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Add looting and make fortune drop more stuff, implement incompatible enchantments
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12
README.md
12
README.md
@ -55,7 +55,9 @@ groups: sword
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#### Fortune
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Increases the number and/or chances of specific item drops. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
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Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
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Incompatible: Silk Touch
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groups: pickaxe, shovel, axe
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@ -75,6 +77,8 @@ groups: pickaxe, shovel, axe
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Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
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Incompatible: Fortune
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groups: pickaxe, shovel, axe
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#### Curse of Vanishing
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@ -89,6 +93,12 @@ Increases knockback (players only).
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groups: sword
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#### Looting
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Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
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groups: sword
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#### Power
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Increases arrow damage.
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58
api.lua
58
api.lua
@ -67,6 +67,25 @@ XEnchanting = {
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'sword'
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}
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},
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looting = {
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name = S('Looting'),
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-- what level should be taken, `level = min/max values`
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final_level_range = {
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[1] = { 15, 65 },
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[2] = { 24, 74 },
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[3] = { 33, 83 }
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},
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-- level definition, `level = number to add`
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level_def = {
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[1] = 1,
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[2] = 2,
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[3] = 3
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},
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weight = 2,
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groups = {
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'sword'
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}
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},
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fortune = {
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name = S('Fortune'),
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-- what level should be taken, `level = min/max values`
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@ -86,7 +105,8 @@ XEnchanting = {
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'pickaxe',
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'shovel',
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'axe'
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}
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},
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incompatible = { 'silk_touch' }
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},
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unbreaking = {
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name = S('Unbreaking'),
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@ -145,7 +165,8 @@ XEnchanting = {
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'pickaxe',
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'shovel',
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'axe'
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}
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},
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incompatible = { 'fortune' }
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},
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curse_of_vanishing = {
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name = S('Curse of Vanishing'),
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@ -244,7 +265,8 @@ XEnchanting = {
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scroll_close = { { x = 45, y = 84 }, 80, 0, false },
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scroll_open_idle = { { x = 41, y = 42 }, 0, 0, false },
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scroll_closed_idle = { { x = 43, y = 44 }, 0, 0, false }
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}
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},
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registered_ores = {}
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}
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---Merge two tables with key/value pair
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@ -408,7 +430,7 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
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end
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-- Fortune
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if enchantment.id == 'fortune' and tool_capabilities.max_drop_level then
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if enchantment.id == 'fortune' or enchantment.id == 'looting' and tool_capabilities.max_drop_level then
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local old_max_drop_level = tool_capabilities.max_drop_level
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local new_max_drop_level = old_max_drop_level + enchantment.value
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@ -610,7 +632,8 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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id = enchantment_name,
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value = enchantment_def.level_def[level],
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level = level,
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secondary = enchantment_def.secondary
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secondary = enchantment_def.secondary,
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incompatible = enchantment_def.incompatible
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})
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end
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end
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@ -628,10 +651,11 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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total_weight = total_weight + self.enchantment_defs[enchantment.id].weight
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end
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-- Pick a random integer in the half range [0; total_weight] as a number `rand_weight`
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-- Pick a random integer in the half range [0; total_weight / 2] as a number `rand_weight`
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local rand_weight = math.random(0, total_weight / 2)
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-- local probability = (final_level + 1) / 50
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local probability_level = final_level
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---@type Enchantment[]
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local possible_enchantments_excl_secodnary = {}
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for _, enchantment in pairs(possible_enchantments) do
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@ -648,22 +672,40 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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local rand_ench = possible_enchantments[rand_ench_idx]
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if j == 1 then
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-- First pick
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-- Dont add cursed/secondary enchantment as first pick
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rand_ench_idx = math.random(1, #possible_enchantments_excl_secodnary)
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rand_ench = possible_enchantments_excl_secodnary[rand_ench_idx]
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table.insert(final_enchantments, rand_ench)
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for idx, value in pairs(possible_enchantments) do
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if rand_ench.id == value.id then
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table.remove(possible_enchantments, idx)
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end
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-- remove incomaptible enchantments
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if rand_ench.incompatible
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and table.indexof(rand_ench.incompatible, value.id) ~= -1
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then
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table.remove(possible_enchantments, idx)
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end
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end
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table.insert(final_enchantments, rand_ench)
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else
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local probability = (probability_level + 1) / 50
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table.remove(possible_enchantments, rand_ench_idx)
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table.insert(final_enchantments, rand_ench)
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table.remove(possible_enchantments, rand_ench_idx)
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for idx, value in pairs(possible_enchantments) do
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-- remove incomaptible enchantments
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if rand_ench.incompatible
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and table.indexof(rand_ench.incompatible, value.id) ~= -1
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then
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table.remove(possible_enchantments, idx)
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end
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end
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-- With probability (`final_level` + 1) / 50, keep going. Otherwise, stop picking bonus enchantments.
