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groupsuppo
...
sound_api_
Author | SHA1 | Date | |
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d266415853 | |||
b832ca00da | |||
d3ddfb09b1 |
7
.github/dependabot.yml
vendored
Normal file
7
.github/dependabot.yml
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: gitsubmodule
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: daily
|
||||
open-pull-requests-limit: 20
|
13
.github/workflows/luacheck.yml
vendored
13
.github/workflows/luacheck.yml
vendored
@ -1,10 +1,13 @@
|
||||
name: luacheck
|
||||
on: [push, pull_request]
|
||||
jobs:
|
||||
luacheck:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@main
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
||||
- uses: actions/checkout@master
|
||||
- name: apt
|
||||
run: sudo apt-get install -y luarocks
|
||||
- name: luacheck install
|
||||
run: luarocks install --local luacheck
|
||||
- name: luacheck run
|
||||
run: $HOME/.luarocks/bin/luacheck ./
|
26
.luacheckrc
26
.luacheckrc
@ -1,20 +1,22 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
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||||
|
||||
exclude_files = {".luacheckrc"}
|
||||
|
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globals = {
|
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"minetest",
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"xcompat",
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"minetest", "xcompat",
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}
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|
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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"default",
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"mcl_sounds",
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"ks_sounds",
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"nodes_nature",
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"fl_stone",
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"fl_topsoil",
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"fl_trees",
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"hades_sounds",
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"rp_sounds",
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"sounds",
|
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--luac
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"math", "table",
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|
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-- Builtin
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"vector", "ItemStack", "dump", "DIR_DELIM", "VoxelArea", "Settings", "PcgRandom", "VoxelManip", "PseudoRandom",
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|
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--mod produced
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"default", "mcl_sounds", "ks_sounds", "nodes_nature", "fl_stone", "fl_topsoil", "fl_trees", "hades_sounds", "rp_sounds",
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}
|
@ -1,6 +1,8 @@
|
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# Sound API
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# Xcompat dev docs
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|
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## Option 1: Agnostically depend
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## Sound API
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|
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### Option 1: Agnostically depend
|
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|
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You can do this by using a custom field in your node def instead of the `sounds` key.
|
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|
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@ -20,7 +22,7 @@ where:
|
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* key: string name of the field from the sound api you want to use, for example `node_sound_stone_defaults`
|
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* input: table input of fields you want passed to the key field, used to override specific sounds.
|
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|
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## Option 2: Hard depend
|
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### Option 2: Hard depend
|
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|
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add this mod to your mod.confs depends and directly call the sound_api as follows
|
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|
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@ -33,3 +35,7 @@ minetest.register_node(nodename, {
|
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```
|
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|
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* input: optional table to override some or all of returned values
|
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|
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## Materials API
|
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|
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consult `/src/materials.lua` at this time
|
37
README.md
37
README.md
@ -1,34 +1,15 @@
|
||||
# XCompat
|
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# xcompat
|
||||
|
||||
[](https://github.com/mt-mods/xcompat/actions)
|
||||
[](https://content.minetest.net/packages/mt-mods/xcompat/)
|
||||
a mod that aims to facilitate other mods to be game agnostic by handling sounds and crafting
|
||||
|
||||
Provides cross compatibility between games and mods for sounds and crafting materials.
|
||||
thanks to:
|
||||
* MisterE, OgelGames, and Blockhead for naming advice/suggestion
|
||||
* luk3yx, Blockhead, Buckaroo for bouncing ideas on the concept of this mod
|
||||
|
||||
Thanks to:
|
||||
* MisterE, OgelGames, and Blockhead for naming advice/suggestion.
|
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* luk3yx, Blockhead, BuckarooBanzai for bouncing ideas on the concept of this mod.
|
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## Installing
|
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|
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## Usage
|
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clone via git or install via contentdb (soon)
|
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|
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See the respective sub apis doc file in /doc for detailed documentation.
|
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## Dev Docs
|
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|
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## Directly supported games and mods
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|
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| Games | Sounds | Materials | Textures |
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| ----------------- | --------- | --------- | --------- |
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| Minetest Game | x | x | x |
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| MineClone2 | x | x | |
|
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| Mineclonia | x | x | |
|
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| Hades Revisited | x | x | |
|
||||
| Farlands Reloaded | x | x | x |
|
||||
| Exile | x | | |
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||||
| KSurvive 2 | x | | |
|
||||
| Forgotten Lands | x | | |
|
||||
|
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For functions see /doc/functions.md for the specifics relating to the function
|
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|
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**Mods**
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* `basic_materials`
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* `mesecons_materials`
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* `moreores`
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Can be found at /DEV.md
|
@ -1,13 +0,0 @@
|
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# Functions API
|
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|
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## `can_interact_with_node(player, pos)`
|
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returns `bool`
|
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|
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checks for the ability to interact with a node via:
|
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* if a player
|
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* owner metadata key
|
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* protection_bypass
|
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|
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supports
|
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* minetest game default if present
|
||||
* else polyfill
|
@ -1,12 +0,0 @@
|
||||
# GameId API
|
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|
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## minetest versions >= 5.7
|
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|
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simply returns `minetest.get_game_info().id`
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|
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## minetest versions < 5.7
|
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|
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approximates the gameid value via a hardcoded table of gameid=>modname
|
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and then checks via `minetest.get_modpath()`. If it fails, it falls
|
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back to using `xcompat_unknown_gameid` as the id. See the chart in the
|
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readme for which games are supported
|
@ -1,3 +0,0 @@
|
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# Materials API
|
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|
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consult `/src/materials/minetest.lua` at this time
|
@ -1,3 +0,0 @@
|
||||
# Textures API
|
||||
|
||||
consult `/src/texture/minetest.lua` at this time
|
15
init.lua
15
init.lua
@ -1,19 +1,10 @@
|
||||
local modpath = minetest.get_modpath("xcompat")
|
||||
|
||||
xcompat = {
|
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modpath = modpath,
|
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sounds = dofile(modpath .. "/src/sounds.lua"),
|
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materials = dofile(modpath .. "/src/materials.lua"),
|
||||
}
|
||||
|
||||
xcompat.gameid = dofile(modpath .. "/src/gameid.lua")
|
||||
xcompat.utilities = dofile(modpath .. "/src/utilities.lua")
|
||||
|
||||
xcompat.sounds = dofile(modpath .. "/src/sounds.lua")
|
||||
xcompat.materials = dofile(modpath .. "/src/materials.lua")
|
||||
xcompat.textures = dofile(modpath .. "/src/textures.lua")
|
||||
xcompat.functions = dofile(modpath .. "/src/functions.lua")
|
||||
|
||||
dofile(modpath .. "/src/groups.lua")
|
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|
||||
local function validate_sound(key)
|
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if key and xcompat.sounds[key] then
|
||||
return true
|
||||
@ -43,5 +34,3 @@ minetest.register_on_mods_loaded(function()
|
||||
old_reg_node(name, def)
|
||||
end
|
||||
end)
|
||||
|
||||
dofile(modpath .. "/src/commands.lua")
|
3
mod.conf
3
mod.conf
@ -1,3 +1,2 @@
|
||||
name = xcompat
|
||||
description = Provides cross compatibility between mods and games for sounds and crafting materials.
