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15
.gitattributes
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
# Creating an archive
|
||||
|
||||
.* export-ignore
|
||||
assets export-ignore
|
||||
scripts export-ignore
|
||||
bin export-ignore
|
||||
docs export-ignore
|
||||
types export-ignore
|
||||
*.zip export-ignore
|
||||
bitbucket-pipelines.yml export-ignore
|
||||
package.json export-ignore
|
||||
package-lock.json export-ignore
|
||||
screenshot*.png export-ignore
|
||||
i18n.py export-ignore
|
||||
config.ld export-ignore
|
65
LICENSE.txt
@ -1,8 +1,7 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
@ -55,7 +54,7 @@ modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
@ -111,7 +110,7 @@ modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
@ -158,7 +157,7 @@ Library.
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
@ -216,7 +215,7 @@ instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
@ -267,7 +266,7 @@ Library will still fall under Section 6.)
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
@ -329,7 +328,7 @@ restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
@ -370,7 +369,7 @@ subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
@ -422,7 +421,7 @@ conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
@ -454,49 +453,3 @@ RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
34
README.md
@ -6,9 +6,10 @@ Adds Enchanting Mechanics and API.
|
||||
|
||||
## Features
|
||||
|
||||
* does not add new tools/items, it's using MT API to change existing items instead
|
||||
* adds enchanting table
|
||||
* supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}`
|
||||
* support all bows with group `{bow = 1}`
|
||||
* supports all bows with group `{bow = 1}`
|
||||
* supports `default:bookshelf` or anything with `group:bookshelf`
|
||||
* enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`
|
||||
* adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}`
|
||||
@ -17,8 +18,6 @@ Adds Enchanting Mechanics and API.
|
||||
* mesh node model
|
||||
* mesh entity model and animations
|
||||
|
||||
NOTE: item inventory/wield image will not be adjusted until this feature is supported by MT engine, see: https://github.com/minetest/minetest/issues/5686
|
||||
|
||||
## How To
|
||||
|
||||
### Enchanting Setup
|
||||
@ -55,7 +54,9 @@ groups: sword
|
||||
|
||||
#### Fortune
|
||||
|
||||
Increases the number and/or chances of specific item drops. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
|
||||
Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
|
||||
|
||||
Incompatible: Silk Touch
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
@ -75,6 +76,8 @@ groups: pickaxe, shovel, axe
|
||||
|
||||
Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
|
||||
|
||||
Incompatible: Fortune
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
#### Curse of Vanishing
|
||||
@ -89,6 +92,14 @@ Increases knockback (players only).
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Looting
|
||||
|
||||
Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
|
||||
|
||||
Supported: mobs_monster, mobs_animal, animalia
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Power
|
||||
|
||||
Increases arrow damage.
|
||||
@ -114,7 +125,7 @@ Only set in item meta, logic for this has to be in the MOD where the bow comes f
|
||||
|
||||
groups: bow
|
||||
|
||||
### API
|
||||
## API
|
||||
|
||||
`ItemStackMetaRef`
|
||||
|
||||
@ -165,6 +176,7 @@ end
|
||||
## Optional Dependencies
|
||||
|
||||
- xdecor (adjusts conflicting recipe)
|
||||
- item_drop (make sure fortune will execute before item_drop mod overrides `handle_node_drops`)
|
||||
|
||||
## License:
|
||||
|
||||
@ -174,7 +186,7 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
|
||||
|
||||
### Textures
|
||||
|
||||
**CC BY-SA 4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
|
||||
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
|
||||
|
||||
- x_enchanting_symbol_1.png
|
||||
- x_enchanting_symbol_2.png
|
||||
@ -203,7 +215,7 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
|
||||
- x_enchanting_symbol_25.png
|
||||
- x_enchanting_symbol_26.png
|
||||
|
||||
**LGPL-2.1-or-later, by SaKeL**
|
||||
**CC-BY-SA-4.0, by SaKeL**
|
||||
|
||||
- x_enchanting_image_button_disabled.png
|
||||
- x_enchanting_image_button.png
|
||||
@ -214,11 +226,15 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
|
||||
- x_enchanting_scroll_mesh.png -- Derived from a texture TumeniNodes (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_particle.png
