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Add particles on enchant, formspec gui adjustments for small screens
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parent
03ad38cfb3
commit
96b8369500
64
api.lua
64
api.lua
@ -473,7 +473,7 @@ function XEnchanting.get_enchanted_descriptions(self, enchantments)
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enchantments_desc = '\n' .. minetest.colorize('#AE81FF', S('Enchanted'))
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.. '\n' .. table.concat(enchantments_desc, '\n')
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enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '...?'
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enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '..?'
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return {
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enchantments_desc = enchantments_desc,
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@ -534,6 +534,58 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
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pos = pos,
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max_hear_distance = 10
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}, true)
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-- particles
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local particlespawner_def = {
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amount = 50,
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time = 0.5,
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minpos = { x = pos.x - 1, y = pos.y + 1, z = pos.z - 1 },
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maxpos = { x = pos.x + 1, y = pos.y + 1.5, z = pos.z + 1 },
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minvel = { x = -0.1, y = -0.5, z = -0.1 },
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maxvel = { x = 0.1, y = -1.5, z = 0.1 },
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minacc = { x = -0.1, y = -0.5, z = -0.1 },
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maxacc = { x = 0.1, y = -1.5, z = 0.1 },
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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texture = 'x_enchanting_scroll_particle.png^[colorize:#A179E9:256',
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glow = 1
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}
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if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
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-- new syntax, after v5.6.0
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particlespawner_def = {
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amount = 50,
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time = 0.5,
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size = {
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min = 0.5,
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max = 1,
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},
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exptime = 2,
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pos = {
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min = vector.new({ x = pos.x - 1.5, y = pos.y + 1, z = pos.z - 1.5 }),
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max = vector.new({ x = pos.x + 1.5, y = pos.y + 1.5, z = pos.z + 1.5 }),
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},
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attract = {
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kind = 'point',
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strength = 2,
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origin = vector.new({ x = pos.x, y = pos.y + 0.65, z = pos.z }),
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die_on_contact = true
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},
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texture = {
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name = 'x_enchanting_scroll_particle.png^[colorize:#A179E9:256',
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alpha_tween = {
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0.5, 1,
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style = 'fwd',
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reps = 1
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}
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},
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glow = 1
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}
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end
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minetest.add_particlespawner(particlespawner_def)
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end
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function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
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@ -817,17 +869,17 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
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if inv:get_stack('trade', 1):get_count() >= i then
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---@diagnostic disable-next-line: codestyle-check
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formspec[#formspec + 1] = 'image_button[2.75,' .. -0.5 + i .. ';5,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. ' ' .. minetest.colorize('#594E47', S('level') .. ': ' .. slot.level) .. ']'
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formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
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else
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---@diagnostic disable-next-line: codestyle-check
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formspec[#formspec + 1] = 'image_button[2.75,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. ' ' .. minetest.colorize('#594E47', S('level') .. ': ' .. slot.level) .. ']'
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formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
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end
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formspec[#formspec + 1] = 'image[2.75,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
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formspec[#formspec + 1] = 'image[2.3,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
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else
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-- disabled buttons
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---@diagnostic disable-next-line: codestyle-check
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formspec[#formspec + 1] = 'image_button[2.75,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
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formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
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end
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end
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@ -836,7 +888,7 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
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for i = 1, 3, 1 do
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-- disabled buttons
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---@diagnostic disable-next-line: codestyle-check
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formspec[#formspec + 1] = 'image_button[2.75,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
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formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
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end
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model_scroll_is_open = false
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@ -1,14 +1,17 @@
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# textdomain: x_enchanting
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Sharpness=
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Looting=
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Fortune=
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Unbreaking=
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Efficiency=
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Silk Touch=
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Curse of Vanishing=
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Knockback=
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Power=
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Punch=
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Infinity=
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Enchanted=
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Enchant=
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level=
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Enchanting Table=
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owned by=
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Scroll of Enchantments=
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@ -1,14 +1,17 @@
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# textdomain: x_enchanting
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Sharpness=Ostrosť
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Looting=
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Fortune=Šťastie
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Unbreaking=Nelámavosť
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Efficiency=Výkonnosť
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Silk Touch=Hodvábny dotyk
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Curse of Vanishing=Kliatba zmiznutia
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Knockback=Spätný úder
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Power=
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Punch=
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Infinity=
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Enchanted=Očarený
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Enchant=Očarovať
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level=level
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Enchanting Table=Čarovný stôl
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owned by=vlastník
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Scroll of Enchantments=Čarovný Zvitok
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