mirror of
https://github.com/paramat/watershed.git
synced 2024-11-16 07:20:36 +01:00
708 lines
24 KiB
Lua
708 lines
24 KiB
Lua
-- watershed 0.5.0 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default bucket
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-- License: code WTFPL, textures CC BY-SA
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-- New in 0.5.0:
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-- add 'update_liquids()' to make rivers flow
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-- liquid range 2
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-- double biome size
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-- more volcanos, 1 per kn on ridge
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-- regeneration by chat command '/regen'
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-- Parameters
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local YMIN = -33000 -- Approximate base of realm stone
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local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = -128 -- Terrain zero level, average seabed
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local YWAT = 1 -- Sea surface y
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local YSAV = 5 -- Average sandline y, dune grasses above this
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local SAMP = 3 -- Sandline amplitude
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local YCLOMIN = 207 -- Minimum height of mod clouds
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local CLOUDS = true -- Mod clouds?
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local TERSCA = 512 -- Vertical terrain scale
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local XLSAMP = 0.1 -- Extra large scale height variation amplitude
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local BASAMP = 0.3 -- Base terrain amplitude
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local MIDAMP = 0.1 -- Mid terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain maximum amplitude
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local BLENEXP = 2 -- Terrain blend exponent
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local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
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local TRIVER = -0.028 -- Densitybase threshold for river surface
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local TRSAND = -0.035 -- Densitybase threshold for river sand
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local TSTREAM = -0.004 -- Densitymid threshold for stream surface
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local TSSAND = -0.005 -- Densitymid threshold for stream sand
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local TLAVA = 2 -- Maximum densitybase threshold for lava, small because grad is non-linear
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local TFIS = 0.01 -- Fissure threshold, controls width
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local TSEAM = 0.2 -- Seam threshold, width of seams
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local ORESCA = 512 -- Seam system vertical scale
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local ORETHI = 0.002 -- Ore seam thickness tuner
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local BERGDEP = 32 -- Maximum iceberg depth
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local TFOG = -0.04 -- Fog top densitymid threshold
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local HITET = 0.35 -- High temperature threshold
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local LOTET = -0.35 -- Low ..
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local ICETET = -0.7 -- Ice ..
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local HIHUT = 0.35 -- High humidity threshold
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local LOHUT = -0.35 -- Low ..
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local FOGHUT = 1.0 -- Fog ..
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local BLEND = 0.02 -- Biome blend randomness
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local PINCHA = 36 -- Pine tree 1/x chance per node
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local APTCHA = 36 -- Appletree
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local FLOCHA = 289 -- Flower
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local GRACHA = 36 -- Grassland grasses
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local JUTCHA = 16 -- Jungletree
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local JUGCHA = 16 -- Junglegrass
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local CACCHA = 2209 -- Cactus
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local DRYCHA = 121 -- Dry shrub
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local ACACHA = 1369 -- Acacia tree
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local GOGCHA = 9 -- Golden grass
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local PAPCHA = 4 -- Papyrus
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local DUGCHA = 16 -- Dune grass
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-- 3D noise for terrain
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=384, y=192, z=384},
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seed = 593,
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octaves = 5,
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persist = 0.67
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}
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-- 3D noise for fissures
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local np_fissure = {
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offset = 0,
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scale = 1,
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spread = {x=256, y=512, z=256},
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seed = 20099,
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octaves = 5,
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persist = 0.5
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}
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-- 3D noise for temperature
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local np_temp = {
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offset = 0,
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scale = 1,
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spread = {x=1024, y=1024, z=1024},
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seed = 9130,
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octaves = 3,
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persist = 0.5
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}
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-- 3D noise for humidity
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local np_humid = {
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offset = 0,
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scale = 1,
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spread = {x=1024, y=1024, z=1024},
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seed = -55500,
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octaves = 3,
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persist = 0.5
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}
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-- 3D noise for ore seam networks
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local np_seam = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = -992221,
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octaves = 2,
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persist = 0.5
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}
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-- 3D noise for rock strata inclination
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local np_strata = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 92219,
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octaves = 3,
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persist = 0.5
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}
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-- 2D noise for mid terrain / streambed height
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local np_mid = {
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offset = 0,