|
||||
optional_depends = default, fl_stone, fl_trees, mcl_sounds, hades_sounds, ks_sounds, nodes_nature, fl_topsoil, fl_trees, mcl_core, farming, x_farming, sounds
|
||||
optional_depends = default, fl_stone, fl_trees, mcl_sounds, hades_sounds, ks_sounds, nodes_nature, fl_topsoil, fl_trees
|
@ -1,76 +0,0 @@
|
||||
local materials_list = minetest.get_dir_list(xcompat.modpath.."/src/materials", false)
|
||||
local materials = {}
|
||||
for _, material in ipairs(materials_list) do
|
||||
local gameid = material:sub(1, -5)
|
||||
materials[gameid] = dofile(xcompat.modpath.."/src/materials/"..material)
|
||||
end
|
||||
|
||||
local textures_list = minetest.get_dir_list(xcompat.modpath.."/src/textures", false)
|
||||
local textures = {}
|
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for _, texture in ipairs(textures_list) do
|
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local gameid = texture:sub(1, -5)
|
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textures[gameid] = dofile(xcompat.modpath.."/src/textures/"..texture)
|
||||
end
|
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|
||||
local sounds_list = minetest.get_dir_list(xcompat.modpath.."/src/sounds", false)
|
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local sounds = {}
|
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for _, sound in ipairs(sounds_list) do
|
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local gameid = sound:sub(1, -5)
|
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sounds[gameid] = dofile(xcompat.modpath.."/src/sounds/"..sound)
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("xcompat_test_materials", {
|
||||
description = "Test materials",
|
||||
privs = {server=true},
|
||||
func = function(name, _)
|
||||
local reference_materials = materials["minetest"]
|
||||
|
||||
for gameid, game_materials in pairs(materials) do
|
||||
for material, _ in pairs(reference_materials) do
|
||||
if not game_materials[material] then
|
||||
minetest.chat_send_player(name, "Missing material: "..material.." in game: "..gameid)
|
||||
end
|
||||
end
|
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end
|
||||
|
||||
minetest.chat_send_player(name, "Materials test complete")
|
||||
end
|
||||
})
|
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|
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--WARNING: only handles top level of table currently
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--TODO: handle nested tables
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minetest.register_chatcommand("xcompat_test_textures", {
|
||||
description = "Test textures",
|
||||
privs = {server=true},
|
||||
func = function(name, _)
|
||||
local reference_textures = textures["xcompat_agnostic"]
|
||||
|
||||
for gameid, game_textures in pairs(textures) do
|
||||
for texture, _ in pairs(reference_textures) do
|
||||
if not game_textures[texture] then
|
||||
minetest.chat_send_player(name, "Missing texture: "..texture.." in game: "..gameid)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.chat_send_player(name, "Textures test complete")
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("xcompat_test_sounds", {
|
||||
description = "Test sounds",
|
||||
privs = {server=true},
|
||||
func = function(name, _)
|
||||
local reference_sounds = sounds["xcompat_agnostic"]
|
||||
|
||||
for gameid, game_sounds in pairs(sounds) do
|
||||
for sound, _ in pairs(reference_sounds) do
|
||||
if not game_sounds[sound] then
|
||||
minetest.chat_send_player(name, "Missing material: "..sound.." in game: "..gameid)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.chat_send_player(name, "Sounds test complete")
|
||||
end
|
||||
})
|
@ -1,19 +0,0 @@
|
||||
local functions = {}
|
||||
|
||||
function functions.can_interact_with_node(player, pos)
|
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--if we have default, use it
|
||||
if default then return default.can_interact_with_node(player, pos) end
|
||||
|
||||
local owner = minetest.get_meta(pos):get_string("owner") or ""
|
||||
|
||||
--check that we have a valid player
|
||||
if not player or not player:is_player() then return false end
|
||||
--check there privs for compat with areas
|
||||
if minetest.check_player_privs(player, "protection_bypass") then return true end
|
||||
--if a normal player, check if they are the owner
|
||||
if owner == "" or owner == player:get_player_name() then return true end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
return functions
|
@ -1,33 +0,0 @@
|
||||
local game_alias = {
|
||||
mineclone2 = "mineclonia",
|
||||
}
|
||||
|
||||
local game_modnames = {
|
||||
mineclonia = "mcl_core",
|
||||
farlands_reloaded = "fl_core",
|
||||
minetest = "default",
|
||||
hades = "hades_core",
|
||||
exile = "exile_env_sounds",
|
||||
ksurvive2 = "ks_metals",
|
||||
}
|
||||
|
||||
local gameid = "xcompat_unknown_gameid"
|
||||
|
||||
if type(minetest.get_game_info) == "function" then
|
||||
gameid = minetest.get_game_info().id
|
||||
else
|
||||
for game, modname in pairs(game_modnames) do
|
||||
if minetest.get_modpath(modname) then
|
||||
gameid = game