|
||||
- x_enchanting_table.png
|
||||
- x_enchanting_trade_slot.png
|
||||
- x_enchanting_gui_slot_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_cloth_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_cloth_trade_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_formbg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_hb_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
|
||||
### Models
|
||||
|
||||
**LGPL-2.1-or-later, by SaKeL**
|
||||
**CC-BY-SA-4.0, by SaKeL**
|
||||
|
||||
- x_enchanting_scroll.b3d
|
||||
- x_enchanting_table.obj
|
||||
|
235
api.lua
@ -1,4 +1,20 @@
|
||||
default = minetest.global_exists('default') and default --[[@as MtgDefault]]
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
@ -67,6 +83,25 @@ XEnchanting = {
|
||||
'sword'
|
||||
}
|
||||
},
|
||||
looting = {
|
||||
name = S('Looting'),
|
||||
-- what level should be taken, `level = min/max values`
|
||||
final_level_range = {
|
||||
[1] = { 15, 65 },
|
||||
[2] = { 24, 74 },
|
||||
[3] = { 33, 83 }
|
||||
},
|
||||
-- level definition, `level = number to add`
|
||||
level_def = {
|
||||
[1] = 1,
|
||||
[2] = 2,
|
||||
[3] = 3
|
||||
},
|
||||
weight = 2,
|
||||
groups = {
|
||||
'sword'
|
||||
}
|
||||
},
|
||||
fortune = {
|
||||
name = S('Fortune'),
|
||||
-- what level should be taken, `level = min/max values`
|
||||
@ -86,7 +121,8 @@ XEnchanting = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
}
|
||||
},
|
||||
incompatible = { 'silk_touch' }
|
||||
},
|
||||
unbreaking = {
|
||||
name = S('Unbreaking'),
|
||||
@ -145,7 +181,8 @@ XEnchanting = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
}
|
||||
},
|
||||
incompatible = { 'fortune' }
|
||||
},
|
||||
curse_of_vanishing = {
|
||||
name = S('Curse of Vanishing'),
|
||||
@ -244,7 +281,8 @@ XEnchanting = {
|
||||
scroll_close = { { x = 45, y = 84 }, 80, 0, false },
|
||||
scroll_open_idle = { { x = 41, y = 42 }, 0, 0, false },
|
||||
scroll_closed_idle = { { x = 43, y = 44 }, 0, 0, false }
|
||||
}
|
||||
},
|
||||
registered_ores = {}
|
||||
}
|
||||
|
||||
---Merge two tables with key/value pair
|
||||
@ -268,6 +306,18 @@ local function get_table_length(table)
|
||||
return length
|
||||
end
|
||||
|
||||
---Find element v of t satisfying f(v)
|
||||
local function tableFind(t, f)
|
||||
for _, v in ipairs(t) do
|
||||
if f(v) then
|
||||
return v
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
function XEnchanting.has_tool_group(self, name)
|
||||
if minetest.get_item_group(name, 'pickaxe') > 0 then
|
||||
return 'pickaxe'
|
||||
@ -301,10 +351,12 @@ function XEnchanting.set_tool_enchantability(self, tool_def)
|
||||
})
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantments)
|
||||
local tool_stack = ItemStack({ name = tool_def.name })
|
||||
local tool_capabilities = tool_stack:get_tool_capabilities()
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, enchantment in ipairs(enchantments) do
|
||||
-- Efficiency
|
||||
if enchantment.id == 'efficiency' then
|
||||
@ -408,7 +460,7 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
|
||||
end
|
||||
|
||||
-- Fortune
|
||||
if enchantment.id == 'fortune' and tool_capabilities.max_drop_level then
|
||||
if enchantment.id == 'fortune' or enchantment.id == 'looting' and tool_capabilities.max_drop_level then
|
||||
local old_max_drop_level = tool_capabilities.max_drop_level
|
||||
local new_max_drop_level = old_max_drop_level + enchantment.value
|
||||
|
||||
@ -419,6 +471,7 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
|
||||
return tool_capabilities
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
function XEnchanting.get_randomseed(self)
|
||||
return tonumber(tostring(os.time()):reverse():sub(1, 9)) --[[@as integer]]
|
||||
end
|
||||
@ -427,6 +480,7 @@ function XEnchanting.get_enchanted_descriptions(self, enchantments)
|
||||
local enchantments_desc = {}
|
||||
local enchantments_desc_masked = {}
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, enchantment in ipairs(enchantments) do
|
||||
local add_roman_numbers = true
|
||||
|
||||
@ -453,7 +507,7 @@ function XEnchanting.get_enchanted_descriptions(self, enchantments)
|
||||
|
||||
enchantments_desc = '\n' .. minetest.colorize('#AE81FF', S('Enchanted'))
|
||||
.. '\n' .. table.concat(enchantments_desc, '\n')
|
||||
enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '...?'
|
||||
enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '..?'
