local sound_api = {} function sound_api.node_sound_default(soundtable) return hades_sounds.node_sound_defaults(soundtable) end function sound_api.node_sound_stone_defaults(soundtable) return hades_sounds.node_sound_stone_defaults(soundtable) end function sound_api.node_sound_dirt_defaults(soundtable) return hades_sounds.node_sound_dirt_defaults(soundtable) end --return dirt as some games use dirt vs grass function sound_api.node_sound_grass_defaults(soundtable) return hades_sounds.node_sound_grass_defaults(soundtable) end function sound_api.node_sound_sand_defaults(soundtable) return hades_sounds.node_sound_sand_defaults(soundtable) end function sound_api.node_sound_gravel_defaults(soundtable) return hades_sounds.node_sound_gravel_defaults(soundtable) end function sound_api.node_sound_wood_defaults(soundtable) return hades_sounds.node_sound_wood_defaults(soundtable) end function sound_api.node_sound_leaves_defaults(soundtable) return hades_sounds.node_sound_leaves_defaults(soundtable) end function sound_api.node_sound_glass_defaults(soundtable) return hades_sounds.node_sound_glass_defaults(soundtable) end function sound_api.node_sound_ice_defaults(soundtable) --s/ice/glass return hades_sounds.node_sound_glass_defaults(soundtable) end function sound_api.node_sound_metal_defaults(soundtable) return hades_sounds.node_sound_metal_defaults(soundtable) end function sound_api.node_sound_water_defaults(soundtable) return hades_sounds.node_sound_water_defaults(soundtable) end function sound_api.node_sound_lava_defaults(soundtable) return hades_sounds.node_sound_lava_defaults(soundtable) end function sound_api.node_sound_snow_defaults(soundtable) return soundtable end function sound_api.node_sound_wool_defaults(soundtable) return soundtable end return sound_api