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add some materials for moretrees game agnostic pr (#19)
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commit
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@ -1,5 +1,4 @@
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local materials = {
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local materials = {
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dirt = "default:dirt",
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sand = "default:sand",
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sand = "default:sand",
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sandstone = "default:sandstone",
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sandstone = "default:sandstone",
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gravel = "default:gravel",
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gravel = "default:gravel",
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@ -12,6 +11,10 @@ local materials = {
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gold_block = "default:goldblock",
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gold_block = "default:goldblock",
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tin_block = "default:tinblock",
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tin_block = "default:tinblock",
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axe_steel = "default:axe_steel",
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axe_steel = "default:axe_steel",
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axe_diamond = "default:axe_diamond",
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axe_bronze = "default:axe_bronze",
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axe_stone = "default:axe_stone",
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axe_wood = "default:axe_wood",
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pick_steel = "default:pick_steel",
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pick_steel = "default:pick_steel",
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mese = "default:mese",
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mese = "default:mese",
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mese_crystal = "default:mese_crystal",
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mese_crystal = "default:mese_crystal",
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@ -58,6 +61,12 @@ local materials = {
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cobble = "default:cobble",
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cobble = "default:cobble",
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brick = "default:brick",
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brick = "default:brick",
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obsidian_glass = "default:obsidian_glass",
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obsidian_glass = "default:obsidian_glass",
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water_source = "default:water_source",
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water_flowing = "default:water_flowing",
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dirt = "default:dirt",
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dirt_with_grass = "default:dirt_with_grass",
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apple_leaves = "default:leaves",
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jungle_leaves = "default:jungleleaves",
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}
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}
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if minetest.get_modpath("moreores") then
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if minetest.get_modpath("moreores") then
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@ -80,7 +89,6 @@ end
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if minetest.get_modpath("mcl_core") then
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if minetest.get_modpath("mcl_core") then
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materials = {
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materials = {
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dirt = "mcl_core:dirt",
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sand = "mcl_core:sand",
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sand = "mcl_core:sand",
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sandstone = "mcl_core:sandstone",
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sandstone = "mcl_core:sandstone",
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gravel = "mcl_core:gravel",
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gravel = "mcl_core:gravel",
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@ -93,6 +101,10 @@ if minetest.get_modpath("mcl_core") then
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gold_block = "mcl_core:gold_block",
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gold_block = "mcl_core:gold_block",
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tin_block = "mcl_core:iron_block",
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tin_block = "mcl_core:iron_block",
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axe_steel = "mcl_core:axe_steel",
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axe_steel = "mcl_core:axe_steel",
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axe_diamond = "mcl_core:axe_diamond",
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axe_bronze = "mcl_core:axe_bronze",
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axe_stone = "mcl_core:axe_stone",
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axe_wood = "mcl_core:axe_wood",
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pick_steel = "mcl_core:pick_steel",
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pick_steel = "mcl_core:pick_steel",
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mese = "mesecons_torch:redstoneblock",
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mese = "mesecons_torch:redstoneblock",
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mese_crystal = "mesecons:redstone",
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mese_crystal = "mesecons:redstone",
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@ -138,10 +150,15 @@ if minetest.get_modpath("mcl_core") then
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chest = "mcl_chests:chest",
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chest = "mcl_chests:chest",
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cobble = "mcl_core:cobble",
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cobble = "mcl_core:cobble",
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brick = "mcl_core:brick",
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brick = "mcl_core:brick",
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water_source = "mcl_core:water_source",
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water_flowing = "mcl_core:water_flowing",
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dirt = "mcl_core:dirt",
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dirt_with_grass = "mcl_core:dirt_with_grass",
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apple_leaves = "mcl_trees:apple_leaves",
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jungle_leaves = "mcl_trees:jungle_leaves",
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}
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}