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--for games that are similar/derviatives of other games
|
||||
if game_alias[gameid] then gameid = game_alias[gameid] end
|
||||
|
||||
--while minetest game derviates are not supported, we can still try to detect them
|
||||
if minetest.get_modpath("default") then gameid = "minetest" end
|
||||
|
||||
return gameid
|
@ -1,26 +0,0 @@
|
||||
local function on_mods_loaded()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
if def.groups and def.groups.xcompat_autohandle_groups and def.groups.xcompat_autohandle_groups==1 then
|
||||
local groups = table.copy(def.groups)
|
||||
|
||||
groups.xcompat_autohandle_groups = nil
|
||||
groups.xcompat_was_handled = 1
|
||||
|
||||
minetest.override_item(name, {
|
||||
groups = groups
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--todo: override minetest.register_node to handle groups registered after this point
|
||||
end
|
||||
|
||||
--sticking it at the front so that our overrides are applied first
|
||||
table.insert(minetest.registered_on_mods_loaded, 1, on_mods_loaded)
|
||||
|
||||
--test node, delete before merge
|
||||
minetest.register_node("xcompat:groups_test", {
|
||||
description = "xCompat Groups test",
|
||||
groups = {xcompat_autohandle_groups=1},
|
||||
tiles = {xcompat.textures.gravel},
|
||||
})
|
@ -1,8 +1,242 @@
|
||||
local filename = xcompat.gameid
|
||||
local materials = {
|
||||
dirt = "default:dirt",
|
||||
sand = "default:sand",
|
||||
gravel = "default:gravel",
|
||||
copper_ingot = "default:copper_ingot",
|
||||
steel_ingot = "default:steel_ingot",
|
||||
gold_ingot = "default:gold_ingot",
|
||||
tin_ingot = "default:tin_ingot",
|
||||
mese = "default:mese",
|
||||
mese_crystal = "default:mese_crystal",
|
||||
mese_crystal_fragment = "default:mese_crystal_fragment",
|
||||
torch = "default:torch",
|
||||
diamond = "default:diamond",
|
||||
clay_lump = "default:clay_lump",
|
||||
water_bucket = "bucket:bucket_water",
|
||||
empty_bucket = "bucket:bucket_empty",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
silicon = "mesecons_materials:silicon",
|
||||
string = "farming:string",
|
||||
paper = "default:paper",
|
||||
book = "default:book",
|
||||
iron_lump = "default:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "default:glass",
|
||||
glass_block = "default:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
coal_lump = "default:coal_lump",
|
||||
stone = "default:stone",
|
||||
desert_stone = "default:desert_stone",
|
||||
desert_sand = "default:desert_sand",
|
||||
chest = "default:chest",
|
||||
cobble = "default:cobble",
|
||||
brick = "default:brick",
|
||||
obsidian_glass = "default:obsidian_glass",
|
||||
}
|
||||
|
||||
--if we dont have a materials file for the game, use minetest
|
||||
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/materials/" .. filename .. ".lua") then
|
||||
filename = "minetest"
|
||||
if minetest.get_modpath("moreores") then
|
||||
materials.silver_ingot = "moreores:silver_ingot"
|
||||
end
|
||||
|
||||
return dofile(xcompat.modpath .. "/src/materials/" .. filename .. ".lua")
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
materials = {
|
||||
dirt = "mcl_core:dirt",
|
||||
sand = "mcl_core:sand",
|
||||
gravel = "mcl_core:gravel",
|
||||
copper_ingot = "mcl_copper:copper_ingot",
|
||||
steel_ingot = "mcl_core:iron_ingot",
|
||||
gold_ingot = "mcl_core:gold_ingot",
|
||||
tin_ingot = "mcl_core:iron_ingot",
|
||||
mese = "mesecons_torch:redstoneblock",
|
||||
mese_crystal = "mesecons:redstone",
|
||||
mese_crystal_fragment = "mcl_core:iron_ingot",
|
||||
torch = "mcl_torches:torch",
|
||||
diamond = "mcl_core:diamond",
|
||||
clay_lump = "default:clay_lump",
|
||||
water_bucket = "mcl_buckets:bucket:bucket_water",
|
||||
empty_bucket = "mcl_buckets:bucket_empty",
|
||||
dye_dark_grey = "mcl_dyes:dark_grey",
|
||||
dye_black = "mcl_dyes:black",
|
||||
dye_white = "mcl_dyes:white",
|
||||
dye_green = "mcl_dyes:green",
|
||||
dye_red = "mcl_dyes:red",
|
||||
dye_yellow = "mcl_dyes:yellow",
|
||||
dye_brown = "mcl_dyes:brown",
|
||||
dye_blue = "mcl_dyes:blue",
|
||||
dye_violet = "mcl_dyes:violet",
|
||||
dye_grey = "mcl_dyes:grey",
|
||||
dye_dark_green = "mcl_dyes:dark_green",
|
||||
dye_orange = "mcl_dyes:orange",
|
||||
dye_pink = "mcl_dyes:pink",
|
||||
silicon = "mcl_core:iron_ingot",
|
||||
string = "mcl_mobitems:string",
|
||||
paper = "mcl_core:paper",
|
||||
book = "mcl_core:book",
|
||||
iron_lump = "mcl_core:stone_with_iron",
|
||||
wool_grey = "mcl_wool:grey",
|
||||
wool_green = "mcl_wool:green",
|
||||
wool_dark_green = "mcl_wool:dark_green",
|
||||
wool_brown = "mcl_wool:brown",
|
||||
wool_black = "mcl_wool:black",
|
||||
wool_white = "mcl_wool:white",
|
||||
slab_stone = "mcl_stairs:slab_stone",
|
||||
slab_wood = "mcl_stairs:slab_wood",
|
||||
glass = "mcl_core:glass",
|
||||
glass_block = "mcl_core:glass",
|
||||
glass_bottle = "mcl_core:glass_bottle",
|
||||
coal_lump = "mcl_core:coal",
|
||||
stone = "mcl_core:stone",
|
||||
desert_stone = "mcl_core:redsandstone",
|
||||
desert_sand = "mcl_core:sand",
|
||||
chest = "mcl_chests:chest",
|
||||
cobble = "mcl_core:cobble",
|
||||
brick = "mcl_core:brick",
|
||||
}
|
||||
elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
|
||||
materials = {
|
||||
dirt = "fl_topsoil:dirt",
|
||||
sand = "fl_stone:sand",
|
||||
gravel = "fl_topsoil:gravel",
|
||||
steel_ingot = "fl_ores:iron_ingot",
|
||||
gold_ingot = "fl_ores:gold_ingot",
|
||||
mese = "fl_ores:iron_ingot",
|
||||
mese_crystal = "fl_ores:iron_ingot",
|
||||
mese_crystal_fragment = "fl_ores:iron_ingot",
|
||||
torch = "fl_light_sources:torch",
|
||||
diamond = "fl_ores:diamond",
|
||||
clay_lump = "fl_bricks:clay_lump",
|
||||
water_bucket = "fl_bucket:bucket_water",
|
||||
empty_bucket = "fl_bucket:bucket",
|
||||
dye_dark_grey = "fl_dyes:dark_grey_dye",
|
||||
dye_black = "fl_dyes:black_dye",
|
||||
dye_white = "fl_dyes:white_dye",
|
||||
dye_green = "fl_dyes:green_dye",
|
||||
dye_red = "fl_dyes:red_dye",
|
||||
dye_yellow = "fl_dyes:yellow_dye",
|
||||
dye_brown = "fl_dyes:brown_dye",
|
||||
dye_blue = "fl_dyes:blue_dye",
|
||||
dye_violet = "fl_dyes:violet_dye",
|
||||
dye_grey = "fl_dyes:grey_dye",
|
||||
dye_dark_green = "fl_dyes:dark_green_dye",
|
||||
dye_orange = "fl_dyes:orange_dye",
|
||||
dye_pink = "fl_dyes:pink_dye",
|
||||
copper_ingot = "fl_ores:copper_ingot",
|
||||
tin_ingot = "fl_ores:tin_ingot",
|
||||
silver_ingot = "fl_ores:iron_ingot",
|
||||
silicon = "mesecons_materials:silicon",
|
||||
string = "fl_plantlife:oxeye_daisy",
|
||||
paper = "basic_materials:plastic_sheet",
|
||||
iron_lump = "fl_ores:iron_ore",
|
||||
wool_grey = "",
|
||||
wool_green = "",
|
||||
wool_dark_green = "",
|
||||
wool_brown = "",
|
||||
wool_black = "",
|
||||
wool_white = "",
|
||||
slab_stone = "fl_stone:stone_slab",
|
||||
slab_wood = "fl_trees:apple_plank_slab",
|
||||
glass = "fl_glass:framed_glass",
|
||||
glass_block = "fl_glass:framed_glass",
|
||||
glass_bottle = "fl_bottles:bottle",
|
||||
coal_lump = "fl_ores:coal_ore",
|
||||
stone = "fl_stone:stone",
|
||||
desert_stone = "fl_stone:desert_stone",
|
||||
desert_sand = "fl_stone:desert_sand",
|
||||
chest = "fl_storage:wood_chest",
|
||||
cobble = "fl_stone:stone_rubble",
|
||||
brick = "",
|
||||
}
|
||||
elseif minetest.get_modpath("hades_core") then
|
||||
materials = {
|
||||
sand = "hades_core:fertile_sand",
|
||||
gravel = "hades_core:gravel",
|
||||
copper_ingot = "hades_core:copper_ingot",
|
||||
steel_ingot = "hades_core:steel_ingot",
|
||||
gold_ingot = "hades_core:gold_ingot",
|
||||
tin_ingot = "hades_core:tin_ingot",
|
||||
silver_ingot = "--unknown--",
|
||||
mese = "hades_core:mese",
|
||||
mese_crystal = "hades_core:mese_crystal",
|
||||
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
|
||||
torch = "hades_torches:torch",
|
||||
diamond = "hades_core:diamond",
|
||||
clay_lump = "hades_core:clay_lump",
|
||||
clay_brick = "hades_core:clay_brick",
|
||||
|
||||
--[[
|
||||
Since hades doesnt have buckets or water for the user,
|
||||
using dirt from near water to pull the water out
|
||||
]]
|
||||
water_bucket = "hades_core:dirt",
|
||||
empty_bucket = "hades_core:fertile_sand",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
silicon = "hades_materials:silicon",
|
||||
string = "hades_farming:string",
|
||||
paper = "hades_core:paper",
|
||||
book = "hades_core:book",
|
||||
iron_lump = "hades_core:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "hades_core:glass",
|
||||
glass_block = "hades_core:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
obsidian_glass = "hades_core:obsidian_glass",
|
||||
coal_lump = "hades_core:coal_lump",
|
||||
stone = "hades_core:stone",
|
||||
desert_stone = "hades_core:stone_baked",
|
||||
desert_sand = "hades_core:volcanic_sand",
|
||||
chest = "hades_chests:chest";
|
||||
cobble = "hades_core:cobble",
|
||||
brick = "hades_core:brick"
|
||||
}
|
||||
|
||||
if minetest.get_modpath("hades_bucket") then
|
||||
materials["water_bucket"] = "hades_bucket:bucket_water"
|
||||
materials["empty_bucket"] = "hades_bucket:bucket_empty"
|
||||
end
|
||||
if minetest.get_modpath("hades_extraores") then
|
||||
materials["silver_ingot"] = "hades_extraores:silver_ingot"
|
||||
end
|
||||
if minetest.get_modpath("hades_default") then
|
||||
materials.desert_sand = "hades_default:desert_sand"
|
||||
end
|
||||
end
|
||||
|
||||
return materials
|
@ -1,91 +0,0 @@
|
||||
local materials = {
|
||||
sand = "fl_stone:sand",
|
||||
sandstone = "fl_stone:sandstone",
|
||||
gravel = "fl_topsoil:gravel",
|
||||
flint = "fl_topsoil:flint",
|
||||
copper_ingot = "fl_ores:copper_ingot",
|
||||
steel_ingot = "fl_ores:iron_ingot",
|
||||
gold_ingot = "fl_ores:gold_ingot",
|
||||
tin_ingot = "fl_ores:tin_ingot",
|
||||
copper_block = "fl_ores:copper_block",
|
||||
steel_block = "fl_ores:iron_block",
|
||||
gold_block = "fl_ores:gold_block",
|
||||
tin_block = "fl_ores:tin_block",
|
||||
axe_steel = "fl_tools:steel_axe",
|
||||
axe_diamond = "fl_tools:diamond_axe",
|
||||
axe_bronze = "fl_tools:bronze_axe",
|
||||
axe_stone = "fl_tools:stone_axe",
|
||||
axe_wood = "fl_tools:wood_axe",
|
||||
pick_steel = "fl_tools:steel_pick",
|
||||
mese = "fl_ores:iron_ingot",
|
||||
mese_crystal = "fl_ores:iron_ingot",
|
||||
mese_crystal_fragment = "fl_ores:iron_ingot",
|
||||
torch = "fl_light_sources:torch",
|
||||
diamond = "fl_ores:diamond",
|
||||