|
||||
|
||||
return {
|
||||
enchantments_desc = enchantments_desc,
|
||||
@ -483,6 +537,7 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
---@type table<string, {["value"]: number}>
|
||||
local final_enchantments_meta = {}
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, enchantment in ipairs(final_enchantments) do
|
||||
stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
|
||||
-- store only necessary data, keeping the meta optimized
|
||||
@ -497,6 +552,23 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
stack_meta:set_int('is_enchanted', 1)
|
||||
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
|
||||
|
||||
|
||||
if tool_def and tool_def.inventory_image and tool_def.inventory_image ~= '' then
|
||||
stack_meta:set_string('inventory_image', tool_def.inventory_image .. '^((' .. tool_def.inventory_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
if tool_def and tool_def.inventory_overlay and tool_def.inventory_overlay ~= '' then
|
||||
stack_meta:set_string('inventory_overlay', tool_def.inventory_overlay .. '^((' .. tool_def.inventory_overlay .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
if tool_def and tool_def.wield_image and tool_def.wield_image ~= '' then
|
||||
stack_meta:set_string('wield_image', tool_def.wield_image .. '^((' .. tool_def.wield_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
if tool_def and tool_def.wield_overlay and tool_def.wield_overlay ~= '' then
|
||||
stack_meta:set_string('wield_overlay', tool_def.wield_overlay .. '^((' .. tool_def.wield_overlay .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
end
|
||||
|
||||
inv:set_stack('item', 1, itemstack)
|
||||
|
||||
local trade_stack = inv:get_stack('trade', 1)
|
||||
@ -514,6 +586,58 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
|
||||
-- particles
|
||||
local particlespawner_def = {
|
||||
amount = 50,
|
||||
time = 0.5,
|
||||
minpos = { x = pos.x - 1, y = pos.y + 1, z = pos.z - 1 },
|
||||
maxpos = { x = pos.x + 1, y = pos.y + 1.5, z = pos.z + 1 },
|
||||
minvel = { x = -0.1, y = -0.5, z = -0.1 },
|
||||
maxvel = { x = 0.1, y = -1.5, z = 0.1 },
|
||||
minacc = { x = -0.1, y = -0.5, z = -0.1 },
|
||||
maxacc = { x = 0.1, y = -1.5, z = 0.1 },
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = 'x_enchanting_scroll_particle.png^[colorize:#A179E9:256',
|
||||
glow = 1
|
||||
}
|
||||
|
||||
if minetest.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
|
||||
-- new syntax, after v5.6.0
|
||||
particlespawner_def = {
|
||||
amount = 50,
|
||||
time = 0.5,
|
||||
size = {
|
||||
min = 0.5,
|
||||
max = 1,
|
||||
},
|
||||
exptime = 2,
|
||||
pos = {
|
||||
min = vector.new({ x = pos.x - 1.5, y = pos.y + 1, z = pos.z - 1.5 }),
|
||||
max = vector.new({ x = pos.x + 1.5, y = pos.y + 1.5, z = pos.z + 1.5 }),
|
||||
},
|
||||
attract = {
|
||||
kind = 'point',
|
||||
strength = 2,
|
||||
origin = vector.new({ x = pos.x, y = pos.y + 0.65, z = pos.z }),
|
||||
die_on_contact = true
|
||||
},
|
||||
texture = {
|
||||
name = 'x_enchanting_scroll_particle.png^[colorize:#A179E9:256',
|
||||
alpha_tween = {
|
||||
0.5, 1,
|
||||
style = 'fwd',
|
||||
reps = 1
|
||||
}
|
||||
},
|
||||
glow = 1
|
||||
}
|
||||
end
|
||||
|
||||
minetest.add_particlespawner(particlespawner_def)
|
||||
end
|
||||
|
||||
function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
|
||||
@ -539,6 +663,7 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
|
||||
if not enchantment_def.groups then
|
||||
group_enchantments[enchantment_name] = enchantment_def
|
||||
else
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, group in ipairs(enchantment_def.groups) do
|
||||
if minetest.get_item_group(tool_def.name, group) > 0 then
|
||||
group_enchantments[enchantment_name] = enchantment_def
|
||||
@ -610,7 +735,8 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
|
||||
id = enchantment_name,
|
||||
value = enchantment_def.level_def[level],
|
||||
level = level,
|
||||
secondary = enchantment_def.secondary
|
||||
secondary = enchantment_def.secondary,
|
||||
incompatible = enchantment_def.incompatible
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -624,14 +750,16 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
|
||||
local total_weight = 0
|
||||
|
||||
-- calculate total weight
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for j, enchantment in ipairs(possible_enchantments) do
|
||||
total_weight = total_weight + self.enchantment_defs[enchantment.id].weight
|
||||
end
|
||||
|
||||
-- Pick a random integer in the half range [0; total_weight] as a number `rand_weight`
|
||||
-- Pick a random integer in the half range [0; total_weight / 2] as a number `rand_weight`
