET = 0.4 -- High temperature threshold
local LOTET = -0.4 -- Low ..
local ICETET = -0.8 -- Ice ..
local HIHUT = 0.4 -- High humidity threshold
local MIDHUT = 0 -- Mid ..
local LOHUT = -0.4 -- Low ..
local CLOHUT = 0 -- Cloud humidity threshold
local DCLOHUT = 1 -- Dark cloud ..
@ -365,26 +364,28 @@ minetest.register_on_generated(function(minp, maxp, seed)
local n_humid = nvals_humid[nixyz]
local biome = false -- select biome for node
if n_temp < LOTET then
if n_humid < MIDHUT then
if n_humid < LOHUT then
biome = 1 -- tundra
elseif n_humid > HIHUT then
biome = 3 -- taiga
else
biome = 2 -- taiga
biome = 2 -- snowy plains
end
elseif n_temp > HITET then
if n_humid < LOHUT then
biome = 6 -- desert
biome = 7 -- desert
elseif n_humid > HIHUT then
biome = 8 -- rainforest
biome = 9 -- rainforest
else
biome = 7 -- savanna
biome = 8 -- savanna
end
else
if n_humid < LOHUT then
biome = 3 -- dry grassland
biome = 4 -- dry grassland
elseif n_humid > HIHUT then
biome = 5 -- deciduous forest
biome = 6 -- deciduous forest
else
biome = 4 -- grassland
biome = 5 -- grassland
end
end
@ -405,7 +406,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
or (densityper >= 0.84 and densityper <= 0.87)
or (densityper >= 0.92 and densityper <= 0.95) then
data[vi] = c_sandstone
elseif biome == 6 and density < TSTONE * 3 then -- desert stone
elseif biome == 7 and density < TSTONE * 3 then -- desert stone
data[vi] = c_wsredstone
elseif math.abs(nvals_ore[nixyz]) < ORET then -- if seam
if densityper >= 0.9 and densityper <= 0.9 + ORETHI
@ -442,30 +443,33 @@ minetest.register_on_generated(function(minp, maxp, seed)
or y <= YWAT + 1 + math.random(2) then
data[vi] = c_sand
elseif nofis then -- fine materials cut by fissures
if biome == 6 then
data[vi] = c_desand
under[si] = 6 -- desert
elseif biome == 7 then
data[vi] = c_wsdirt
under[si] = 7 -- savanna
elseif biome == 8 then
data[vi] = c_wsdirt
under[si] = 8 -- rainforest
elseif biome == 3 then
data[vi] = c_wsdirt
under[si] = 3 -- dry grassland
elseif biome == 4 then
data[vi] = c_wsdirt
under[si] = 4 -- grassland
elseif biome == 5 then
data[vi] = c_wsdirt
under[si] = 5 -- forest
elseif biome == 1 then
if biome == 1 then
data[vi] = c_wspermafrost
under[si] = 1 -- tundra
elseif biome == 2 then
data[vi] = c_wsdirt
under[si] = 2 -- taiga
under[si] = 2 -- snowy plains
elseif biome == 3 then
data[vi] = c_wsdirt
under[si] = 3 -- taiga
elseif biome == 4 then
data[vi] = c_wsdirt
under[si] = 4 -- dry grassland
elseif biome == 5 then
data[vi] = c_wsdirt
under[si] = 5 -- grassland
elseif biome == 6 then
data[vi] = c_wsdirt
under[si] = 6 -- forest
elseif biome == 7 then
data[vi] = c_desand
under[si] = 7 -- desert
elseif biome == 8 then
data[vi] = c_wsdirt
under[si] = 8 -- savanna
elseif biome == 9 then
data[vi] = c_wsdirt
under[si] = 9 -- rainforest
end
else -- fissure
stable[si] = 0
@ -476,7 +480,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_ice
else
data[vi] = c_water
if y == YWAT and biome >= 6 and stable[si] >= 1
if y == YWAT and biome >= 7 and stable[si] >= 1
and math.random(PAPCHA) == 2 then -- papyrus in desert and rainforest
watershed_papyrus(x, y, z, area, data)
end
@ -521,13 +525,32 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
elseif under[si] == 2 then
if n_humid > HIHUT and math.random(PINCHA) == 2 then
data[viu] = c_dirtsnow
data[vi] = c_snowblock
elseif under[si] == 3 then
if math.random(PINCHA) == 2 then
watershed_pinetree(x, y, z, area, data)
else
data[viu] = c_dirtsnow
data[vi] = c_snowblock
end
elseif under[si] == 4 then
data[viu] = c_wsdrygrass
if math.random(GRACHA) == 2 then
if math.random(5) == 2 then
data[vi] = c_wsgoldgrass
else
data[vi] = c_dryshrub
end
end
elseif under[si] == 5 then
data[viu] = c_wsgrass
if math.random(FLOCHA) == 2 then
watershed_flower(data, vi, fnoise)
elseif math.random(GRACHA) == 2 then
data[vi] = c_grass5
end
elseif under[si] == 6 then
if math.random(APTCHA) == 2 then
watershed_appletree(x, y, z, area, data)
else
@ -540,32 +563,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_grass5
end
end
elseif under[si] == 3 then
data[viu] = c_wsdrygrass
if math.random(GRACHA) == 2 then
if math.random(5) == 2 then
data[vi] = c_wsgoldgrass
else
data[vi] = c_dryshrub
end
end
elseif under[si] == 4 then
data[viu] = c_wsgrass
if math.random(FLOCHA) == 2 then
watershed_flower(data, vi, fnoise)
elseif math.random(GRACHA) == 2 then
data[vi] = c_grass5
elseif under[si] == 7 and n_temp < HITET + 0.1 then
if math.random(CACCHA) == 2 then
watershed_cactus(x, y, z, area, data)
elseif math.random(DRYCHA) == 2 then
data[vi] = c_dryshrub
end
elseif under[si] == 8 then
if math.random(JUTCHA) == 2 then
watershed_jungletree(x, y, z, area, data)
else
data[viu] = c_wsgrass
if math.random(JUGCHA) == 2 then
data[vi] = c_jungrass
end
end
elseif under[si] == 7 then
if math.random(ACACHA) == 2 then
watershed_acaciatree(x, y, z, area, data)
else
@ -574,11 +578,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_wsgoldgrass
end
end
elseif under[si] == 6 and n_temp < HITET + 0.1 then
if math.random(CACCHA) == 2 then
watershed_cactus(x, y, z, area, data)
elseif math.random(DRYCHA) == 2 then
data[vi] = c_dryshrub
elseif under[si] == 9 then
if math.random(JUTCHA) == 2 then
watershed_jungletree(x, y, z, area, data)
else
data[viu] = c_wsgrass
if math.random(JUGCHA) == 2 then
data[vi] = c_jungrass
end
end
end
end