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add player compatibility api (#41)
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8
src/player.lua
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8
src/player.lua
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local filename = xcompat.gameid
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--if we dont have a player file for the game, use minetest
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if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/player/" .. filename .. ".lua") then
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filename = "xcompat_agnostic"
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end
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return dofile(xcompat.modpath .. "/src/player/" .. filename .. ".lua")
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51
src/player/farlands_reloaded.lua
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51
src/player/farlands_reloaded.lua
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local papi = {}
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local models = {}
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function papi.register_model(name, def)
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models[name] = def
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end
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function papi.set_model(player, model_name)
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local model = models[model_name]
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if not model then return end
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player:set_properties({
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mesh = model_name,
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textures = model.textures,
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visual = "mesh",
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visual_size = model.visual_size,
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stepheight = model.stepheight
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})
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end
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function papi.get_animation(_)
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--stub to keep from crashing
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end
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function papi.get_textures(player)
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return player:get_properties().textures
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end
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function papi.set_textures(player, textures)
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player:set_properties({textures = textures})
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end
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function papi.set_animation(player, anim_name, speed, loop)
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player:set_animation(fl_player.animations[anim_name], speed, 0, loop)
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end
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local metatable = {
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__index = function (_, key)
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return fl_player.ignore[key]
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end,
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__newindex = function (_, key, value)
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rawset(fl_player.ignore, key, value)
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end
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}
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papi.player_attached = {}
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setmetatable(papi.player_attached, metatable)
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return papi
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40
src/player/mineclonia.lua
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40
src/player/mineclonia.lua
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@@ -0,0 +1,40 @@
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local papi = {}
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function papi.register_model(name, def)
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return mcl_player.player_register_model(name, def)
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end
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function papi.set_model(player, model)
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return mcl_player.player_set_model(player, model)
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end
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function papi.get_animation(player)
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return mcl_player.player_get_animation(player)
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end
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function papi.get_textures(player)
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return player:get_properties().textures
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end
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function papi.set_textures(player, textures)
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player:set_properties({textures = textures})
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end
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function papi.set_animation(player, anim_name, speed, _)
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return mcl_player.player_set_animation(player, anim_name, speed)
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end
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local metatable = {
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__index = function (_, key)
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return mcl_player.player_attached[key]
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end,
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__newindex = function (_, key, value)
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rawset(mcl_player.player_attached, key, value)
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end
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}
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papi.player_attached = {}
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setmetatable(papi.player_attached, metatable)
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return papi
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41
src/player/minetest.lua
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41
src/player/minetest.lua
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@@ -0,0 +1,41 @@
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local papi = {}
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function papi.register_model(name, def)
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return player_api.register_model(name, def)
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end
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function papi.set_model(player, model)
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return player_api.set_model(player, model)
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end
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function papi.get_animation(player)
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return player_api.get_animation(player)
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end
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function papi.get_textures(player)
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return player_api.get_textures(player)
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end
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function papi.set_textures(player, texture)
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return player_api.set_textures(player, texture)
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end
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function papi.set_animation(player, anim_name, speed, loop)
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return player_api.set_animation(player, anim_name, speed, loop)
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end
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local metatable = {
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__index = function (_, key)
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return player_api.player_attached[key]
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end,
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__newindex = function (_, key, value)
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rawset(player_api.player_attached, key, value)
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end
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}
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papi.player_attached = {}
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setmetatable(papi.player_attached, metatable)
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return papi
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41
src/player/xcompat_agnostic.lua
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41
src/player/xcompat_agnostic.lua
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@@ -0,0 +1,41 @@
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local papi = {}
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local models = {}
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function papi.register_model(name, def)
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models[name] = def
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end
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function papi.set_model(player, model_name)
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local model = models[model_name]
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if not model then return end
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player:set_properties({
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mesh = model_name,
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textures = model.textures,
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visual = "mesh",
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visual_size = model.visual_size,
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stepheight = model.stepheight
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})
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end
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function papi.get_animation(_)
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--stub to keep from crashing
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end
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function papi.get_textures(player)
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return player:get_properties().textures
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end
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function papi.set_textures(player, textures)
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player:set_properties({textures = textures})
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end
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function papi.set_animation(_, _, _, _)
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--stub to keep from crashing
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end
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--nothing to do here as we have no globalstep .....that we know about anyways
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papi.player_attached = {}
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return papi
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