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scale = 1,
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spread = {x=768, y=768, z=768},
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seed = 85546,
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octaves = 5,
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persist = 0.5
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}
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-- 2D noise for base terrain / riverbed height
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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seed = 8890,
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octaves = 3,
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persist = 0.33
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}
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-- 2D noise for extra large scale height variation
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local np_xlscale = {
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offset = 0,
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scale = 1,
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spread = {x=8192, y=8192, z=8192},
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seed = -72,
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octaves = 3,
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persist = 0.33
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}
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-- 2D noise for magma surface
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local np_magma = {
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offset = 0,
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scale = 1,
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spread = {x=128, y=128, z=128},
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seed = -13,
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octaves = 2,
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persist = 0.5
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}
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-- Stuff
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dofile(minetest.get_modpath("watershed").."/nodes.lua")
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dofile(minetest.get_modpath("watershed").."/functions.lua")
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-- Mapchunk generation function
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function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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local c_desand = minetest.get_content_id("default:desert_sand")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_ice = minetest.get_content_id("default:ice")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local c_jungrass = minetest.get_content_id("default:junglegrass")
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local c_dryshrub = minetest.get_content_id("default:dry_shrub")
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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local c_rose = minetest.get_content_id("flowers:rose")
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local c_tulip = minetest.get_content_id("flowers:tulip")
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local c_geranium = minetest.get_content_id("flowers:geranium")
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local c_viola = minetest.get_content_id("flowers:viola")
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local c_stodiam = minetest.get_content_id("default:stone_with_diamond")
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local c_mese = minetest.get_content_id("default:mese")
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local c_stogold = minetest.get_content_id("default:stone_with_gold")
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local c_stocopp = minetest.get_content_id("default:stone_with_copper")
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local c_stoiron = minetest.get_content_id("default:stone_with_iron")
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local c_stocoal = minetest.get_content_id("default:stone_with_coal")
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local c_sandstone = minetest.get_content_id("default:sandstone")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_clay = minetest.get_content_id("default:clay")
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local c_grass5 = minetest.get_content_id("default:grass_5")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_wsfreshwater = minetest.get_content_id("watershed:freshwater")
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local c_wsmixwater = minetest.get_content_id("watershed:mixwater")
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local c_wsstone = minetest.get_content_id("watershed:stone")
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local c_wsredstone = minetest.get_content_id("watershed:redstone")
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local c_wsgrass = minetest.get_content_id("watershed:grass")
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local c_wsdrygrass = minetest.get_content_id("watershed:drygrass")
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local c_wsgoldengrass = minetest.get_content_id("watershed:goldengrass")
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local c_wsdirt = minetest.get_content_id("watershed:dirt")
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local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
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local c_wslava = minetest.get_content_id("watershed:lava")
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local c_wsfreshice = minetest.get_content_id("watershed:freshice")
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local c_wscloud = minetest.get_content_id("watershed:cloud")
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local c_wsluxore = minetest.get_content_id("watershed:luxoreoff")
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local c_wsicydirt = minetest.get_content_id("watershed:icydirt")
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-- perlinmap stuff
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local sidelen = x1 - x0 + 1 -- chunk sidelength
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local chulens = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
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local minposxyz = {x=x0, y=y0-1, z=z0}
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local minposxz = {x=x0, y=z0}
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-- 3D and 2D perlinmaps
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local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minposxyz)
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local nvals_fissure = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minposxyz)
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local nvals_temp = minetest.get_perlin_map(np_temp, chulens):get3dMap_flat(minposxyz)
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local nvals_humid = minetest.get_perlin_map(np_humid, chulens):get3dMap_flat(minposxyz)
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local nvals_seam = minetest.get_perlin_map(np_seam, chulens):get3dMap_flat(minposxyz)
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local nvals_strata = minetest.get_perlin_map(np_strata, chulens):get3dMap_flat(minposxyz)
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local nvals_mid = minetest.get_perlin_map(np_mid, chulens):get2dMap_flat(minposxz)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
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local nvals_magma = minetest.get_perlin_map(np_magma, chulens):get2dMap_flat(minposxz)
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local viu = area:index(x0, y0-1, z0) -- ungenerated chunk below?
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local ungen = data[viu] == c_ignore
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-- mapgen loop
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local nixyz = 1 -- 3D and 2D perlinmap indexes
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local nixz = 1
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local stable = {} -- stability table of true/false. is node supported from below by 2 stone or nodes on 2 stone?
