From ce59a909ec659ca30d82d12cb3f6c594baeab6d5 Mon Sep 17 00:00:00 2001 From: unknown <24964441+wsor4035@users.noreply.github.com> Date: Sat, 29 Jan 2022 21:07:33 -0500 Subject: [PATCH] close https://github.com/mt-mods/sound_api/issues/2 --- README.md | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/README.md b/README.md index e69de29..10b3b19 100644 --- a/README.md +++ b/README.md @@ -0,0 +1,50 @@ +# Sound API + +This mod is a wrapper for [sound api library](https://github.com/mt-mods/sound_api_core/). + +## Usage of the sound api + +### Option 1: embed + +You can insert the [sound api library](https://github.com/mt-mods/sound_api_core/) directly into your mod as a submodule and use the following to load it. + +```lua +local sound_api = dofile(modpath .. "/sound_api_core/init.lua") +``` + +additionally the author recommends that you use dependabot(github) or similar to help you keep the submodule up to date. + +### Option 2: Agnostically depend + +You can do this by using a custom field in your node def instead of the `sounds` key. + +```lua +minetest.register_node(nodename, { + ... + _sound_def = { + key = "", + input = {}, + }, + ... +}) +``` + +where: + +* key: string name of the field from the sound api you want to use, for example `node_sound_stone_defaults` +* input: table input of fields you want passed to the key field, used to override specific sounds. + +### Option 3: Hard depend + +add this mod to your mod.confs depends and directly call the sound_api as follows + +```lua +minetest.register_node(nodename, { + ... + sounds = sound_api.node_sound_stone_defaults(input) + ... +}) +``` + +* input: optional table to override some or all of returned values +