you can use this via `xcompat.stairs.register(nodename, def)` an example would be: ```lua xcompat.stairs.register( "xcompat_stairs_test:fake_node", core.registered_nodes["xcompat_stairs_test:fake_node"] ) ``` if the game you are running on isnt supported (see readme), it falls back to using a polyfill. each backend adds aliases to the polyfill, mainly so that if we add a future backend that ran on polyfill, everything keeps working (yay) at this time stairsplus/moreblocks compatibility/upgrading isnt supported, however should be added in the future. for now, in your mod code do something like the following: ```lua if core.registered_modes("moreblocks") then --call stairs plus else xcompat.stairs.register(node, def) end ``` that way in the future nothing will break when support is added and at your convince the first part of the if can be removed