clay_lump = "fl_bricks:clay_lump",
|
||||
water_bucket = "fl_bucket:bucket_water",
|
||||
empty_bucket = "fl_bucket:bucket",
|
||||
dye_dark_grey = "fl_dyes:dark_grey_dye",
|
||||
dye_black = "fl_dyes:black_dye",
|
||||
dye_white = "fl_dyes:white_dye",
|
||||
dye_green = "fl_dyes:green_dye",
|
||||
dye_red = "fl_dyes:red_dye",
|
||||
dye_yellow = "fl_dyes:yellow_dye",
|
||||
dye_brown = "fl_dyes:brown_dye",
|
||||
dye_blue = "fl_dyes:blue_dye",
|
||||
dye_violet = "fl_dyes:violet_dye",
|
||||
dye_grey = "fl_dyes:grey_dye",
|
||||
dye_dark_green = "fl_dyes:dark_green_dye",
|
||||
dye_orange = "fl_dyes:orange_dye",
|
||||
dye_pink = "fl_dyes:pink_dye",
|
||||
dye_cyan = "fl_dyes:cyan_dye",
|
||||
silver_ingot = "fl_ores:iron_ingot",
|
||||
silicon = "mesecons_materials:silicon",
|
||||
string = "fl_plantlife:oxeye_daisy",
|
||||
paper = "",
|
||||
book = "",
|
||||
iron_lump = "fl_ores:iron_ore",
|
||||
wool_grey = "",
|
||||
wool_green = "",
|
||||
wool_dark_green = "",
|
||||
wool_brown = "",
|
||||
wool_black = "",
|
||||
wool_white = "",
|
||||
slab_stone = "fl_stone:stone_slab",
|
||||
slab_wood = "fl_trees:apple_plank_slab",
|
||||
glass = "fl_glass:framed_glass",
|
||||
glass_block = "fl_glass:framed_glass",
|
||||
glass_bottle = "fl_bottles:bottle",
|
||||
coal_lump = "fl_ores:coal_ore",
|
||||
stone = "fl_stone:stone",
|
||||
desert_stone = "fl_stone:desert_stone",
|
||||
desert_sand = "fl_stone:desert_sand",
|
||||
chest = "fl_storage:wood_chest",
|
||||
cobble = "fl_stone:stone_rubble",
|
||||
brick = "",
|
||||
obsidian_glass = "",
|
||||
water_source = "fl_liquids:water_source",
|
||||
water_flowing = "fl_liquids:water_flowing",
|
||||
dirt = "fl_stone:dirt",
|
||||
dirt_with_grass = "fl_topsoil:dirt_with_grass",
|
||||
apple_leaves = "fl_trees:apple_leaves",
|
||||
apple_log = "fl_trees:apple_trunk",
|
||||
apple_planks = "fl_trees:apple_plank",
|
||||
birch_leaves = "fl_trees:aspen_leaves",
|
||||
birch_log = "fl_trees:aspen_trunk",
|
||||
birch_planks = "fl_trees:aspen_plank",
|
||||
jungle_leaves = "fl_trees:jungletree_leaves",
|
||||
bowl = "",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("basic_materials") then
|
||||
materials.paper = "basic_materials:plastic_sheet"
|
||||
end
|
||||
|
||||
if minetest.registered_items["farming:bowl"] then
|
||||
materials.bowl = "farming:bowl"
|
||||
elseif minetest.get_modpath("x_farming") then
|
||||
materials.bowl = "x_farming:bowl"
|
||||
end
|
||||
|
||||
return materials
|
@ -1,105 +0,0 @@
|
||||
local materials = {
|
||||
sand = "hades_core:fertile_sand",
|
||||
sandstone = "hades_core:sandstone",
|
||||
gravel = "hades_core:gravel",
|
||||
flint = "",
|
||||
copper_ingot = "hades_core:copper_ingot",
|
||||
steel_ingot = "hades_core:steel_ingot",
|
||||
gold_ingot = "hades_core:gold_ingot",
|
||||
tin_ingot = "hades_core:tin_ingot",
|
||||
silver_ingot = "--unknown--",
|
||||
copper_block = "hades_core:copperblock",
|
||||
steel_block = "hades_core:steelblock",
|
||||
gold_block = "hades_core:goldblock",
|
||||
tin_block = "hades_core:tinblock",
|
||||
axe_steel = "hades_core:axe_steel",
|
||||
axe_diamond = "hades_core:axe_diamond",
|
||||
axe_bronze = "hades_core:axe_bronze",
|
||||
axe_stone = "hades_core:axe_stone",
|
||||
axe_wood = "hades_core:axe_wood",
|
||||
pick_steel = "hades_core:pick_steel",
|
||||
mese = "hades_core:mese",
|
||||
mese_crystal = "hades_core:mese_crystal",
|
||||
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
|
||||
torch = "hades_torches:torch",
|
||||
diamond = "hades_core:diamond",
|
||||
clay_lump = "hades_core:clay_lump",
|
||||
clay_brick = "hades_core:clay_brick",
|
||||
|
||||
--[[
|
||||
Since hades doesnt have buckets or water for the user,
|
||||
using dirt from near water to pull the water out
|
||||
]]
|
||||
water_bucket = "hades_core:dirt",
|
||||
empty_bucket = "hades_core:fertile_sand",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
dye_cyan = "dye:cyan",
|
||||
silicon = "hades_materials:silicon",
|
||||
string = "hades_farming:string",
|
||||
paper = "hades_core:paper",
|
||||
book = "hades_core:book",
|
||||
iron_lump = "hades_core:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "hades_core:glass",
|
||||
glass_block = "hades_core:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
obsidian_glass = "hades_core:obsidian_glass",
|
||||
coal_lump = "hades_core:coal_lump",
|
||||
stone = "hades_core:stone",
|
||||
desert_stone = "hades_core:stone_baked",
|
||||
desert_sand = "hades_core:volcanic_sand",
|
||||
chest = "hades_chests:chest";
|
||||
cobble = "hades_core:cobble",
|
||||
brick = "hades_core:brick",
|
||||
water_source = "hades_core:water_source",
|
||||
water_flowing = "hades_core:water_flowing",
|
||||
dirt = "hades_core:dirt",
|
||||
dirt_with_grass = "hades_core:dirt_with_grass",
|
||||
apple_leaves = "hades_trees:leaves",
|
||||
apple_log = "hades_trees:tree",
|
||||
apple_planks = "hades_trees:wood",
|
||||
birch_leaves = "hades_core:birch_leaves",
|
||||
birch_log = "hades_trees:birch_tree",
|
||||
birch_planks = "hades_trees:cream_wood",
|
||||
jungle_leaves = "hades_trees:jungle_leaves",
|
||||
--hades has no bowl but you get plate on eat so makes most sense?