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local under = {} -- biome table. biome number of previous fine material placed in column
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for z = z0, z1 do -- for each xy plane progressing northwards
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for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
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local vi = area:index(x0, y, z) -- voxelmanip index for first node in this x row
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local viu = area:index(x0, y-1, z) -- index for under node
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for x = x0, x1 do -- for each node do
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local si = x - x0 + 1 -- stable, under tables index
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-- noise values for node
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local n_absterrain = math.abs(nvals_terrain[nixyz])
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local n_fissure = nvals_fissure[nixyz]
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local n_temp = nvals_temp[nixyz]
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local n_humid = nvals_humid[nixyz]
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local n_seam = nvals_seam[nixyz]
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local n_strata = nvals_strata[nixyz]
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local n_absmid = math.abs(nvals_mid[nixz])
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local n_absbase = math.abs(nvals_base[nixz])
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local n_xlscale = nvals_xlscale[nixz]
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local n_magma = nvals_magma[nixz]
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-- get densities
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local n_invbase = (1 - n_absbase)
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local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP + grad
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local densitymid = n_absmid * MIDAMP + densitybase
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local canexp = 0.5 + terblen * 0.5
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local canamp = terblen * CANAMP
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local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid
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-- other values
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local triver = TRIVER * n_absbase -- river threshold
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local trsand = TRSAND * n_absbase -- river sand
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local tstream = TSTREAM * (1 - n_absmid) -- stream threshold
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local tssand = TSSAND * (1 - n_absmid) -- stream sand
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local tstone = TSTONE * (1 + grad) -- stone threshold
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local tlava = TLAVA * (1 - n_magma ^ 4 * terblen ^ 16 * 0.6) -- lava threshold
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local ysand = YSAV + n_fissure * SAMP + math.random() * 2 -- sandline
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local bergdep = math.abs(n_seam) * BERGDEP -- iceberg depth
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local nofis = false -- set fissure bool
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if math.abs(n_fissure) >= TFIS then
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nofis = true
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end
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local biome = false -- select biome for node
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if n_temp < LOTET + (math.random() - 0.5) * BLEND then
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if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
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biome = 1 -- tundra
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elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
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biome = 3 -- taiga
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else
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biome = 2 -- snowy plains
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end
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elseif n_temp > HITET + (math.random() - 0.5) * BLEND then
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if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
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biome = 7 -- desert
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elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
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biome = 9 -- rainforest
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else
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biome = 8 -- savanna
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end
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else
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if n_humid < LOHUT then
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biome = 4 -- dry grassland
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elseif n_humid > HIHUT then
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biome = 6 -- deciduous forest
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else
