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mirror of https://bitbucket.org/minetest_gamers/x_enchanting.git synced 2025-06-30 06:40:26 +02:00

Add content, assets, scripts, sounds

This commit is contained in:
Juraj Vajda
2022-11-09 15:39:27 -05:00
parent 1e4d8d0663
commit 4b795b7ed3
45 changed files with 2430 additions and 309 deletions

278
table.lua
View File

@ -1,33 +1,9 @@
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
local scroll_animations = {
scroll_open = { { x = 1, y = 40 }, 80, 0, false },
scroll_close = { { x = 45, y = 84 }, 80, 0, false },
scroll_open_idle = { { x = 41, y = 42 }, 0, 0, false },
scroll_closed_idle = { { x = 43, y = 43 }, 0, 0, false }
}
----
--- Table Node
----
local function get_formspec(pos)
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
local formspec =
'size[8,9]' ..
'label[0, 0;Enchant]' ..
---@diagnostic disable-next-line: codestyle-check
'model[0,0;2,3;x_enchanting_table;x_enchanting_scroll.b3d;x_enchanting_scroll_mesh.png,x_enchanting_scroll_handles_mesh.png,x_enchanting_scroll_mesh.png;89,0;false;false;' .. scroll_animations.scroll_open_idle[1].x .. ',' .. scroll_animations.scroll_open_idle[1].y .. ';0]' ..
'list[nodemeta:' .. spos .. ';item;0, 2.5;1, 1;]' ..
'image[1,2.5;1,1;x_enchanting_trade_slot.png;]' ..
'list[nodemeta:' .. spos .. ';trade;1, 2.5;1, 1;]' ..
'list[current_player;main;0, 4.85;8, 1;]' ..
'list[current_player;main;0, 6.08;8, 3;8]' ..
'listring[nodemeta:' .. spos .. ';item]' ..
'listring[nodemeta:' .. spos .. ';trade]' ..
'listring[current_player;main]' ..
default.get_hotbar_bg(0, 4.85)
return formspec
end
---Table Node
minetest.register_node('x_enchanting:table', {
description = 'Enchating Table',
short_description = 'Enchating Table',
@ -48,15 +24,15 @@ minetest.register_node('x_enchanting:table', {
},
sounds = {
footstep = {
name = 'x_enchanting_table_hard_footstep',
name = 'x_enchanting_scroll',
gain = 0.2
},
dug = {
name = 'x_enchanting_table_hard_footstep',
name = 'x_enchanting_scroll',
gain = 1.0
},
place = {
name = 'x_enchanting_table_place_node_hard',
name = 'x_enchanting_scroll',
gain = 1.0
}
},
@ -105,15 +81,34 @@ minetest.register_node('x_enchanting:table', {
return itemstack
end
minetest.sound_play('default_dig_choppy', {
minetest.sound_play('x_enchanting_scroll', {
gain = 0.3,
pos = pos,
max_hear_distance = 10
}, true)
local formspec = get_formspec(pos)
-- bookshelfs
local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
{ 'default:bookshelf', 'group:bookshelf' }
)
minetest.show_formspec(clicker:get_player_name(), 'x_enchanting:table', formspec)
local inv = minetest.get_meta(pos):get_inventory()
if not inv:is_empty('item') then
local item_stack = inv:get_stack('item', 1)
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local formspec = XEnchanting:get_formspec(pos, p_name, data)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
else
local formspec = XEnchanting:get_formspec(pos, p_name)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
end
return itemstack
end,
---@param pos Vector
---@param intensity? number
@ -168,7 +163,7 @@ minetest.register_node('x_enchanting:table', {
end
local particlespawner_def = {
amount = 30,
amount = 50,
time = 5,
minpos = { x = pos.x - 0.1, y = pos.y + 0.2, z = pos.z - 0.1 },
maxpos = { x = pos.x + 0.1, y = pos.y + 0.3, z = pos.z + 0.1 },
@ -187,7 +182,7 @@ minetest.register_node('x_enchanting:table', {
if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
-- new syntax, after v5.6.0
particlespawner_def = {
amount = 30,
amount = 50,
time = 5,
size = {
min = 0.1,
@ -228,9 +223,6 @@ minetest.register_node('x_enchanting:table', {
return true
end
-- just for testing
XEnchanting:get_base_enchantment_level(#bookshelfs, minetest.registered_tools['default:pick_mese'])
-- symbol particles
for i = 1, 10, 1 do
local pos_random = bookshelfs[math.random(1, #bookshelfs)]
@ -268,16 +260,184 @@ minetest.register_node('x_enchanting:table', {
end
end
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local st_meta = stack:get_meta()
local st_name = stack:get_name()
local is_enchanted = st_meta:get_int('is_enchanted')
-- on_receive_fields = enchanting.fields,
-- on_metadata_inventory_put = enchanting.on_put,
-- on_metadata_inventory_take = enchanting.on_take,
-- allow_metadata_inventory_put = enchanting.put,
-- allow_metadata_inventory_take = enchanting.take,
-- allow_metadata_inventory_move = function() return 0 end,
if listname == 'item'
and minetest.get_item_group(st_name, 'enchantability') > 0
and is_enchanted ~= 1
then
