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mirror of https://bitbucket.org/minetest_gamers/x_enchanting.git synced 2025-04-21 17:50:21 +02:00
x_enchanting/init.lua
2022-11-14 18:23:57 -05:00

160 lines
5.1 KiB
Lua

-- X Enchanting
-- by SaKeL
local path = minetest.get_modpath('x_enchanting')
local mod_start_time = minetest.get_us_time()
dofile(path .. '/api.lua')
dofile(path .. '/table.lua')
minetest.register_on_mods_loaded(function()
for name, tool_def in pairs(minetest.registered_tools) do
if XEnchanting:has_tool_group(name) then
XEnchanting:set_tool_enchantability(tool_def)
end
end
for _, def in pairs(minetest.registered_ores) do
if not XEnchanting.registered_ores[def.ore] then
XEnchanting.registered_ores[def.ore] = true
end
end
end)
minetest.register_on_joinplayer(function(player, last_login)
XEnchanting.form_context[player:get_player_name()] = nil
if not XEnchanting.player_seeds[player:get_player_name()] then
XEnchanting.player_seeds[player:get_player_name()] = XEnchanting.get_randomseed()
end
end)
minetest.register_on_leaveplayer(function(player, timed_out)
XEnchanting.form_context[player:get_player_name()] = nil
end)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger
or not digger:is_player()
then
return old_handle_node_drops(pos, drops, digger)
end
local node = minetest.get_node(pos)
local wield_stack = digger:get_wielded_item()
local wield_stack_meta = wield_stack:get_meta()
-- Fortune
local fortune = wield_stack_meta:get_float('is_fortune')
if fortune > 0 then
local new_drops = {}
for _, itemstring in ipairs(drops) do
if XEnchanting.registered_ores[node.name]
or minetest.get_item_group(node.name, 'stone') > 0
or minetest.get_item_group(node.name, 'soil') > 0
or minetest.get_item_group(node.name, 'sand') > 0
or minetest.get_item_group(node.name, 'snowy') > 0
or minetest.get_item_group(node.name, 'slippery') > 0
or minetest.get_item_group(node.name, 'tree') > 0
or minetest.get_item_group(node.name, 'leaves') > 0
then
local tool_capabilities = wield_stack:get_tool_capabilities()
local stack = ItemStack(itemstring)
local chance = math.random(1, tool_capabilities.max_drop_level)
stack:set_count(stack:get_count() * chance)
if stack:get_count() > 0 then
table.insert(new_drops, stack)
end
end
end
if #new_drops > 0 then
return old_handle_node_drops(pos, new_drops, digger)
end
return old_handle_node_drops(pos, drops, digger)
end
-- Silk Touch
local silk_touch = wield_stack_meta:get_float('is_silk_touch')
if silk_touch > 0
and minetest.get_item_group(node.name, 'no_silktouch') == 0
then
-- drop raw item/node
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
end
return old_handle_node_drops(pos, drops, digger)
end
minetest.register_on_player_hpchange(function(player, hp_change, reason)
-- Curse of Vanishing
if (player:get_hp() + hp_change) <= 0 then
-- Going to die
local player_inv = player:get_inventory() --[[@as InvRef]]
local player_inventory_lists = { 'main', 'craft' }
for _, list_name in ipairs(player_inventory_lists) do
if not player_inv:is_empty(list_name) then
for i = 1, player_inv:get_size(list_name) do
local stack = player_inv:get_stack(list_name, i)
local stack_meta = stack:get_meta()
if stack_meta:get_float('is_curse_of_vanishing') > 0 then
player_inv:set_stack(list_name, i, ItemStack(''))
end
end
end
end
end
return hp_change
end, true)
-- Knockback (only for players)
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, hitter, time_from_last_punch,
tool_capabilities, dir, distance, damage)
if hitter and hitter:is_player() then
local hitter_wield_stack = hitter:get_wielded_item()
local hitter_wield_stack_meta = hitter_wield_stack:get_meta()
local ench_knockback = hitter_wield_stack_meta:get_float('is_knockback')
if ench_knockback > 0 then
local orig_knockback = old_calculate_knockback(
player,
hitter,
time_from_last_punch,
tool_capabilities,
dir,
distance,
damage
)
orig_knockback = orig_knockback + 1
local new_knockback = orig_knockback + (orig_knockback * (ench_knockback / 100))
player:add_velocity(vector.new(0, new_knockback, 0))
return new_knockback
end
end
return old_calculate_knockback(player, hitter, time_from_last_punch,
tool_capabilities, dir, distance, damage)
end
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
print('[Mod] x_enchanting loaded.. [' .. mod_end_time .. 's]')