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https://gitlab.com/rautars/weather_pack.git
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added snow particles for snowstorm
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@ -137,6 +137,40 @@ local add_wide_range_rain_particle = function(player)
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end
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end
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end
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end
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-- Random texture getter
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local choice_random_rain_drop_texture = function()
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local base_name = "happy_weather_light_snow_snowflake_"
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local number = math.random(1, 3)
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local extension = ".png"
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return base_name .. number .. extension
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end
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local add_snow_particle = function(player)
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local offset = {
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front = 5,
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back = 2,
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top = 4
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}
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local random_pos = hw_utils.get_random_pos(player, offset)
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if hw_utils.is_outdoor(random_pos) then
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minetest.add_particle({
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pos = {x=random_pos.x, y=random_pos.y, z=random_pos.z},
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velocity = {x = math.random(-5,-2.5), y = math.random(-10,-5), z = math.random(-5,-2.5)},
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acceleration = {x = math.random(-5,-2.5), y=-2.5, z = math.random(-5,-2.5)},
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expirationtime = 2.0,
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size = math.random(1, 3),
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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texture = choice_random_rain_drop_texture(),
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playername = player:get_player_name()
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})
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end
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end
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local display_particles = function(player)
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local display_particles = function(player)
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if hw_utils.is_underwater(player) then
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if hw_utils.is_underwater(player) then
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return
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return
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@ -146,6 +180,11 @@ local display_particles = function(player)
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for i=particles_number_per_update, 1,-1 do
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for i=particles_number_per_update, 1,-1 do
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add_wide_range_rain_particle(player)
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add_wide_range_rain_particle(player)
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end
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end
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local snow_particles_number_per_update = 10
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for i=snow_particles_number_per_update, 1,-1 do
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add_snow_particle(player)
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end
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end
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end
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snowstorm.render = function(dtime, player)
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snowstorm.render = function(dtime, player)
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