return stack:get_count()
elseif listname == 'trade'
and (
st_name == 'default:mese_crystal'
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
)
and is_enchanted ~= 1
then
return stack:get_count()
end
return 0
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local st_name = stack:get_name()
if listname == 'item' then
return stack:get_count()
elseif listname == 'trade'
and (
st_name == 'default:mese_crystal'
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
)
then
return stack:get_count()
end
return 0
end,
---@param pos Vector
---@param from_list string
---@param from_index number
---@param to_list string
---@param to_index number
---@param count number
---@param player ObjectRef
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local p_name = player:get_player_name()
local inv = minetest.get_meta(pos):get_inventory()
if not inv:is_empty('item') then
-- bookshelfs
local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
{ 'default:bookshelf' }
)
local item_stack = inv:get_stack('item', 1)
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local formspec = XEnchanting:get_formspec(pos, p_name, data)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
else
local formspec = XEnchanting:get_formspec(pos, p_name)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
end
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local p_name = player:get_player_name()
local inv = minetest.get_meta(pos):get_inventory()
if not inv:is_empty('item') then
-- bookshelfs
local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
{ 'default:bookshelf' }
)
local item_stack = inv:get_stack('item', 1)
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local formspec = XEnchanting:get_formspec(pos, p_name, data)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
else
local formspec = XEnchanting:get_formspec(pos, p_name)
minetest.show_formspec(p_name, 'x_enchanting:table', formspec)
end
end
})
---Scroll Entity
-- form receive fields
---@param player ObjectRef
---@param formname string
---@param fields table
minetest.register_on_player_receive_fields(function(player, formname, fields)
local p_name = player:get_player_name()
if formname ~= 'x_enchanting:table' or fields.quit then
XEnchanting.form_context[p_name] = nil
return
end
local selected_slot
if fields.slot_1 and fields.slot_1 ~= '' then
selected_slot = 1
elseif fields.slot_2 and fields.slot_2 ~= '' then
selected_slot = 2
elseif fields.slot_3 and fields.slot_3 ~= '' then
selected_slot = 3
end
if not XEnchanting.form_context[p_name] or not selected_slot then
return
end
local pos = XEnchanting.form_context[p_name].pos
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty('trade') or inv:is_empty('item') then
return
end
local trade_stack = inv:get_stack('trade', 1)
local data = XEnchanting.form_context[p_name].data
if trade_stack:get_count() < selected_slot or not data then
return
end
local item_stack = inv:get_stack('item', 1)
local is_enchanted = item_stack:get_meta():get_int('is_enchanted')
if is_enchanted == 1 then
return
end
-- Enchant item
XEnchanting:set_enchanted_tool(
pos,
item_stack,
data.slots[selected_slot].tool_cap_data.tool_capabilities,
data.slots[selected_slot].tool_cap_data.enchantments_desc,
selected_slot,
p_name
)
end)
----
--- Entity (Scroll)
----
minetest.register_entity('x_enchanting:table_scroll', {
initial_properties = {
visual = 'mesh',
@ -374,10 +534,10 @@ minetest.register_entity('x_enchanting:table_scroll', {
-- scroll open/close animation
if self._player and self._scroll_closed then
self._scroll_closed = false
self.object:set_animation(unpack(scroll_animations.scroll_open))
self.object:set_animation(unpack(XEnchanting.scroll_animations.scroll_open))
elseif not self._player and not self._scroll_closed then
self._scroll_closed = true
self.object:set_animation(unpack(scroll_animations.scroll_close))
self.object:set_animation(unpack(XEnchanting.scroll_animations.scroll_close))
end
end
@ -404,3 +564,27 @@ minetest.register_entity('x_enchanting:table_scroll', {
return true
end
})
----
-- Recipe
---
if minetest.get_modpath('xdecor') then
minetest.register_craft({
output = 'x_enchanting:table',
recipe = {
{ 'default:book', '', '' },
{ 'default:diamond', 'default:obsidian', 'default:diamond' },
{ 'default:obsidian', 'default:obsidian', 'default:obsidian' }
}
})
else
minetest.register_craft({
output = 'x_enchanting:table',
recipe = {
{ '', 'default:book', '' },
{ 'default:diamond', 'default:obsidian', 'default:diamond' },
{ 'default:obsidian', 'default:obsidian', 'default:obsidian' }
}
})
end