mirror of
https://github.com/mt-mods/xcompat.git
synced 2024-12-22 17:10:18 +01:00
refactor sounds like textures/materials (#24)
This commit is contained in:
parent
788217bb8e
commit
b9b6d49619
@ -12,6 +12,13 @@ for _, texture in ipairs(textures_list) do
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textures[gameid] = dofile(xcompat.modpath.."/src/textures/"..texture)
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end
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local sounds_list = minetest.get_dir_list(xcompat.modpath.."/src/sounds", false)
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local sounds = {}
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for _, sound in ipairs(sounds_list) do
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local gameid = sound:sub(1, -5)
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sounds[gameid] = dofile(xcompat.modpath.."/src/sounds/"..sound)
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end
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minetest.register_chatcommand("xcompat_test_materials", {
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description = "Test materials",
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privs = {server=true},
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@ -49,3 +56,21 @@ minetest.register_chatcommand("xcompat_test_textures", {
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minetest.chat_send_player(name, "Textures test complete")
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end
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})
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minetest.register_chatcommand("xcompat_test_sounds", {
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description = "Test sounds",
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privs = {server=true},
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func = function(name, _)
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local reference_sounds = sounds["xcompat_agnostic"]
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for gameid, game_sounds in pairs(sounds) do
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for sound, _ in pairs(reference_sounds) do
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if not game_sounds[sound] then
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minetest.chat_send_player(name, "Missing material: "..sound.." in game: "..gameid)
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end
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end
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end
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minetest.chat_send_player(name, "Sounds test complete")
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end
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})
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299
src/sounds.lua
299
src/sounds.lua
@ -1,297 +1,8 @@
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local sound_api = {}
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local filename = xcompat.gameid
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--convert some games for api usage
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--ks_sounds conversion
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--currently loggy and bedrock are ignored
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local ks = {}
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function ks.node_sound_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
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return soundtable
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--if we dont have a materials file for the game, use minetest
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if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua") then
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filename = "xcompat_agnostic"
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end
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function ks.node_sound_wood_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
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ks.node_sound_defaults(soundtable)
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return soundtable
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end
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function ks.node_sound_leaves_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
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ks.node_sound_defaults(soundtable)
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return soundtable
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end
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function ks.node_sound_snow_defaults(soundtable)
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soundtable = soundtable or {}
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soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
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soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
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soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
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soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
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ks.node_sound_defaults(soundtable)
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return soundtable
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end
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--api
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function sound_api.node_sound_default(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_defaults(soundtable)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_default(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_default(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_stone_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_stone_defaults(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_stone_defaults(soundtable)
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elseif minetest.get_modpath("fl_stone") then
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return fl_stone.sounds.stone(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_stone_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_stone_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_dirt_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_dirt_defaults(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_dirt_defaults(soundtable)
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--s/dirt/grass
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elseif minetest.get_modpath("fl_topsoil") then
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return fl_topsoil.sounds.grass(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_dirt_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_dirt_defaults(soundtable)
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else
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return soundtable
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end
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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if minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_grass_defaults(soundtable)
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else
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return sound_api.node_sound_dirt_defaults(soundtable)
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end
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_sand_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_sand_defaults(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_sand_defaults(soundtable)
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elseif minetest.get_modpath("fl_stone") then
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return fl_stone.sounds.sand(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_sand_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_sand_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_gravel_defaults(soundtable)
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--s/gravel/sand
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_sand_defaults(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_gravel_defaults(soundtable)
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elseif minetest.get_modpath("fl_topsoil") then
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return fl_topsoil.sounds.gravel(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_gravel_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_wood_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_wood_defaults(soundtable)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_wood_default(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_wood_defaults(soundtable)
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elseif minetest.get_modpath("fl_trees") then
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return fl_trees.sounds.wood(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_wood_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_wood_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_leaves_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_leaves_defaults(soundtable)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_leaves_default(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_leaves_defaults(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_leaves_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_leaves_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_glass_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_glass_defaults(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_glass_defaults(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_glass_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_glass_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_ice_defaults(soundtable)
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--s/ice/glass
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_glass_defaults(soundtable)
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--s/ice/glass
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_glass_defaults(soundtable)
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--s/ice/glass
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_glass_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_metal_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_metal_defaults(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_metal_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_water_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_water_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_water_defaults(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_water_defaults(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_water_defaults(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_water_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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--s/lava/water
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if minetest.get_modpath("default") then
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return default.node_sound_water_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_lava_defaults(soundtable)
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--s/lava/water
