# Textures API ## Usage To use a texture in your mod, find the texture you want by looking at one of the files in `/src/texture`, and append its path to `xcompat.textures`. If a texture isn't supported for the current game, xcompat creates a solid color texture using texture modifiers as a fallback, ensuring compatibility. ## Example | Path | Result in Minetest Game | | - | - | | xcompat.textures.wool.white | `"wool_white.png"` | | xcompat.textures.wood.apple.planks | `"default_wood.png"` | | xcompat.textures.wood.jungle.leaves | `"default_jungleleaves.png"` | | xcompat.textures.glass.pane | `"default_glass.png"` | For games like Minetest and Mineclonia, see the file `/src/textures/minetest.lua`.