|
||||
local rand_weight = math.random(0, total_weight / 2)
|
||||
-- local probability = (final_level + 1) / 50
|
||||
local probability_level = final_level
|
||||
---@type Enchantment[]
|
||||
local possible_enchantments_excl_secodnary = {}
|
||||
|
||||
for _, enchantment in pairs(possible_enchantments) do
|
||||
@ -648,22 +776,46 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
|
||||
local rand_ench = possible_enchantments[rand_ench_idx]
|
||||
|
||||
if j == 1 then
|
||||
-- First pick
|
||||
-- Dont add cursed/secondary enchantment as first pick
|
||||
rand_ench_idx = math.random(1, #possible_enchantments_excl_secodnary)
|
||||
rand_ench = possible_enchantments_excl_secodnary[rand_ench_idx]
|
||||
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
|
||||
for idx, value in pairs(possible_enchantments) do
|
||||
if rand_ench.id == value.id then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
-- remove incomaptible enchantments
|
||||
if rand_ench.incompatible
|
||||
and table.indexof(rand_ench.incompatible, value.id) ~= -1
|
||||
then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
end
|
||||
else
|
||||
local probability = (probability_level + 1) / 50
|
||||
|
||||
local alreadyInTable = tableFind(final_enchantments, function(value)
|
||||
return value.id == rand_ench.id
|
||||
end)
|
||||
|
||||
if not alreadyInTable then
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
end
|
||||
|
||||
table.remove(possible_enchantments, rand_ench_idx)
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
|
||||
for idx, value in pairs(possible_enchantments) do
|
||||
-- remove incomaptible enchantments
|
||||
if rand_ench.incompatible
|
||||
and table.indexof(rand_ench.incompatible, value.id) ~= -1
|
||||
then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
end
|
||||
|
||||
-- With probability (`final_level` + 1) / 50, keep going. Otherwise, stop picking bonus enchantments.
|
||||
local rand_probability = math.random()
|
||||
@ -701,6 +853,39 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
|
||||
return data
|
||||
end
|
||||
|
||||
local function get_hotbar_bg(x, y)
|
||||
local out = ''
|
||||
|
||||
for i = 0, 7, 1 do
|
||||
out = out .. 'image[' .. x + i .. ',' .. y .. ';1,1;x_enchanting_gui_hb_bg.png]'
|
||||
end
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
local function get_list_bg(x, y)
|
||||
local out = ''
|
||||
|
||||
for row = 0, 2, 1 do
|
||||
for i = 0, 7, 1 do
|
||||
out = out .. 'image[' .. x + i .. ',' .. y + row .. ';1,1;x_enchanting_gui_slot_bg.png]'
|
||||
end
|
||||
end
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
local function get_formspec_bg(player_name)
|
||||
local info = minetest.get_player_information(player_name)
|
||||
local bg = 'background[5,5;1,1;x_enchanting_gui_formbg.png;true]'
|
||||
|
||||
if info.formspec_version > 1 then
|
||||
bg = 'background9[5,5;1,1;x_enchanting_gui_formbg.png;true;10]'
|
||||
end
|
||||
|
||||
return bg
|
||||
end
|
||||
|
||||
function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
@ -712,21 +897,29 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
|
||||
local formspec = {
|
||||
'size[8,9]',
|
||||
'bgcolor[#080808BB;true]',
|
||||
'listcolors[#FFFFFF00;#FFFFFF1A;#FFFFFF00;#30434C;#FFF]',
|
||||
get_formspec_bg(player_name),
|
||||
'style_type[label;font=mono,bold]',
|
||||
'style[slot_1,slot_2,slot_3;font=mono,bold;textcolor=#4D413A]',
|
||||
'label[0, 0;' .. S('Enchant') .. ']',
|
||||
-- item
|
||||
'list[nodemeta:' .. spos .. ';item;0, 2.5;1, 1;]',
|
||||
'image[1,2.5;1,1;x_enchanting_trade_slot.png;]',
|
||||
'image[0, 2.5;1,1;x_enchanting_gui_cloth_bg.png]',
|
||||
-- trade
|
||||
'list[nodemeta:' .. spos .. ';trade;1, 2.5;1, 1;]',
|
||||
'image[1, 2.5;1,1;x_enchanting_gui_cloth_trade_bg.png]',
|
||||
-- inventories
|
||||
'list[current_player;main;0, 4.85;8, 1;]',
|
||||
'list[current_player;main;0, 6.08;8, 3;8]',
|
||||
'listring[nodemeta:' .. spos .. ';trade]',
|
||||
'listring[current_player;main]',
|
||||
'listring[nodemeta:' .. spos .. ';item]',
|
||||
'listring[current_player;main]'
|
||||
'listring[current_player;main]',
|
||||
}
|
||||
|
||||
if default then
|
||||
formspec[#formspec + 1] = default.get_hotbar_bg(0, 4.85)
|
||||
end
|
||||
formspec[#formspec + 1] = get_hotbar_bg(0, 4.85)
|
||||
formspec[#formspec + 1] = get_list_bg(0, 6.08)
|
||||
|
||||
-- data
|
||||
if data then
|
||||
@ -736,17 +929,17 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
|
||||
if inv:get_stack('trade', 1):get_count() >= i then
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||
else
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||
end
|
||||
|
