local sound_api = {} --convert some games for api usage --ks_sounds conversion --currently loggy and bedrock are ignored local ks = {} function ks.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or ks_sounds.generalnode_sounds.footstep table.dug = table.dug or ks_sounds.generalnode_sounds.dug table.dig = table.dig or ks_sounds.generalnode_sounds.dig table.place = table.place or ks_sounds.generalnode_sounds.place return table end function ks.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or ks_sounds.woodennode_sounds.footstep table.dug = table.dug or ks_sounds.woodennode_sounds.dug table.dig = table.dig or ks_sounds.woodennode_sounds.dig table.place = table.place or ks_sounds.woodennode_sounds.place ks.node_sound_defaults(table) return table end function ks.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or ks_sounds.leafynode_sounds.footstep table.dug = table.dug or ks_sounds.leafynode_sounds.dug table.dig = table.dig or ks_sounds.leafynode_sounds.dig table.place = table.place or ks_sounds.leafynode_sounds.place ks.node_sound_defaults(table) return table end function ks.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or ks_sounds.snowynode_sounds.footstep table.dug = table.dug or ks_sounds.snowynode_sounds.dug table.dig = table.dig or ks_sounds.snowynode_sounds.dig table.place = table.place or ks_sounds.snowynode_sounds.place ks.node_sound_defaults(table) return table end --api function sound_api.node_sound_default(table) if minetest.get_modpath("default") then return default.node_sound_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_defaults(table) elseif minetest.get_modpath("ks_sounds") then return ks.node_sound_default(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_default(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_defaults(table) else return table end end function sound_api.node_sound_stone_defaults(table) if minetest.get_modpath("default") then return default.node_sound_stone_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_stone_defaults(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_stone_defaults(table) elseif minetest.get_modpath("fl_stone") then return fl_stone.sounds.stone(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_stone_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_stone_defaults(table) else return table end end function sound_api.node_sound_dirt_defaults(table) if minetest.get_modpath("default") then return default.node_sound_dirt_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_dirt_defaults(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_dirt_defaults(table) --s/dirt/grass elseif minetest.get_modpath("fl_topsoil") then return fl_topsoil.sounds.grass(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_dirt_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_dirt_defaults(table) else return table end end --return dirt as some games use dirt vs grass function sound_api.node_sound_grass_defaults(table) if minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_grass_defaults(table) else return sound_api.node_sound_dirt_defaults(table) end end function sound_api.node_sound_sand_defaults(table) if minetest.get_modpath("default") then return default.node_sound_sand_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_sand_defaults(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_sand_defaults(table) elseif minetest.get_modpath("fl_stone") then return fl_stone.sounds.sand(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_sand_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_sand_defaults(table) else return table end end function sound_api.node_sound_gravel_defaults(table) if minetest.get_modpath("default") then return default.node_sound_gravel_defaults(table) --s/gravel/sand elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_sand_defaults(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_gravel_defaults(table) elseif minetest.get_modpath("fl_topsoil") then return fl_topsoil.sounds.gravel(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_gravel_defaults(table) else return table end end function sound_api.node_sound_wood_defaults(table) if minetest.get_modpath("default") then return default.node_sound_wood_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_wood_defaults(table) elseif minetest.get_modpath("ks_sounds") then return ks.node_sound_wood_default(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_wood_defaults(table) elseif minetest.get_modpath("fl_trees") then return fl_trees.sounds.wood(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_wood_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_wood_defaults(table) else return table end end function sound_api.node_sound_leaves_defaults(table) if minetest.get_modpath("default") then return default.node_sound_leaves_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_leaves_defaults(table) elseif minetest.get_modpath("ks_sounds") then return ks.node_sound_leaves_default(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_leaves_defaults(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_leaves_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_leaves_defaults(table) else return table end end function sound_api.node_sound_glass_defaults(table) if minetest.get_modpath("default") then return default.node_sound_glass_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_glass_defaults(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_glass_defaults(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_glass_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_glass_defaults(table) else return table end end function sound_api.node_sound_ice_defaults(table) if minetest.get_modpath("default") then return default.node_sound_ice_defaults(table) --s/ice/glass elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_glass_defaults(table) --s/ice/glass elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_glass_defaults(table) --s/ice/glass elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_glass_defaults(table) else return table end end function sound_api.node_sound_metal_defaults(table) if minetest.get_modpath("default") then return default.node_sound_metal_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_metal_defaults(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_metal_defaults(table) else return table end end function sound_api.node_sound_water_defaults(table) if minetest.get_modpath("default") then return default.node_sound_water_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_water_defaults(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_water_defaults(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_water_defaults(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_water_defaults(table) else return table end end function sound_api.node_sound_lava_defaults(table) --s/lava/water if minetest.get_modpath("default") then return default.node_sound_water_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_lava_defaults(table) --s/lava/water elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_water_defaults(table) elseif minetest.get_modpath("hades_sounds") then return hades_sounds.node_sound_lava_defaults(table) --s/lava/water elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_water_defaults(table) else return table end end function sound_api.node_sound_snow_defaults(table) if minetest.get_modpath("default") then return default.node_sound_snow_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_snow_defaults(table) elseif minetest.get_modpath("ks_sounds") then return ks.node_sound_snow_default(table) elseif minetest.get_modpath("nodes_nature") then return nodes_nature.node_sound_snow_defaults(table) elseif minetest.get_modpath("fl_topsoil") then return fl_topsoil.sounds.snow(table) elseif minetest.get_modpath("rp_sounds") then return rp_sounds.node_sound_snow_defaults(table) else return table end end function sound_api.node_sound_wool_defaults(table) --s/wool/default if minetest.get_modpath("default") then return default.node_sound_defaults(table) elseif minetest.get_modpath("mcl_sounds") then return mcl_sounds.node_sound_wool_defaults(table) else return table end end return sound_api