weather_pack/weather/snow.lua

73 lines
1.9 KiB
Lua

-- Snow
minetest.register_globalstep(function(dtime)
if weather ~= "snow" then return end
for _, player in ipairs(minetest.get_connected_players()) do
local ppos = player:getpos()
-- Make sure player is not in a cave/house...
if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
local minp = addvectors(ppos, {x=-9, y=7, z=-9})
local maxp = addvectors(ppos, {x= 9, y=7, z= 9})
local minp_deep = addvectors(ppos, {x=-10, y=3.2, z=-10})
local maxp_deep = addvectors(ppos, {x= 10, y=2.6, z= 10})
local vel = {x=0, y= -0.5, z=0}
local acc = {x=0, y= -0.5, z=0}
minetest.add_particlespawner(5, 0.5,
minp, maxp,
vel, vel,
acc, acc,
5, 5,
25, 25,
false, "weather_snow.png", player:get_player_name())
minetest.add_particlespawner(4, 0.5,
minp_deep, maxp_deep,
vel, vel,
acc, acc,
4, 4,
25, 25,
false, "weather_snow.png", player:get_player_name())
end
end)
local snow_box =
{
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
-- Snow cover
minetest.register_node("weather:snow_cover", {
tiles = {"weather_snow_cover.png"},
drawtype = "nodebox",
paramtype = "light",
node_box = snow_box,
selection_box = snow_box,
groups = {not_in_creative_inventory = 1, crumbly = 3, attached_node = 1},
drop = {}
})
--[[ Enable this section if you have a very fast PC
minetest.register_abm({
nodenames = {"group:crumbly", "group:snappy", "group:cracky", "group:choppy"},
neighbors = {"default:air"},
interval = 10.0,
chance = 80,
action = function (pos, node, active_object_count, active_object_count_wider)
if weather == "snow" then
if minetest.registered_nodes[node.name].drawtype == "normal"
or minetest.registered_nodes[node.name].drawtype == "allfaces_optional" then
local np = addvectors(pos, {x=0, y=1, z=0})
if minetest.env:get_node_light(np, 0.5) == 15 then
minetest.env:add_node(np, {name="weather:snow_cover"})
end
end
end
end
})
]]