||||
formspec[#formspec + 1] = 'image[2.5,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
|
||||
formspec[#formspec + 1] = 'image[2.3,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
|
||||
else
|
||||
-- disabled buttons
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
end
|
||||
end
|
||||
|
||||
@ -755,7 +948,7 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
for i = 1, 3, 1 do
|
||||
-- disabled buttons
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
end
|
||||
|
||||
model_scroll_is_open = false
|
||||
|
@ -31,36 +31,6 @@ pipelines:
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
branches:
|
||||
master:
|
||||
- step:
|
||||
name: Install Node Dependencies
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm install v17.2.0
|
||||
- npm i -g npm@8
|
||||
- npm ci
|
||||
- parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
- step:
|
||||
name: Lua Diagnostics
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
tags:
|
||||
"*":
|
||||
- step:
|
||||
@ -73,24 +43,24 @@ pipelines:
|
||||
- nvm install v17.2.0
|
||||
- npm i -g npm@8
|
||||
- npm ci
|
||||
- parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
- step:
|
||||
name: Lua Diagnostics
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
# - parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
# - step:
|
||||
# name: Lua Diagnostics
|
||||
# caches:
|
||||
# - node-modules
|
||||
# - npm
|
||||
# - nvm
|
||||
# script:
|
||||
# - nvm use v17.2.0
|
||||
# - npm run lua-diagnostics
|
||||
- step:
|
||||
name: Deploy to ContentDB
|
||||
caches:
|
||||
|
216
init.lua
@ -1,5 +1,20 @@
|
||||
-- X Enchanting
|
||||
-- by SaKeL
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
local path = minetest.get_modpath('x_enchanting')
|
||||
local mod_start_time = minetest.get_us_time()
|
||||
@ -7,14 +22,156 @@ local mod_start_time = minetest.get_us_time()
|
||||
dofile(path .. '/api.lua')
|
||||
dofile(path .. '/table.lua')
|
||||
|
||||
---Check if string X starts with string Y
|
||||
---@param str string
|
||||
---@param start string
|
||||
---@return boolean
|
||||
local function starts_with(str, start)
|
||||
return str:sub(1, #start) == start
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Tools override
|
||||
for name, tool_def in pairs(minetest.registered_tools) do
|
||||
if XEnchanting:has_tool_group(name) then
|
||||
XEnchanting:set_tool_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- Ores override - Fortune
|
||||
for _, def in pairs(minetest.registered_ores) do
|
||||
if not XEnchanting.registered_ores[def.ore] then
|
||||
XEnchanting.registered_ores[def.ore] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Entities override - Looting
|
||||
for name, def in pairs(minetest.registered_entities) do
|
||||
if starts_with(name, 'mobs_animal:')
|
||||
or starts_with(name, 'mobs_monster:')
|
||||
then
|
||||
if def.on_punch and def.drops then
|
||||
local prev_on_punch = def.on_punch
|
||||
|
||||
---@param self table
|
||||
---@param puncher ObjectRef|nil
|
||||
---@param time_from_last_punch number|integer|nil
|
||||
---@param tool_capabilities ToolCapabilitiesDef|nil
|
||||
---@param dir Vector
|
||||
---@param damage number|integer
|
||||
---@return boolean|nil
|
||||
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if not self
|
||||
or not self.object
|
||||
or not self.object:get_luaentity()
|
||||
or not puncher
|
||||
or not tool_capabilities
|
||||
then
|
||||
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
|
||||
local wield_stack = puncher:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
local looting = wield_stack_meta:get_float('is_looting')
|
||||
|
||||
if looting == 0 then
|
||||
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if self.health and self.health <= 0 then
|
||||
local death_by_player = self.cause_of_death
|
||||
and self.cause_of_death.puncher
|
||||
and self.cause_of_death.puncher:is_player()
|
||||
|
||||
if death_by_player and pos then
|
||||
for _, drop in ipairs(def.drops) do
|
||||
if math.random(10, 100) / 100 < looting / (looting + 1) then
|
||||
local drop_min = drop.min or 0
|
||||
local drop_max = drop.max or 0
|
||||
local count = math.random(drop_min, drop_max)
|
||||
local stack = ItemStack({
|
||||
name = drop.name,
|
||||
count = count
|
||||
})
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, puncher, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif starts_with(name, 'animalia:') then
|
||||
if def.death_func and def.drops then
|
||||
local prev_death_func = def.death_func
|
||||
|
||||
---@param self table
|
||||
def.death_func = function(self)
|
||||
local puncher = self._puncher
|
||||