|
||||
bowl = "hades_food:plate",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("hades_bucket") then
|
||||
materials["water_bucket"] = "hades_bucket:bucket_water"
|
||||
materials["empty_bucket"] = "hades_bucket:bucket_empty"
|
||||
end
|
||||
if minetest.get_modpath("hades_extraores") then
|
||||
materials["silver_ingot"] = "hades_extraores:silver_ingot"
|
||||
materials["aluminum_ingot"] = "hades_extraores:aluminum_ingot"
|
||||
end
|
||||
if minetest.get_modpath("hades_default") then
|
||||
materials.desert_sand = "hades_default:desert_sand"
|
||||
end
|
||||
if minetest.get_modpath("hades_technic") then
|
||||
materials.lead_ingot = "hades_technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "hades_technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "hades_technic:stainless_steel_ingot"
|
||||
end
|
||||
|
||||
return materials
|
@ -1,82 +0,0 @@
|
||||
--note this file handles mineclonia, mineclone2, and its rename voxelibre
|
||||
|
||||
local materials = {
|
||||
sand = "mcl_core:sand",
|
||||
sandstone = "mcl_core:sandstone",
|
||||
gravel = "mcl_core:gravel",
|
||||
flint = "mcl_core:flint",
|
||||
copper_ingot = "mcl_copper:copper_ingot",
|
||||
steel_ingot = "mcl_core:iron_ingot",
|
||||
gold_ingot = "mcl_core:gold_ingot",
|
||||
tin_ingot = "mcl_core:iron_ingot",
|
||||
copper_block = "mcl_copper:copper_block",
|
||||
steel_block = "mcl_core:iron_block",
|
||||
gold_block = "mcl_core:gold_block",
|
||||
tin_block = "mcl_core:iron_block",
|
||||
axe_steel = "mcl_core:axe_steel",
|
||||
axe_diamond = "mcl_core:axe_diamond",
|
||||
axe_bronze = "mcl_core:axe_bronze",
|
||||
axe_stone = "mcl_core:axe_stone",
|
||||
axe_wood = "mcl_core:axe_wood",
|
||||
pick_steel = "mcl_core:pick_steel",
|
||||
mese = "mesecons_torch:redstoneblock",
|
||||
mese_crystal = "mesecons:redstone",
|
||||
mese_crystal_fragment = "mcl_core:iron_ingot",
|
||||
torch = "mcl_torches:torch",
|
||||
diamond = "mcl_core:diamond",
|
||||
clay_lump = "default:clay_lump",
|
||||
water_bucket = "mcl_buckets:bucket:bucket_water",
|
||||
empty_bucket = "mcl_buckets:bucket_empty",
|
||||
dye_dark_grey = "mcl_dyes:dark_grey",
|
||||
dye_black = "mcl_dyes:black",
|
||||
dye_white = "mcl_dyes:white",
|
||||
dye_green = "mcl_dyes:green",
|
||||
dye_red = "mcl_dyes:red",
|
||||
dye_yellow = "mcl_dyes:yellow",
|
||||
dye_brown = "mcl_dyes:brown",
|
||||
dye_blue = "mcl_dyes:blue",
|
||||
dye_violet = "mcl_dyes:violet",
|
||||
dye_grey = "mcl_dyes:grey",
|
||||
dye_dark_green = "mcl_dyes:dark_green",
|
||||
dye_orange = "mcl_dyes:orange",
|
||||
dye_pink = "mcl_dyes:pink",
|
||||
dye_cyan = "mcl_dyes:cyan",
|
||||
silicon = "mcl_core:iron_ingot",
|
||||
string = "mcl_mobitems:string",
|
||||
paper = "mcl_core:paper",
|
||||
book = "mcl_core:book",
|
||||
iron_lump = "mcl_core:stone_with_iron",
|
||||
wool_grey = "mcl_wool:grey",
|
||||
wool_green = "mcl_wool:green",
|
||||
wool_dark_green = "mcl_wool:dark_green",
|
||||
wool_brown = "mcl_wool:brown",
|
||||
wool_black = "mcl_wool:black",
|
||||
wool_white = "mcl_wool:white",
|
||||
slab_stone = "mcl_stairs:slab_stone",
|
||||
slab_wood = "mcl_stairs:slab_wood",
|
||||
glass = "mcl_core:glass",
|
||||
glass_block = "mcl_core:glass",
|
||||
glass_bottle = "mcl_core:glass_bottle",
|
||||
coal_lump = "mcl_core:coal",
|
||||
stone = "mcl_core:stone",
|
||||
desert_stone = "mcl_core:redsandstone",
|
||||
desert_sand = "mcl_core:sand",
|
||||
chest = "mcl_chests:chest",
|
||||
cobble = "mcl_core:cobble",
|
||||
brick = "mcl_core:brick",
|
||||
obsidian_glass = "",
|
||||
water_source = "mcl_core:water_source",
|
||||
water_flowing = "mcl_core:water_flowing",
|
||||
dirt = "mcl_core:dirt",
|
||||
dirt_with_grass = "mcl_core:dirt_with_grass",
|
||||
apple_leaves = "mcl_trees:leaves_oak",
|
||||
apple_log = "mcl_trees:tree_oak",
|
||||
apple_planks = "mcl_trees:wood_oak",
|
||||
birch_leaves = "mcl_trees:leaves_birch",
|
||||
birch_log = "mcl_trees:tree_birch",
|
||||
birch_planks = "mcl_trees:wood_birch",
|
||||
jungle_leaves = "mcl_trees:leaves_jungle",
|
||||
bowl = "mcl_core:bowl",
|
||||
}
|
||||
|
||||
return materials
|
@ -1,104 +0,0 @@
|
||||
local materials = {
|
||||
sand = "default:sand",
|
||||
sandstone = "default:sandstone",
|
||||
gravel = "default:gravel",
|
||||
flint = "default:flint",
|
||||
copper_ingot = "default:copper_ingot",
|
||||
steel_ingot = "default:steel_ingot",
|
||||
gold_ingot = "default:gold_ingot",
|
||||
tin_ingot = "default:tin_ingot",
|
||||
copper_block = "default:copperblock",
|
||||
steel_block = "default:steelblock",
|
||||
gold_block = "default:goldblock",
|
||||
tin_block = "default:tinblock",
|
||||
axe_steel = "default:axe_steel",
|
||||
axe_diamond = "default:axe_diamond",
|
||||
axe_bronze = "default:axe_bronze",
|
||||
axe_stone = "default:axe_stone",
|
||||
axe_wood = "default:axe_wood",
|
||||
pick_steel = "default:pick_steel",
|
||||
mese = "default:mese",
|
||||
mese_crystal = "default:mese_crystal",
|
||||
mese_crystal_fragment = "default:mese_crystal_fragment",
|
||||
torch = "default:torch",
|
||||
diamond = "default:diamond",
|
||||
clay_lump = "default:clay_lump",
|
||||
water_bucket = "bucket:bucket_water",
|
||||
empty_bucket = "bucket:bucket_empty",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
dye_cyan = "dye:cyan",
|
||||
silicon = "mesecons_materials:silicon",
|
||||
string = "farming:string",
|
||||
paper = "default:paper",
|
||||
book = "default:book",
|
||||
iron_lump = "default:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "default:glass",
|
||||
glass_block = "default:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
coal_lump = "default:coal_lump",
|
||||
stone = "default:stone",
|
||||
desert_stone = "default:desert_stone",
|
||||
desert_sand = "default:desert_sand",
|
||||
chest = "default:chest",
|
||||
cobble = "default:cobble",
|
||||
brick = "default:brick",
|
||||
obsidian_glass = "default:obsidian_glass",
|
||||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
dirt = "default:dirt",
|
||||
dirt_with_grass = "default:dirt_with_grass",
|
||||
apple_leaves = "default:leaves",
|
||||
apple_log = "default:tree",
|
||||
apple_planks = "default:wood",
|
||||
birch_leaves = "default:aspen_leaves",
|
||||
birch_log = "default:aspen_tree",
|
||||
birch_planks = "default:aspen_wood",
|
||||
jungle_leaves = "default:jungleleaves",
|
||||
bowl = "",
|
||||
}
|
||||
|
||||
if minetest.registered_items["farming:bowl"] then
|
||||
materials.bowl = "farming:bowl"
|
||||
elseif minetest.get_modpath("x_farming") then
|
||||
materials.bowl = "x_farming:bowl"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moreores") then
|
||||
materials.silver_ingot = "moreores:silver_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
materials.lead_ingot = "technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("aloz") then
|
||||
materials.aluminum_ingot = "aloz:aluminum_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("techage") then
|
||||
materials.aluminum_ingot = "techage:aluminum"
|
||||
end
|
||||
|
||||
return materials
|
299
src/sounds.lua
299
src/sounds.lua
@ -1,8 +1,297 @@
|
||||
local filename = xcompat.gameid
|
||||
local sound_api = {}
|
||||
|
||||
--if we dont have a materials file for the game, use minetest
|
||||
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua") then
|
||||
filename = "xcompat_agnostic"
|
||||
--convert some games for api usage
|
||||
|
||||
--ks_sounds conversion
|
||||
--currently loggy and bedrock are ignored
|
||||
local ks = {}
|
||||
|
||||
function ks.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or ks_sounds.generalnode_sounds.footstep
|
||||
table.dug = table.dug or ks_sounds.generalnode_sounds.dug
|
||||
table.dig = table.dig or ks_sounds.generalnode_sounds.dig
|
||||
table.place = table.place or ks_sounds.generalnode_sounds.place