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elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
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elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
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materials = {
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materials = {
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dirt = "fl_topsoil:dirt",
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sand = "fl_stone:sand",
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sand = "fl_stone:sand",
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sandstone = "fl_stone:sandstone",
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sandstone = "fl_stone:sandstone",
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gravel = "fl_topsoil:gravel",
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gravel = "fl_topsoil:gravel",
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@ -153,8 +170,12 @@ elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
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steel_block = "fl_ores:iron_block",
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steel_block = "fl_ores:iron_block",
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gold_block = "fl_ores:gold_block",
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gold_block = "fl_ores:gold_block",
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tin_block = "fl_ores:tin_block",
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tin_block = "fl_ores:tin_block",
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axe_steel = "fl_tools:steel_pick",
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axe_steel = "fl_tools:steel_axe",
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pick_steel = "fl_tools:steel_axe",
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axe_diamond = "fl_tools:diamond_axe",
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axe_bronze = "fl_tools:bronze_axe",
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axe_stone = "fl_tools:stone_axe",
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axe_wood = "fl_tools:wood_axe",
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pick_steel = "fl_tools:steel_pick",
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mese = "fl_ores:iron_ingot",
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mese = "fl_ores:iron_ingot",
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mese_crystal = "fl_ores:iron_ingot",
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mese_crystal = "fl_ores:iron_ingot",
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mese_crystal_fragment = "fl_ores:iron_ingot",
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mese_crystal_fragment = "fl_ores:iron_ingot",
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@ -199,6 +220,12 @@ elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
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chest = "fl_storage:wood_chest",
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chest = "fl_storage:wood_chest",
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cobble = "fl_stone:stone_rubble",
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cobble = "fl_stone:stone_rubble",
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brick = "",
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brick = "",
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water_source = "fl_liquids:water_source",
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water_flowing = "fl_liquids:water_flowing",
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dirt = "fl_stone:dirt",
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dirt_with_grass = "fl_topsoil:dirt_with_grass",
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apple_leaves = "fl_trees:apple_leaves",
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jungle_leaves = "fl_trees:jungletree_leaves",
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}
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}
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elseif minetest.get_modpath("hades_core") then
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elseif minetest.get_modpath("hades_core") then
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materials = {
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materials = {
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@ -215,6 +242,10 @@ elseif minetest.get_modpath("hades_core") then
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gold_block = "hades_core:goldblock",
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gold_block = "hades_core:goldblock",
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tin_block = "hades_core:tinblock",
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tin_block = "hades_core:tinblock",
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axe_steel = "hades_core:axe_steel",
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axe_steel = "hades_core:axe_steel",
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axe_diamond = "hades_core:axe_diamond",
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axe_bronze = "hades_core:axe_bronze",
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axe_stone = "hades_core:axe_stone",
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axe_wood = "hades_core:axe_wood",
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pick_steel = "hades_core:pick_steel",
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pick_steel = "hades_core:pick_steel",
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mese = "hades_core:mese",
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mese = "hades_core:mese",
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mese_crystal = "hades_core:mese_crystal",
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mese_crystal = "hades_core:mese_crystal",
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@ -266,7 +297,13 @@ elseif minetest.get_modpath("hades_core") then
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desert_sand = "hades_core:volcanic_sand",
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desert_sand = "hades_core:volcanic_sand",
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chest = "hades_chests:chest";
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chest = "hades_chests:chest";
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cobble = "hades_core:cobble",
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cobble = "hades_core:cobble",
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brick = "hades_core:brick"
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brick = "hades_core:brick",
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water_source = "hades_core:water_source",
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water_flowing = "hades_core:water_flowing",
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dirt = "hades_core:dirt",
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dirt_with_grass = "hades_core:dirt_with_grass",
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apple_leaves = "hades_core:leaves",
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jungle_leaves = "hades_core:jungleleaves",
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}
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}
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if minetest.get_modpath("hades_bucket") then
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if minetest.get_modpath("hades_bucket") then
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