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biome = 5 -- grassland
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end
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end
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-- overgeneration and in-chunk generation
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if y == y0 - 1 then -- node layer below chunk, initialise tables
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under[si] = 0
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if ungen then
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if nofis and density >= 0 then -- if node solid
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stable[si] = 2
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else
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stable[si] = 0
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end
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else -- scan top layer of chunk below
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local nodid = data[vi]
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if nodid == c_wsstone
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or nodid == c_wsredstone
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or nodid == c_wsdirt
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or nodid == c_wspermafrost
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or nodid == c_wsluxore
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or nodid == c_sand
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or nodid == c_desand
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or nodid == c_mese
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or nodid == c_stodiam
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or nodid == c_stogold
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or nodid == c_stocopp
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or nodid == c_stoiron
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or nodid == c_stocoal
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or nodid == c_sandstone
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or nodid == c_gravel
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or nodid == c_clay
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or nodid == c_obsidian then
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stable[si] = 2
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else
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stable[si] = 0
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end
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end
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elseif y >= y0 and y <= y1 then -- chunk
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-- add nodes and flora
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if densitybase >= tlava then -- lava
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if densitybase >= 0 then
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data[vi] = c_wslava
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end
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stable[si] = 0
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under[si] = 0
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elseif densitybase >= tlava - math.min(0.6 + density * 6, 0.6) and density < tstone then -- obsidian
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data[vi] = c_obsidian
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stable[si] = 1
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under[si] = 0
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elseif density >= tstone and nofis -- stone cut by fissures
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or (density >= tstone and density < TSTONE * 1.2 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 1.2 and densitybase >= triver ) -- stone around river
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or (density >= tstone and density < TSTONE * 1.2 and densitymid >= tstream ) then -- stone around stream
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local densitystr = n_strata * 0.25 + (TERCEN - y) / ORESCA
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local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
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if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
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or (densityper >= 0.25 and densityper <= 0.28)
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or (densityper >= 0.45 and densityper <= 0.47)
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or (densityper >= 0.74 and densityper <= 0.76)
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or (densityper >= 0.77 and densityper <= 0.79)
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or (densityper >= 0.84 and densityper <= 0.87)
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or (densityper >= 0.95 and densityper <= 0.98) then
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data[vi] = c_sandstone
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elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
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data[vi] = c_wsredstone
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elseif math.abs(n_seam) < TSEAM then
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if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
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data[vi] = c_stocoal
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elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