|
||||
return table
|
||||
end
|
||||
|
||||
return dofile(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua")
|
||||
function ks.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or ks_sounds.woodennode_sounds.footstep
|
||||
table.dug = table.dug or ks_sounds.woodennode_sounds.dug
|
||||
table.dig = table.dig or ks_sounds.woodennode_sounds.dig
|
||||
table.place = table.place or ks_sounds.woodennode_sounds.place
|
||||
ks.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function ks.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or ks_sounds.leafynode_sounds.footstep
|
||||
table.dug = table.dug or ks_sounds.leafynode_sounds.dug
|
||||
table.dig = table.dig or ks_sounds.leafynode_sounds.dig
|
||||
table.place = table.place or ks_sounds.leafynode_sounds.place
|
||||
ks.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function ks.node_sound_snow_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or ks_sounds.snowynode_sounds.footstep
|
||||
table.dug = table.dug or ks_sounds.snowynode_sounds.dug
|
||||
table.dig = table.dig or ks_sounds.snowynode_sounds.dig
|
||||
table.place = table.place or ks_sounds.snowynode_sounds.place
|
||||
ks.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
--api
|
||||
function sound_api.node_sound_default(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_default(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_stone_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_stone_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_stone_defaults(table)
|
||||
elseif minetest.get_modpath("fl_stone") then
|
||||
return fl_stone.sounds.stone(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_stone_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_stone_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_dirt_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_dirt_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_dirt_defaults(table)
|
||||
--s/dirt/grass
|
||||
elseif minetest.get_modpath("fl_topsoil") then
|
||||
return fl_topsoil.sounds.grass(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_dirt_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_dirt_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(table)
|
||||
if minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_grass_defaults(table)
|
||||
else
|
||||
return sound_api.node_sound_dirt_defaults(table)
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("fl_stone") then
|
||||
return fl_stone.sounds.sand(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_sand_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_gravel_defaults(table)
|
||||
--s/gravel/sand
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_gravel_defaults(table)
|
||||
elseif minetest.get_modpath("fl_topsoil") then
|
||||
return fl_topsoil.sounds.gravel(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_gravel_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_wood_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_wood_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_wood_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_wood_defaults(table)
|
||||
elseif minetest.get_modpath("fl_trees") then
|
||||
return fl_trees.sounds.wood(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_wood_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_wood_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_leaves_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_leaves_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_leaves_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_leaves_defaults(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_leaves_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_leaves_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_glass_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_glass_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_glass_defaults(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_glass_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_glass_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_ice_defaults(table)
|
||||
--s/ice/glass
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_glass_defaults(table)
|
||||
--s/ice/glass
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_glass_defaults(table)
|
||||
--s/ice/glass
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_glass_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_metal_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_metal_defaults(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_metal_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_water_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(table)
|
||||
--s/lava/water
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_lava_defaults(table)
|
||||
--s/lava/water
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("hades_sounds") then
|
||||
return hades_sounds.node_sound_lava_defaults(table)
|
||||
--s/lava/water
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_water_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_snow_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_snow_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_snow_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_snow_defaults(table)
|
||||
elseif minetest.get_modpath("fl_topsoil") then
|
||||
return fl_topsoil.sounds.snow(table)
|
||||
elseif minetest.get_modpath("rp_sounds") then
|
||||
return rp_sounds.node_sound_snow_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(table)
|
||||
--s/wool/default
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_wool_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,67 +0,0 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return nodes_nature.node_sound_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return nodes_nature.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return nodes_nature.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return nodes_nature.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return nodes_nature.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return nodes_nature.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return nodes_nature.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return nodes_nature.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
--s/ice/glass
|
||||
return nodes_nature.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return nodes_nature.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
--s/lava/water
|
||||
return nodes_nature.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return nodes_nature.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,65 +0,0 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return fl_stone.sounds.stone(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return fl_topsoil.sounds.grass(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return fl_stone.sounds.sand(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return fl_topsoil.sounds.gravel(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return fl_trees.sounds.wood(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return fl_topsoil.sounds.snow(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,63 +0,0 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return sounds.stone(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return sounds.dirt(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sounds.grass(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return sounds.sand(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return sounds.gravel(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return sounds.wood(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return sounds.glass(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,66 +0,0 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return hades_sounds.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return hades_sounds.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return hades_sounds.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return hades_sounds.node_sound_grass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return hades_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return hades_sounds.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return hades_sounds.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return hades_sounds.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return hades_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