|
||||
if not self
|
||||
or not self.object
|
||||
or not self.object:get_luaentity()
|
||||
or not puncher
|
||||
or not puncher:is_player()
|
||||
or self._looting_dropped
|
||||
then
|
||||
return prev_death_func(self)
|
||||
end
|
||||
|
||||
local wield_stack = puncher:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
local looting = wield_stack_meta:get_float('is_looting')
|
||||
|
||||
if looting == 0 then
|
||||
return prev_death_func(self)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
prev_death_func(self)
|
||||
|
||||
local death_by_player = puncher and puncher:is_player()
|
||||
|
||||
if death_by_player and pos then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
self._looting_dropped = true
|
||||
|
||||
for _, drop in ipairs(def.drops) do
|
||||
if math.random(10, 100) / 100 < looting / (looting + 1) then
|
||||
local drop_min = drop.min or 0
|
||||
local drop_max = drop.max or 0
|
||||
local count = math.random(drop_min, drop_max)
|
||||
local stack = ItemStack({
|
||||
name = drop.name,
|
||||
count = count
|
||||
})
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, puncher, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
|
||||
@ -23,11 +180,11 @@ minetest.register_on_joinplayer(function(player, last_login)
|
||||
end
|
||||
end)
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_leaveplayer(function(player, timed_out)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Silk Touch
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
@ -37,29 +194,64 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local wield_stack = digger:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
|
||||
if wield_stack_meta:get_float('is_silk_touch') == 0 then
|
||||
-- Fortune
|
||||
local fortune = wield_stack_meta:get_float('is_fortune')
|
||||
|
||||
if fortune > 0 then
|
||||
local new_drops = {}
|
||||
|
||||
for _, itemstring in ipairs(drops) do
|
||||
if XEnchanting.registered_ores[node.name]
|
||||
or minetest.get_item_group(node.name, 'stone') > 0
|
||||
or minetest.get_item_group(node.name, 'soil') > 0
|
||||
or minetest.get_item_group(node.name, 'sand') > 0
|
||||
or minetest.get_item_group(node.name, 'snowy') > 0
|
||||
or minetest.get_item_group(node.name, 'slippery') > 0
|
||||
or minetest.get_item_group(node.name, 'tree') > 0
|
||||
or minetest.get_item_group(node.name, 'leaves') > 0
|
||||
then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
local stack = ItemStack(itemstring)
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(new_drops, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #new_drops > 0 then
|
||||
return old_handle_node_drops(pos, new_drops, digger)
|
||||
end
|
||||
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
-- Silk Touch
|
||||
local silk_touch = wield_stack_meta:get_float('is_silk_touch')
|
||||
|
||||
if minetest.get_item_group(node.name, 'no_silktouch') == 1 then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
if silk_touch > 0
|
||||
and minetest.get_item_group(node.name, 'no_silktouch') == 0
|
||||
then
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
end
|
||||
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
-- Curse of Vanishing
|
||||
if (player:get_hp() + hp_change) <= 0 then
|
||||
-- Going to die
|
||||
local player_inv = player:get_inventory() --[[@as InvRef]]
|
||||
|
||||
-- Curse of Vanishing
|
||||
local player_inventory_lists = { 'main', 'craft' }
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
@ -72,8 +264,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
player_inv:set_stack(list_name, i, ItemStack(''))
|
||||
end
|
||||
end
|
||||
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1,14 +1,17 @@
|
||||
# textdomain: x_enchanting
|
||||
Sharpness=
|
||||
Looting=
|
||||
Fortune=
|
||||
Unbreaking=
|
||||
Efficiency=
|
||||
Silk Touch=
|
||||
Curse of Vanishing=
|
||||
Knockback=
|
||||
Power=
|
||||
Punch=
|
||||
Infinity=
|
||||
Enchanted=
|
||||
Enchant=
|
||||
level=
|
||||
Enchanting Table=
|
||||
owned by=
|
||||
Scroll of Enchantments=
|
||||
|
@ -1,14 +1,17 @@
|
||||
# textdomain: x_enchanting
|
||||
Sharpness=Ostrosť
|
||||
Looting=
|
||||
Fortune=Šťastie
|
||||
Unbreaking=Nelámavosť
|
||||
Efficiency=Výkonnosť
|
||||
Silk Touch=Hodvábny dotyk
|
||||
Curse of Vanishing=Kliatba zmiznutia
|
||||
Knockback=Spätný úder
|
||||
Power=
|
||||
Punch=
|
||||
Infinity=
|
||||
Enchanted=Očarený
|
||||
Enchant=Očarovať
|
||||
level=level
|
||||
Enchanting Table=Čarovný stôl
|
||||
owned by=vlastník
|
||||
Scroll of Enchantments=Čarovný Zvitok
|
||||
|
2
mod.conf
@ -1,6 +1,6 @@
|
||||
name = x_enchanting
|
||||
description = Adds Enchanting Mechanics and API.