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data[vi] = c_stocoal
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elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
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data[vi] = c_stocoal
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elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
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data[vi] = c_stocoal
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elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
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data[vi] = c_gravel
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elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
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data[vi] = c_wsluxore
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elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
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and math.random(2) == 2 then
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data[vi] = c_stoiron
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elseif densityper >= 0.65 and densityper <= 0.65 + ORETHI * 2
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and math.random(2) == 2 then
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data[vi] = c_stoiron
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elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
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and math.random(3) == 2 then
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data[vi] = c_stocopp
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elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
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and math.random(5) == 2 then
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data[vi] = c_stogold
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elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
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and math.random(7) == 2 then
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data[vi] = c_mese
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elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
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and math.random(11) == 2 then
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data[vi] = c_stodiam
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else
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data[vi] = c_wsstone
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end
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else
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data[vi] = c_wsstone
|
|
end
|
|
stable[si] = stable[si] + 1
|
|
under[si] = 0
|
|
elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
|
|
if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
|
|
data[vi] = c_clay
|
|
elseif y <= ysand then -- seabed/beach/dune sand not cut by fissures
|
|
data[vi] = c_sand
|
|
under[si] = 10 -- beach/dunes
|
|
elseif densitybase >= trsand + math.random() * 0.001 then -- river sand
|
|
data[vi] = c_sand
|
|
under[si] = 11 -- riverbank papyrus
|
|
elseif densitymid >= tssand + math.random() * 0.001 then -- stream sand
|
|
data[vi] = c_sand
|
|
under[si] = 0
|
|
elseif nofis then -- fine materials cut by fissures
|
|
if biome == 1 then
|
|
data[vi] = c_wspermafrost
|
|
under[si] = 1 -- tundra
|
|
elseif biome == 2 then
|
|
data[vi] = c_wsdirt
|
|
under[si] = 2 -- snowy plains
|
|
elseif biome == 3 then
|
|
data[vi] = c_wsdirt
|
|
under[si] = 3 -- taiga
|
|
elseif biome == 4 then
|
|
data[vi] = c_wsdirt
|
|
under[si] = 4 -- dry grassland
|
|
elseif biome == 5 then
|
|
data[vi] = c_wsdirt
|
|
under[si] = 5 -- grassland
|
|
elseif biome == 6 then
|
|
data[vi] = c_wsdirt
|
|
under[si] = 6 -- forest
|
|
elseif biome == 7 then
|
|
data[vi] = c_desand
|
|
under[si] = 7 -- desert
|
|
elseif biome == 8 then
|
|
data[vi] = c_wsdirt
|
|
under[si] = 8 -- savanna
|
|
elseif biome == 9 then
|
|
data[vi] = c_wsdirt
|
|
under[si] = 9 -- rainforest
|
|
end
|
|
else -- fissure
|
|
stable[si] = 0
|
|
under[si] = 0
|
|
end
|
|
elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 and n_temp < ICETET -- icesheet
|
|
and density < tstone and math.abs(n_fissure) > 0.01 then
|
|
data[vi] = c_ice
|
|
under[si] = 12
|
|
stable[si] = 0
|
|
elseif y <= YWAT and density < tstone then -- sea water
|
|
data[vi] = c_water
|
|
under[si] = 0
|
|
stable[si] = 0
|
|
elseif densitybase >= triver and density < tstone then -- river water not in fissures
|
|
if n_temp < ICETET then
|
|
data[vi] = c_wsfreshice
|
|
else
|
|
if y == YWAT + 1 then
|
|
data[vi] = c_wsmixwater
|
|
else
|
|
data[vi] = c_wsfreshwater
|
|
end
|
|
end
|
|
stable[si] = 0
|
|
under[si] = 0
|
|
elseif densitymid >= tstream and density < tstone then -- stream water not in fissures
|
|
if n_temp < ICETET then
|
|
data[vi] = c_wsfreshice
|
|
else
|
|
if y == YWAT + 1 then
|
|
data[vi] = c_wsmixwater
|
|
else
|
|
data[vi] = c_wsfreshwater
|
|
end
|
|
end
|
|
stable[si] = 0
|
|
under[si] = 0
|
|
elseif density < 0 and y >= YWAT and under[si] ~= 0 then -- air above surface node
|
|
local fnoise = n_fissure -- noise for flower colours
|
|
if under[si] == 1 then
|
|
data[viu] = c_wsicydirt
|
|
if math.random(DRYCHA) == 2 then
|
|
data[vi] = c_dryshrub
|
|
end
|
|
elseif under[si] == 2 then
|
|
data[viu] = c_dirtsnow
|
|
data[vi] = c_snowblock
|
|
elseif under[si] == 3 then
|
|
if math.random(PINCHA) == 2 then
|
|
watershed_pinetree(x, y, z, area, data)
|
|
else
|
|
data[viu] = c_dirtsnow
|
|