--s/ice/glass
|
||||
return hades_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return hades_sounds.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return hades_sounds.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return hades_sounds.node_sound_lava_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,107 +0,0 @@
|
||||
local sound_api = {}
|
||||
|
||||
--ks_sounds conversion
|
||||
--currently loggy and bedrock are ignored
|
||||
local ks = {}
|
||||
|
||||
function ks.node_sound_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_wood_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_leaves_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_snow_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return ks.node_sound_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return ks.node_sound_wood_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return ks.node_sound_leaves_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return ks.node_sound_snow_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,67 +0,0 @@
|
||||
--note this file handles mineclonia, mineclone2, and its rename voxelibre
|
||||
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return mcl_sounds.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_lava_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_wool_defaults(soundtable)
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,67 +0,0 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return default.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return default.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return default.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return default.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return default.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return default.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return default.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return default.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return default.node_sound_ice_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return default.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
--s/lava/water
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return default.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
--s/wool/default
|
||||
return default.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,63 +0,0 @@
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
@ -1,8 +0,0 @@
|
||||
local filename = xcompat.gameid
|
||||
|
||||
--if we dont have a materials file for the game, use minetest
|
||||
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/textures/" .. filename .. ".lua") then
|
||||
filename = "xcompat_agnostic"
|
||||
end
|
||||
|
||||
return dofile(xcompat.modpath .. "/src/textures/" .. filename .. ".lua")
|
@ -1,57 +0,0 @@
|
||||
local textures = {
|
||||
gravel = "farlands_gravel.png",
|
||||
brick = "farlands_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "farlands_iron_ingot.png",
|
||||
ingot = "farlands_iron_ingot.png",
|
||||
block = "farlands_iron_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "farlands_gold_ore.png",
|
||||
ingot = "farlands_gold_ingot.png",
|
||||
block = "farlands_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "farlands_glass.png",
|
||||
detail = "farlands_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "farlands_apple_sapling.png",
|
||||
planks = "farlands_apple_planks.png",
|
||||
trunk_side = "farlands_apple_trunk.png",
|
||||
trunk_top = "farlands_apple_trunk_top.png",
|
||||
leaves = "farlands_apple_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "farlands_jungletree_sapling.png",
|
||||
planks = "farlands_jungletree_planks.png",
|
||||
trunk_side = "farlands_jungletree_trunk.png",
|
||||
trunk_top = "farlands_jungletree_trunk_top.png",
|
||||
leaves = "farlands_jungletree_leaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "farlands_water.png",
|
||||
animated = {
|
||||
source = "farlands_water_source_animated.png",
|
||||
flowing = "farlands_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "farlands_wool.png",
|
||||
black = "farlands_wool.png",
|
||||
grey = "farlands_wool.png",
|
||||
dark_grey = "farlands_wool.png",
|
||||
},
|
||||
grass = {
|
||||
top = "farlands_grass.png",
|
||||
side = "farlands_dirt.png^farlands_grass_side.png",
|
||||
dirt = "farlands_dirt.png",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
@ -1,57 +0,0 @@
|
||||
local textures = {
|
||||
gravel = "default_gravel.png",
|
||||
brick = "default_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "default_iron_lump.png",
|
||||
ingot = "default_steel_ingot.png",
|
||||
block = "default_steel_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "default_gold_lump.png",
|
||||
ingot = "default_gold_ingot.png",
|
||||
block = "default_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "default_glass.png",
|
||||
detail = "default_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "default_sapling.png",
|
||||
planks = "default_wood.png",
|
||||
trunk_side = "default_tree.png",
|
||||
trunk_top = "default_tree_top.png",
|
||||
leaves = "default_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "default_junglesapling.png",
|
||||
planks = "default_junglewood.png",
|
||||
trunk_side = "default_jungletree.png",
|
||||
trunk_top = "default_jungletree_top.png",
|
||||
leaves = "default_jungleleaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "default_water.png",
|
||||
animated = {
|
||||
source = "default_water_source_animated.png",
|
||||
flowing = "default_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "wool_white.png",
|
||||
black = "wool_black.png",
|
||||
grey = "wool_grey.png",
|
||||
dark_grey = "wool_dark_grey.png",
|
||||
},
|
||||
grass = {
|
||||
top = "default_grass.png",
|
||||
side = "default_dirt.png^default_grass_side.png",
|
||||
dirt = "default_dirt.png",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
@ -1,65 +0,0 @@
|
||||
local textures = {
|
||||
gravel = "[combine:16x16^[noalpha^[colorize:#3a3b3c",
|
||||
brick = "[combine:16x16^[noalpha^[colorize:#AA4A44",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
},
|
||||
gold = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
detail = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
animated = {
|
||||
source = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
flowing = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "[combine:16x16^[noalpha^[colorize:#ffffff",
|
||||
black = "[combine:16x16^[noalpha^[colorize:#000000",
|
||||
grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
dark_grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
},
|
||||
grass = {
|
||||
top = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
side = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
dirt = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
@ -1,8 +0,0 @@
|
||||
local utilities = {}
|
||||
|
||||
function utilities.file_exists(name)
|
||||
local f=io.open(name,"r")
|
||||
if f~=nil then io.close(f) return true else return false end
|
||||
end
|
||||
|
||||
return utilities
|
Reference in New Issue
Block a user