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local rand_probability = math.random()
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56
init.lua
56
init.lua
@ -13,6 +13,12 @@ minetest.register_on_mods_loaded(function()
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XEnchanting:set_tool_enchantability(tool_def)
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end
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end
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for _, def in pairs(minetest.registered_ores) do
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if not XEnchanting.registered_ores[def.ore] then
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XEnchanting.registered_ores[def.ore] = true
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end
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end
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end)
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minetest.register_on_joinplayer(function(player, last_login)
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@ -27,7 +33,6 @@ minetest.register_on_leaveplayer(function(player, timed_out)
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XEnchanting.form_context[player:get_player_name()] = nil
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end)
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-- Silk Touch
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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@ -37,29 +42,64 @@ function minetest.handle_node_drops(pos, drops, digger)
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return old_handle_node_drops(pos, drops, digger)
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end
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local node = minetest.get_node(pos)
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local wield_stack = digger:get_wielded_item()
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local wield_stack_meta = wield_stack:get_meta()
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if wield_stack_meta:get_float('is_silk_touch') == 0 then
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-- Fortune
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local fortune = wield_stack_meta:get_float('is_fortune')
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if fortune > 0 then
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local new_drops = {}
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for _, itemstring in ipairs(drops) do
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if XEnchanting.registered_ores[node.name]
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or minetest.get_item_group(node.name, 'stone') > 0
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or minetest.get_item_group(node.name, 'soil') > 0
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or minetest.get_item_group(node.name, 'sand') > 0
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or minetest.get_item_group(node.name, 'snowy') > 0
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or minetest.get_item_group(node.name, 'slippery') > 0
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or minetest.get_item_group(node.name, 'tree') > 0
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or minetest.get_item_group(node.name, 'leaves') > 0
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then
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local tool_capabilities = wield_stack:get_tool_capabilities()
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local stack = ItemStack(itemstring)
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local chance = math.random(1, tool_capabilities.max_drop_level)
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stack:set_count(stack:get_count() * chance)
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if stack:get_count() > 0 then
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table.insert(new_drops, stack)
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end
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end
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end
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if #new_drops > 0 then
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return old_handle_node_drops(pos, new_drops, digger)
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end
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return old_handle_node_drops(pos, drops, digger)
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end
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local node = minetest.get_node(pos)
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-- Silk Touch
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local silk_touch = wield_stack_meta:get_float('is_silk_touch')
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if minetest.get_item_group(node.name, 'no_silktouch') == 1 then
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return old_handle_node_drops(pos, drops, digger)
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if silk_touch > 0
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and minetest.get_item_group(node.name, 'no_silktouch') == 0
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then
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-- drop raw item/node
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return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
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end
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-- drop raw item/node
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return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
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return old_handle_node_drops(pos, drops, digger)
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end
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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-- Curse of Vanishing
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if (player:get_hp() + hp_change) <= 0 then
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-- Going to die
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local player_inv = player:get_inventory() --[[@as InvRef]]
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-- Curse of Vanishing
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local player_inventory_lists = { 'main', 'craft' }
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for _, list_name in ipairs(player_inventory_lists) do
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@ -15,6 +15,7 @@
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---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
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---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
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---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
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---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
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---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
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---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
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---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
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@ -27,6 +27,7 @@
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---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
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---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
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---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
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---@field _next_state string Only for x_farming composter
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---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
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---@class NodeTilesDef
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@ -6,3 +6,4 @@
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---Table helpers
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---@class TableAbstract
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---@field copy fun(table: table): table returns a deep copy of `table`
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---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.
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@ -14,6 +14,7 @@
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---@field form_context table<string, FormContextDef> Additional form data for player.
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---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
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---@field player_seeds table<string, number | integer>
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---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
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---Enchantment definition
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@ -24,6 +25,7 @@
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---@field weight number Enchantment weight
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---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
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---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
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---@field incompatible string[] | nil List of incompatible enchantments
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---Form context
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@ -41,6 +43,7 @@
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---@field value number Value of the enchantment based on level
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---@field level number Level of the enchantment
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---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
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---@field incompatible string[] | nil List of incompatible enchantments
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---@class EnchantmentDataSlot
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