local sound_api = {} function sound_api.node_sound_default(soundtable) return soundtable end function sound_api.node_sound_stone_defaults(soundtable) return fl_stone.sounds.stone(soundtable) end function sound_api.node_sound_dirt_defaults(soundtable) return fl_topsoil.sounds.grass(soundtable) end --return dirt as some games use dirt vs grass function sound_api.node_sound_grass_defaults(soundtable) return sound_api.node_sound_dirt_defaults(soundtable) end function sound_api.node_sound_sand_defaults(soundtable) return fl_stone.sounds.sand(soundtable) end function sound_api.node_sound_gravel_defaults(soundtable) return fl_topsoil.sounds.gravel(soundtable) end function sound_api.node_sound_wood_defaults(soundtable) return fl_trees.sounds.wood(soundtable) end function sound_api.node_sound_leaves_defaults(soundtable) return soundtable end function sound_api.node_sound_glass_defaults(soundtable) return soundtable end function sound_api.node_sound_ice_defaults(soundtable) return soundtable end function sound_api.node_sound_metal_defaults(soundtable) return soundtable end function sound_api.node_sound_water_defaults(soundtable) return soundtable end function sound_api.node_sound_lava_defaults(soundtable) return soundtable end function sound_api.node_sound_snow_defaults(soundtable) return fl_topsoil.sounds.snow(soundtable) end function sound_api.node_sound_wool_defaults(soundtable) return soundtable end return sound_api