|
||||
depends =
|
||||
optional_depends = xdecor
|
||||
optional_depends = xdecor, item_drop
|
||||
supported_games = minetest_game
|
||||
min_minetest_version = 5.4
|
||||
|
BIN
screenshot.3.png
Before Width: | Height: | Size: 181 KiB After Width: | Height: | Size: 385 KiB |
@ -1,3 +1,21 @@
|
||||
/**
|
||||
* Deploy code to CDB
|
||||
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
*/
|
||||
|
||||
import fetch from 'node-fetch'
|
||||
import yargs from 'yargs/yargs'
|
||||
import {hideBin} from 'yargs/helpers'
|
||||
|
@ -1,3 +1,21 @@
|
||||
/**
|
||||
* Run LUA diagnostics in continuous integration
|
||||
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
*/
|
||||
|
||||
import * as path from 'node:path'
|
||||
import * as fs from 'node:fs'
|
||||
import {exec} from 'node:child_process'
|
||||
|
50
table.lua
@ -1,3 +1,22 @@
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
---@diagnostic disable-next-line
|
||||
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
@ -12,6 +31,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
drawtype = 'mesh',
|
||||
mesh = 'x_enchanting_table.obj',
|
||||
tiles = { 'x_enchanting_table.png' },
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
walkable = true,
|
||||
@ -59,6 +79,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param placer ObjectRef | nil
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
@ -79,6 +100,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param clicker ObjectRef
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing? PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = clicker:get_player_name()
|
||||
@ -123,6 +145,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param pos Vector
|
||||
---@param intensity? number
|
||||
---@return table | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_blast = function(pos, intensity)
|
||||
if minetest.is_protected(pos, '') then
|
||||
return
|
||||
@ -159,11 +182,13 @@ minetest.register_node('x_enchanting:table', {
|
||||
and inv:is_empty('trade')
|
||||
and not minetest.is_protected(pos, player:get_player_name())
|
||||
end,
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param elapsed number
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_timer = function(pos, elapsed)
|
||||
-- entity
|
||||
local table_scroll = minetest.get_objects_inside_radius(pos, 0.9)
|
||||
@ -234,6 +259,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
end
|
||||
|
||||
-- symbol particles
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i = 1, 10, 1 do
|
||||
local pos_random = bookshelfs[math.random(1, #bookshelfs)]
|
||||
local x = pos.x - pos_random.x
|
||||
@ -275,6 +301,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local st_meta = stack:get_meta()
|
||||
local st_name = stack:get_name()
|
||||
@ -302,6 +329,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local st_name = stack:get_name()
|
||||
|
||||
@ -325,6 +353,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param to_index number
|
||||
---@param count number
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
@ -333,12 +362,16 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local is_enchanted = item_stack_meta:get_int('is_enchanted')
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and is_enchanted == 0 then
|
||||
-- bookshelfs
|
||||
local bookshelfs = minetest.find_nodes_in_area(
|
||||
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
|
||||
@ -346,7 +379,6 @@ minetest.register_node('x_enchanting:table', {
|
||||
{ 'default:bookshelf', 'group:bookshelf' }
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
@ -366,12 +398,16 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local is_enchanted = item_stack_meta:get_int('is_enchanted')
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and is_enchanted == 0 then
|
||||
-- bookshelfs
|
||||
local bookshelfs = minetest.find_nodes_in_area(
|
||||
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
|
||||
@ -379,7 +415,6 @@ minetest.register_node('x_enchanting:table', {
|
||||
{ 'default:bookshelf', 'group:bookshelf' }
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
@ -399,6 +434,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param formname string
|
||||
---@param fields table
|
||||
---@param sender ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local p_name = sender:get_player_name()
|
||||
|
||||
@ -477,12 +513,14 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
},
|
||||
---@param self table
|
||||
---@param killer ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_death = function(self, killer)
|
||||
self.object:remove()
|
||||
end,
|
||||
---@param self table
|
||||
---@param staticdata StringAbstract
|
||||
---@param dtime_s number
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self._scroll_closed = true
|
||||
self._tablechecktimer = 5
|
||||
@ -496,6 +534,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
---@param self table
|
||||
---@param dtime number
|
||||
---@param moveresult? table
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_step = function(self, dtime, moveresult)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
@ -524,6 +563,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
local found_player = false
|
||||
|
||||
if #objects > 0 then
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, obj in ipairs(objects) do
|
||||
if obj:is_player() and obj:get_pos() then
|
||||
-- player
|
||||
@ -531,6 +571,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
local distance = vector.distance(pos, obj:get_pos())
|
||||
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
self._player = obj
|
||||
end
|
||||
end
|
||||
@ -584,6 +625,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
---@param dir Vector
|
||||
---@param damage number
|
||||
---@return boolean | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
return true
|
||||
end
|
||||
|
BIN
textures/x_enchanting_glint.png
Normal file
After Width: | Height: | Size: 365 B |
BIN
textures/x_enchanting_gui_cloth_bg.png
Normal file
After Width: | Height: | Size: 112 B |
BIN
textures/x_enchanting_gui_cloth_trade_bg.png
Normal file
After Width: | Height: | Size: 165 B |
BIN
textures/x_enchanting_gui_formbg.png
Normal file
After Width: | Height: | Size: 935 B |
BIN
textures/x_enchanting_gui_hb_bg.png
Normal file
After Width: | Height: | Size: 117 B |
BIN
textures/x_enchanting_gui_slot_bg.png
Normal file
After Width: | Height: | Size: 118 B |
Before Width: | Height: | Size: 108 B After Width: | Height: | Size: 108 B |
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 109 B |
@ -14,3 +14,4 @@
|
||||
---@field on_detach_child fun(self: table, child: ObjectRef): nil Function receive a "luaentity" table as `self`. `child`: an `ObjectRef` of the child that detaches
|
||||
---@field on_detach fun(self: table, parent: ObjectRef|nil): nil Function receive a "luaentity" table as `self`. `parent`: an `ObjectRef` (can be `nil`) from where it got detached. This happens before the parent object is removed from the world.
