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Added register stairs/slabs function
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@ -1,5 +1,6 @@
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# Functions API
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## `can_interact_with_node(player, pos)`
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returns `bool`
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@ -11,3 +12,14 @@ checks for the ability to interact with a node via:
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supports
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* minetest game default if present
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* else polyfill
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## `register_stairs_slabs(Name, BaseItem, Tiles, DigGroups, Sounds, StairName, SlabName)`
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Creates stairs, slabs and sometimes more.
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Supports:
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* mineclonXX
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* farlands redo
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* any game with stairs
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* any game with stairs redo
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* any game with stairs plus
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2
mod.conf
2
mod.conf
@ -1,3 +1,3 @@
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name = xcompat
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description = Provides cross compatibility between mods and games for sounds and crafting materials.
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optional_depends = default, fl_stone, fl_trees, mcl_sounds, hades_sounds, ks_sounds, nodes_nature, fl_topsoil, fl_trees, mcl_core, farming, x_farming, sounds
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optional_depends = default, fl_stone, fl_trees, mcl_sounds, hades_sounds, ks_sounds, nodes_nature, fl_topsoil, fl_trees, mcl_core, farming, x_farming, sounds, stairs, stairsplus, mcl_stairs, fl_stairs
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@ -16,4 +16,62 @@ function functions.can_interact_with_node(player, pos)
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return false
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end
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function functions.register_stairs_slabs(Name, BaseItem, Tiles, DigGroups, Sounds, StairName, SlabName)
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--skip if farlands as farlands reloaded uses diggroups to make stairs/slabs
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--if minetest.get_modpath("fl_core") then return end
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local LName = string.lower(Name)
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if minetest.global_exists("stairs") then
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if stairs.mod and stairs.mod == "redo" then
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stairs.register_all(
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LName,
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BaseItem,
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DigGroups,
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Tiles,
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Name,
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Sounds,
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--true/false world align texture
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true
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)
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else
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stairs.register_stair_and_slab(
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LName,
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BaseItem,
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DigGroups,
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Tiles,
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StairName,
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SlabName,
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Sounds
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)
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end
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elseif minetest.global_exists("stairsplus") then
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stairsplus:register_all(
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Name,
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Name,
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BaseItem,
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{
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description = Name,
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tiles = Tiles,
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groups = DigGroups,
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sounds = Sounds
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}
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)
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elseif minetest.global_exists("mcl_stairs") then
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--mcl_stairs.register_stair_and_slab(LName
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mcl_stairs.register_stair_and_slab(LName, {
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baseitem = BaseItem,
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--base_description = Name,
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description_stair = StairName,
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description_slab = SlabName,
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})
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elseif minetest.global_exists("fl_stairs") then
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minetest.override_item(BaseItem, {
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groups = {stairtable=1,},
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})
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end
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end
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return functions
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