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_water_defaults(soundtable)
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elseif minetest.get_modpath("hades_sounds") then
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return hades_sounds.node_sound_lava_defaults(soundtable)
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--s/lava/water
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_water_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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if minetest.get_modpath("default") then
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return default.node_sound_snow_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_snow_defaults(soundtable)
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elseif minetest.get_modpath("ks_sounds") then
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return ks.node_sound_snow_default(soundtable)
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elseif minetest.get_modpath("nodes_nature") then
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return nodes_nature.node_sound_snow_defaults(soundtable)
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elseif minetest.get_modpath("fl_topsoil") then
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return fl_topsoil.sounds.snow(soundtable)
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elseif minetest.get_modpath("rp_sounds") then
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return rp_sounds.node_sound_snow_defaults(soundtable)
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else
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return soundtable
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end
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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--s/wool/default
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if minetest.get_modpath("default") then
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return default.node_sound_defaults(soundtable)
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elseif minetest.get_modpath("mcl_sounds") then
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return mcl_sounds.node_sound_wool_defaults(soundtable)
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else
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return soundtable
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end
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end
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return sound_api
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return dofile(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua")
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67
src/sounds/exile.lua
Normal file
67
src/sounds/exile.lua
Normal file
@ -0,0 +1,67 @@
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
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return nodes_nature.node_sound_default(soundtable)
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end
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function sound_api.node_sound_stone_defaults(soundtable)
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return nodes_nature.node_sound_stone_defaults(soundtable)
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end
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function sound_api.node_sound_dirt_defaults(soundtable)
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return nodes_nature.node_sound_dirt_defaults(soundtable)
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end
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--return dirt as some games use dirt vs grass
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function sound_api.node_sound_grass_defaults(soundtable)
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return sound_api.node_sound_dirt_defaults(soundtable)
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end
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function sound_api.node_sound_sand_defaults(soundtable)
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return nodes_nature.node_sound_sand_defaults(soundtable)
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end
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function sound_api.node_sound_gravel_defaults(soundtable)
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return nodes_nature.node_sound_gravel_defaults(soundtable)
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end
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function sound_api.node_sound_wood_defaults(soundtable)
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return nodes_nature.node_sound_wood_defaults(soundtable)
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end
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function sound_api.node_sound_leaves_defaults(soundtable)
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return nodes_nature.node_sound_leaves_defaults(soundtable)
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end
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function sound_api.node_sound_glass_defaults(soundtable)
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return nodes_nature.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_ice_defaults(soundtable)
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--s/ice/glass
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return nodes_nature.node_sound_glass_defaults(soundtable)
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end
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function sound_api.node_sound_metal_defaults(soundtable)
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return soundtable
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end
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function sound_api.node_sound_water_defaults(soundtable)
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return nodes_nature.node_sound_water_defaults(soundtable)
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end
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function sound_api.node_sound_lava_defaults(soundtable)
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--s/lava/water
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return nodes_nature.node_sound_water_defaults(soundtable)
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end
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function sound_api.node_sound_snow_defaults(soundtable)
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return nodes_nature.node_sound_snow_defaults(soundtable)
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end
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function sound_api.node_sound_wool_defaults(soundtable)
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return soundtable
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end
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return sound_api
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65
src/sounds/farlands_reloaded.lua
Normal file
65
src/sounds/farlands_reloaded.lua
Normal file
@ -0,0 +1,65 @@
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local sound_api = {}
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function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return fl_stone.sounds.stone(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return fl_topsoil.sounds.grass(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return fl_stone.sounds.sand(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return fl_topsoil.sounds.gravel(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return fl_trees.sounds.wood(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return fl_topsoil.sounds.snow(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
66
src/sounds/hades_revisited.lua
Normal file
66
src/sounds/hades_revisited.lua
Normal file
@ -0,0 +1,66 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return hades_sounds.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return hades_sounds.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return hades_sounds.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return hades_sounds.node_sound_grass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return hades_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return hades_sounds.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return hades_sounds.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return hades_sounds.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return hades_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
--s/ice/glass
|
||||
return hades_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return hades_sounds.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return hades_sounds.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return hades_sounds.node_sound_lava_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
107
src/sounds/ksurvive2.lua
Normal file
107
src/sounds/ksurvive2.lua
Normal file
@ -0,0 +1,107 @@
|
||||
local sound_api = {}
|
||||
|
||||
--ks_sounds conversion
|
||||
--currently loggy and bedrock are ignored
|
||||
local ks = {}
|
||||
|
||||
function ks.node_sound_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_wood_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_leaves_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_snow_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return ks.node_sound_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return ks.node_sound_wood_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return ks.node_sound_leaves_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return ks.node_sound_snow_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
67
src/sounds/mineclonia.lua
Normal file
67
src/sounds/mineclonia.lua
Normal file
@ -0,0 +1,67 @@
|
||||
--note this file handles mineclonia, mineclone2, and its rename voxelibre
|
||||
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return mcl_sounds.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_lava_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_wool_defaults(soundtable)
|
||||
end
|
||||
|
||||
return sound_api
|
67
src/sounds/minetest.lua
Normal file
67
src/sounds/minetest.lua
Normal file
@ -0,0 +1,67 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return default.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return default.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return default.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return default.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return default.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return default.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return default.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return default.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return default.node_sound_ice_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return default.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
--s/lava/water
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return default.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
--s/wool/default
|
||||
return default.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
return sound_api
|
63
src/sounds/xcompat_agnostic.lua
Normal file
63
src/sounds/xcompat_agnostic.lua
Normal file
@ -0,0 +1,63 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
Loading…
Reference in New Issue
Block a user