data[vi] = c_snowblock
|
|
end
|
|
elseif under[si] == 4 then
|
|
data[viu] = c_wsdrygrass
|
|
if math.random(DRYCHA) == 2 then
|
|
data[vi] = c_dryshrub
|
|
end
|
|
elseif under[si] == 5 then
|
|
data[viu] = c_wsgrass
|
|
if math.random(FLOCHA) == 2 then
|
|
watershed_flower(data, vi, fnoise)
|
|
elseif math.random(GRACHA) == 2 then
|
|
data[vi] = c_grass5
|
|
end
|
|
elseif under[si] == 6 then
|
|
if math.random(APTCHA) == 2 then
|
|
watershed_appletree(x, y, z, area, data)
|
|
else
|
|
data[viu] = c_wsgrass
|
|
if math.random(FLOCHA) == 2 then
|
|
watershed_flower(data, vi, fnoise)
|
|
elseif math.random(GRACHA) == 2 then
|
|
data[vi] = c_grass5
|
|
end
|
|
end
|
|
elseif under[si] == 7 and n_temp < HITET + 0.1 then
|
|
if math.random(CACCHA) == 2 then
|
|
watershed_cactus(x, y, z, area, data)
|
|
elseif math.random(DRYCHA) == 2 then
|
|
data[vi] = c_dryshrub
|
|
end
|
|
elseif under[si] == 8 then
|
|
if math.random(ACACHA) == 2 then
|
|
watershed_acaciatree(x, y, z, area, data)
|
|
else
|
|
data[viu] = c_wsdrygrass
|
|
if math.random(GOGCHA) == 2 then
|
|
data[vi] = c_wsgoldengrass
|
|
end
|
|
end
|
|
elseif under[si] == 9 then
|
|
if math.random(JUTCHA) == 2 then
|
|
watershed_jungletree(x, y, z, area, data)
|
|
else
|
|
data[viu] = c_wsgrass
|
|
if math.random(JUGCHA) == 2 then
|
|
data[vi] = c_jungrass
|
|
end
|
|
end
|
|
elseif under[si] == 10 then -- dunes
|
|
if math.random(DUGCHA) == 2 and y > YSAV
|
|
and biome >= 4 then
|
|
data[vi] = c_wsgoldengrass
|
|
end
|
|
elseif under[si] == 11 and n_temp > HITET then -- hot biome riverbank
|
|
if math.random(PAPCHA) == 2 then
|
|
watershed_papyrus(x, y, z, area, data)
|
|
end
|
|
elseif under[si] == 12
|
|
and n_humid > LOHUT + (math.random() - 0.5) * BLEND then -- snowy iceberg
|
|
data[vi] = c_snowblock
|
|
end
|
|
stable[si] = 0
|
|
under[si] = 0
|
|
elseif density < 0 and densitymid > TFOG and n_humid > FOGHUT then -- fog
|
|
data[vi] = c_wscloud
|
|
stable[si] = 0
|
|
under[si] = 0
|
|
elseif density < 0 and CLOUDS and y == y1 and y >= YCLOMIN then -- clouds
|
|
local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
|
|
local zrq = 16 * math.floor((z - z0) / 16)
|
|
local yrq = 79
|
|
local qixyz = zrq * 6400 + yrq * 80 + xrq + 1 -- quantised 3D index
|
|
if math.abs(nvals_fissure[qixyz]) < nvals_humid[qixyz] * 0.1 then
|
|
data[vi] = c_wscloud
|
|
end
|
|
stable[si] = 0
|
|
under[si] = 0
|
|
else -- air
|
|
stable[si] = 0
|
|
under[si] = 0
|
|
end
|
|
elseif y == y1 + 1 then -- plane of nodes above chunk
|
|
if density < 0 and y >= YWAT and under[si] ~= 0 then -- if air above fine materials
|
|
if under[si] == 1 then -- add surface nodes to chunk top layer
|
|
data[viu] = c_wsicydirt
|
|
elseif under[si] == 2 then
|
|
data[viu] = c_dirtsnow
|
|
data[vi] = c_snowblock -- snowblocks in chunk above
|
|
elseif under[si] == 3 then
|
|
data[viu] = c_dirtsnow
|
|
data[vi] = c_snowblock
|
|
elseif under[si] == 4 then
|
|
data[viu] = c_wsdrygrass
|
|
elseif under[si] == 5 then
|
|
data[viu] = c_wsgrass
|
|
elseif under[si] == 6 then
|
|
data[viu] = c_wsgrass
|
|
elseif under[si] == 8 then
|
|
data[viu] = c_wsdrygrass
|
|
elseif under[si] == 9 then
|
|
data[viu] = c_wsgrass
|
|
end
|
|
end
|
|
end
|
|
nixyz = nixyz + 1 -- increment perlinmap and voxelarea indexes along x row
|
|
nixz = nixz + 1
|
|
vi = vi + 1
|
|
viu = viu + 1
|
|
end
|
|
nixz = nixz - sidelen
|
|
end
|
|
nixz = nixz + sidelen
|
|
end
|
|
end
|
|
|
|
-- Regenerate chunk by chat command. Dependant on chunksize = 5.
|
|
|
|
minetest.register_chatcommand("regen",{
|
|
description = "Regenerate player's current mapchunk",
|
|
privs = {privs = server, rollback},
|
|
func = function(name, params)
|
|
local t1 = os.clock()
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
local pos = player:getpos()
|
|
local plax = math.floor(pos.x + 0.5)
|
|
local play = math.floor(pos.y + 0.5)
|
|
local plaz = math.floor(pos.z + 0.5)
|
|
local x0 = (80 * math.floor((plax + 32) / 80)) - 32
|
|
local y0 = (80 * math.floor((play + 32) / 80)) - 32
|
|
local z0 = (80 * math.floor((plaz + 32) / 80)) - 32
|
|
local x1 = x0 + 79
|
|
local y1 = y0 + 79
|
|
local z1 = z0 + 79
|
|
|
|
if y0 < YMIN or y1 > YMAX then
|
|
return
|
|
end
|
|
|
|
print ("[watershed] regenerate mapchunk")
|
|
|
|
local vm = minetest.get_voxel_manip()
|
|
local pos1 = {x = x0, y = y0 - 1, z = z0}
|
|
local pos2 = {x = x1, y = y1 + 1, z = z1}
|
|
local emin, emax = vm:read_from_map(pos1, pos2)
|
|
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
|
local data = vm:get_data()
|
|
|
|
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
|
|
|
vm:set_data(data)
|
|
vm:write_to_map()
|
|
vm:update_map()
|
|
|
|
local chugent = math.ceil((os.clock() - t1) * 1000)
|
|
print ("[watershed] "..chugent.." ms")
|
|
end
|
|
})
|
|
|
|
-- On generated function
|
|
|
|
minetest.register_on_generated(function(minp, maxp, seed)
|
|
if minp.y < YMIN or maxp.y > YMAX then
|
|
return
|
|
end
|
|
|
|
local t1 = os.clock()
|
|
|
|
local x1 = maxp.x
|
|
local y1 = maxp.y
|
|
local z1 = maxp.z
|
|
local x0 = minp.x
|
|
local y0 = minp.y
|
|
local z0 = minp.z
|
|
|
|
print ("[watershed] generate mapchunk minp ("..x0.." "..y0.." "..z0..")")
|
|
|
|
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
|
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
|
local data = vm:get_data()
|
|
|
|
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
|
|
|
vm:set_data(data)
|
|
vm:set_lighting({day=0, night=0})
|
|
vm:calc_lighting()
|
|
vm:write_to_map(data)
|
|
vm:update_liquids()
|
|
|
|
local chugent = math.ceil((os.clock() - t1) * 1000)
|
|
print ("[watershed] "..chugent.." ms")
|
|
end)
|
|
|