|
||||
---@field get_staticdata fun(self: table) Function receive a "luaentity" table as `self`. Should return a string that will be passed to `on_activate` when the object is instantiated the next time.
|
||||
---@field drops table Custom for mob drops
|
||||
|
@ -15,6 +15,8 @@
|
||||
---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
|
||||
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
|
||||
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
|
||||
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
|
||||
---@field registered_craftitems table<string, table> Map of registered craft items, indexed by name
|
||||
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
|
||||
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
|
||||
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
|
||||
@ -87,11 +89,12 @@
|
||||
---@field place_node fun(pos: Vector, node: SetNodeTable): nil Place node with the same effects that a player would cause
|
||||
---@field add_particle fun(def: ParticleDef): nil
|
||||
---@field registered_tools table<string, ItemDef> Map of registered tool definitions, indexed by name
|
||||
---@field registered_entities table<string, ObjectRef> Map of registered entity definitions, indexed by name
|
||||
---@field registered_entities table<string, EntityDef> Map of registered entity definitions, indexed by name
|
||||
---@field has_feature fun(args: table<string, boolean> | string): boolean | table returns `boolean, missing_features`, `arg`: string or table in format `{foo=true, bar=true}`, `missing_features`: `{foo=true, bar=true}`
|
||||
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
|
||||
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
|
||||
---@field get_player_information fun(player_name: string): table Table containing information about a player
|
||||
|
||||
---Minetest settings
|
||||
---@class MinetestSettings
|
||||
|
@ -27,6 +27,7 @@
|
||||
---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
|
||||
---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
|
||||
---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
|
||||
---@field _next_state string Only for x_farming composter
|
||||
|
||||
---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
|
||||
---@class NodeTilesDef
|
||||
|
@ -45,6 +45,7 @@
|
||||
---@field get_rotation fun(self: ObjectRef): Vector returns the rotation, a vector (radians)
|
||||
---@field get_attach fun(self: ObjectRef): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
|
||||
---@field set_attach fun(self: ObjectRef, parent: ObjectRef, bone?: string, position?: Vector, rotation?: Vector, forced_visible?: boolean): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
|
||||
---@field drops table Custom for mob drops
|
||||
|
||||
---`ObjectRef` armor groups
|
||||
---@class ObjectRefArmorGroups
|
||||
|
@ -6,3 +6,4 @@
|
||||
---Table helpers
|
||||
---@class TableAbstract
|
||||
---@field copy fun(table: table): table returns a deep copy of `table`
|
||||
---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.
|
||||
|
@ -14,6 +14,8 @@
|
||||
---@field form_context table<string, FormContextDef> Additional form data for player.
|
||||
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
|
||||
---@field player_seeds table<string, number | integer>
|
||||
---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
|
||||
---@field settings {["x_enchanting_small_formspec"]: boolean}
|
||||
|
||||
|
||||
---Enchantment definition
|
||||
@ -24,6 +26,7 @@
|
||||
---@field weight number Enchantment weight
|
||||
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---Form context
|
||||
@ -41,10 +44,11 @@
|
||||
---@field value number Value of the enchantment based on level
|
||||
---@field level number Level of the enchantment
|
||||
---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---@class EnchantmentDataSlot
|
||||
---@field level number
|
||||
---@field final_enchantments Enchantment[]
|
||||
---@field tool_cap_data ToolCapabilitiesDef
|
||||
---@field tool_cap_data ToolCapabilitiesDef | nil
|
||||
---@field descriptions {["enchantments_desc"]: string, ["enchantments_desc_masked"]: string }
|
||||
|