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mirror of https://bitbucket.org/minetest_gamers/x_enchanting.git synced 2025-06-30 06:40:26 +02:00

Use node meta for formspec

This commit is contained in:
Juraj Vajda
2022-11-10 00:15:51 -05:00
parent db8d3e7a29
commit 1dd7beaae0
3 changed files with 86 additions and 75 deletions

144
table.lua
View File

@ -70,6 +70,9 @@ minetest.register_node('x_enchanting:table', {
meta:set_string('owner', player_name)
meta:set_string('infotext', S('Enchanting Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
local formspec = XEnchanting:get_formspec(pos, player_name)
meta:set_string('formspec', formspec)
end,
---@param pos Vector
---@param node NodeDef
@ -77,6 +80,7 @@ minetest.register_node('x_enchanting:table', {
---@param itemstack ItemStack
---@param pointed_thing? PointedThingDef
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local p_name = clicker:get_player_name()
if minetest.is_protected(pos, p_name) then
@ -103,11 +107,11 @@ minetest.register_node('x_enchanting:table', {
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local formspec = XEnchanting:get_formspec(pos, p_name, data)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
meta:set_string('formspec', formspec)
else
local formspec = XEnchanting:get_formspec(pos, p_name)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
meta:set_string('formspec', formspec)
end
return itemstack
@ -326,8 +330,9 @@ minetest.register_node('x_enchanting:table', {
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local p_name = player:get_player_name()
local inv = minetest.get_meta(pos):get_inventory()
local inv = meta:get_inventory()
if not inv:is_empty('item') then
-- bookshelfs
@ -341,11 +346,11 @@ minetest.register_node('x_enchanting:table', {
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local formspec = XEnchanting:get_formspec(pos, p_name, data)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
meta:set_string('formspec', formspec)
else
local formspec = XEnchanting:get_formspec(pos, p_name)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
meta:set_string('formspec', formspec)
end
end,
---@param pos Vector
@ -354,8 +359,9 @@ minetest.register_node('x_enchanting:table', {
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local p_name = player:get_player_name()
local inv = minetest.get_meta(pos):get_inventory()
local inv = meta:get_inventory()
if not inv:is_empty('item') then
-- bookshelfs
@ -369,70 +375,70 @@ minetest.register_node('x_enchanting:table', {
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local formspec = XEnchanting:get_formspec(pos, p_name, data)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
meta:set_string('formspec', formspec)
else
local formspec = XEnchanting:get_formspec(pos, p_name)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
meta:set_string('formspec', formspec)
end
end,
-- form receive fields
---@param pos Vector
---@param formname string
---@param fields table
---@param sender ObjectRef
on_receive_fields = function(pos, formname, fields, sender)
local p_name = sender:get_player_name()
if fields.quit then
XEnchanting.form_context[p_name] = nil
return
end
local selected_slot
if fields.slot_1 and fields.slot_1 ~= '' then
selected_slot = 1
elseif fields.slot_2 and fields.slot_2 ~= '' then
selected_slot = 2
elseif fields.slot_3 and fields.slot_3 ~= '' then
selected_slot = 3
end
if not XEnchanting.form_context[p_name] or not selected_slot then
return
end
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty('trade') or inv:is_empty('item') then
return
end
local trade_stack = inv:get_stack('trade', 1)
local data = XEnchanting.form_context[p_name].data
if trade_stack:get_count() < selected_slot or not data then
return
end
local item_stack = inv:get_stack('item', 1)
local is_enchanted = item_stack:get_meta():get_int('is_enchanted')
if is_enchanted == 1 then
return
end
-- Enchant item
XEnchanting:set_enchanted_tool(
pos,
item_stack,
selected_slot,
p_name
)
end
})
-- form receive fields
---@param player ObjectRef
---@param formname string
---@param fields table
minetest.register_on_player_receive_fields(function(player, formname, fields)
local p_name = player:get_player_name()
if formname ~= 'x_enchanting:table' or fields.quit then
XEnchanting.form_context[p_name] = nil
return
end
local selected_slot
if fields.slot_1 and fields.slot_1 ~= '' then
selected_slot = 1
elseif fields.slot_2 and fields.slot_2 ~= '' then
selected_slot = 2
elseif fields.slot_3 and fields.slot_3 ~= '' then
selected_slot = 3
end
if not XEnchanting.form_context[p_name] or not selected_slot then
return
end
local pos = XEnchanting.form_context[p_name].pos
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty('trade') or inv:is_empty('item') then
return
end
local trade_stack = inv:get_stack('trade', 1)
local data = XEnchanting.form_context[p_name].data
if trade_stack:get_count() < selected_slot or not data then
return
end
local item_stack = inv:get_stack('item', 1)
local is_enchanted = item_stack:get_meta():get_int('is_enchanted')
if is_enchanted == 1 then
return
end
-- Enchant item
XEnchanting:set_enchanted_tool(
item_stack,
selected_slot,
p_name
)
end)
----
--- Entity (Scroll)
----
@ -530,9 +536,21 @@ minetest.register_entity('x_enchanting:table_scroll', {
if self._player and self._scroll_closed then
self._scroll_closed = false
self.object:set_animation(unpack(XEnchanting.scroll_animations.scroll_open))
minetest.sound_play('x_enchanting_scroll', {
gain = 0.3,
pos = pos,
max_hear_distance = 10
}, true)
elseif not self._player and not self._scroll_closed then
self._scroll_closed = true
self.object:set_animation(unpack(XEnchanting.scroll_animations.scroll_close))
minetest.sound_play('x_enchanting_scroll', {
gain = 0.3,
pos = pos,
max_hear_distance = 10
}, true)
end
end