forked from mff/3d_armor_classes
Increase physics_speed on leather and blackmithril armors
And fix crash if player is wearing these armors when joining session.
This commit is contained in:
parent
9198fefb82
commit
c9a7bb70f1
34
init.lua
34
init.lua
@ -32,6 +32,7 @@ end
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local mod_hbsprint = minetest.get_modpath("hbsprint") ~= nil
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local mod_hbsprint = minetest.get_modpath("hbsprint") ~= nil
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local function change_stamina_max(player, value)
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local function change_stamina_max(player, value)
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if mod_hbsprint then
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if mod_hbsprint then
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core.after(0.5, function()
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local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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local val = player:get_meta():get_float("hbsprint:stamina")
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local val = player:get_meta():get_float("hbsprint:stamina")
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if val > new_max then
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if val > new_max then
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@ -41,6 +42,7 @@ local function change_stamina_max(player, value)
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hb.unhide_hudbar(player, "stamina")
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hb.unhide_hudbar(player, "stamina")
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hb.change_hudbar(player, "stamina", nil, new_max)
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hb.change_hudbar(player, "stamina", nil, new_max)
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end
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end
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end)
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end
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end
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end
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end
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@ -79,7 +81,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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description = S("Reinforced Leather Helmet (@1)", S("Hunter")),
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description = S("Reinforced Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
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groups = {armor_head=1, armor_use=40, physics_speed=0.4, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -94,7 +96,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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description = S("Reinforced Leather Chestplate (@1)", S("Hunter")),
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description = S("Reinforced Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
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groups = {armor_torso = 1, armor_use = 40, physics_speed=1.6, physics_gravity=-0.08},
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armor_groups = {fleshy=11},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -110,7 +112,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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description = S("Reinforced Leather Leggings (@1)", S("Hunter")),
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description = S("Reinforced Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
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groups = {armor_legs = 1, armor_use = 40, physics_speed=1.2, physics_gravity=-0.06},
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armor_groups = {fleshy=11},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -125,7 +127,7 @@ if armor.materials.reinforcedleather then
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armor:register_armor(":3d_armor:boots_reinforcedleather", {
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armor:register_armor(":3d_armor:boots_reinforcedleather", {
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description = S("Reinforced Leather Boots (@1)", S("Hunter")),
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description = S("Reinforced Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.4, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -159,7 +161,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:helmet_hardenedleather", {
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armor:register_armor(":3d_armor:helmet_hardenedleather", {
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description = S("Hardened Leather Helmet (@1)", S("Hunter")),
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description = S("Hardened Leather Helmet (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -174,7 +176,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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description = S("Hardened Leather Chestplate (@1)", S("Hunter")),
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description = S("Hardened Leather Chestplate (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.8, physics_gravity=-0.04},
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armor_groups = {fleshy=8},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -189,7 +191,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:leggings_hardenedleather", {
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armor:register_armor(":3d_armor:leggings_hardenedleather", {
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description = S("Hardened Leather Leggings (@1)", S("Hunter")),
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description = S("Hardened Leather Leggings (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.6, physics_gravity=-0.03},
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armor_groups = {fleshy=8},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -204,7 +206,7 @@ if armor.materials.hardenedleather then
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armor:register_armor(":3d_armor:boots_hardenedleather", {
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armor:register_armor(":3d_armor:boots_hardenedleather", {
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description = S("Hardened Leather Boots (@1)", S("Hunter")),
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description = S("Hardened Leather Boots (@1)", S("Hunter")),
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inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.2, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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@ -238,14 +240,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:helmet_blackmithril", {
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armor:register_armor(":3d_armor:helmet_blackmithril", {
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description = S("Black Mithril Helmet (@1)", S("Warrior")),
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description = S("Black Mithril Helmet (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_helmet_blackmithril.png",
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inventory_image = "3d_armor_inv_helmet_blackmithril.png",
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groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_head = 1, armor_heal = 15, physics_speed=0.2, armor_use = 40},
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armor_groups = {fleshy=16},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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change_hp_max(player, 1)
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change_hp_max(player, 1)
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change_stamina_max(player, 1)
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end,
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end,
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on_unequip = function(player, index, stack)
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on_unequip = function(player, index, stack)
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change_hp_max(player, -1)
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change_hp_max(player, -1)
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change_stamina_max(player, -1)
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end,
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end,
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})
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})
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@ -253,14 +257,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:chestplate_blackmithril", {
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armor:register_armor(":3d_armor:chestplate_blackmithril", {
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description = S("Black Mithril Chestplate (@1)", S("Warrior")),
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description = S("Black Mithril Chestplate (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
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inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
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groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_torso = 1, armor_heal = 15, physics_speed=0.8, armor_use = 40},
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armor_groups = {fleshy=22},
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armor_groups = {fleshy=22},
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damage_groups = {cracky=2, snappy=1, level=3},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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change_hp_max(player, 5)
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change_hp_max(player, 5)
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change_stamina_max(player, 4)
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end,
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end,
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on_unequip = function(player, index, stack)
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on_unequip = function(player, index, stack)
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change_hp_max(player, -5)
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change_hp_max(player, -5)
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change_stamina_max(player, -4)
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end,
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end,
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})
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})
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@ -268,14 +274,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:leggings_blackmithril", {
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armor:register_armor(":3d_armor:leggings_blackmithril", {
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description = S("Black Mithril Leggings (@1)", S("Warrior")),
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description = S("Black Mithril Leggings (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_leggings_blackmithril.png",
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inventory_image = "3d_armor_inv_leggings_blackmithril.png",
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groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_legs = 1, armor_heal = 15, physics_speed = 0.6, armor_use = 40},
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armor_groups = {fleshy=22},
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armor_groups = {fleshy=22},
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damage_groups = {cracky=2, snappy=1, level=3},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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change_hp_max(player, 3)
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change_hp_max(player, 3)
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change_stamina_max(player, 3)
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end,
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end,
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on_unequip = function(player, index, stack)
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on_unequip = function(player, index, stack)
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change_hp_max(player, -3)
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change_hp_max(player, -3)
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change_stamina_max(player, -3)
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end,
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end,
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})
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})
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@ -283,14 +291,16 @@ if armor.materials.blackmithril then
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armor:register_armor(":3d_armor:boots_blackmithril", {
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armor:register_armor(":3d_armor:boots_blackmithril", {
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description = S("Black Mithril Boots (@1)", S("Warrior")),
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description = S("Black Mithril Boots (@1)", S("Warrior")),
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inventory_image = "3d_armor_inv_boots_blackmithril.png",
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inventory_image = "3d_armor_inv_boots_blackmithril.png",
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groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
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groups = {armor_feet = 1, armor_heal = 15, physics_speed = 0.2, armor_use = 40},
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armor_groups = {fleshy=16},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3},
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damage_groups = {cracky=2, snappy=1, level=3},
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on_equip = function(player, index, stack)
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on_equip = function(player, index, stack)
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change_hp_max(player, 1)
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change_hp_max(player, 1)
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change_stamina_max(player, 1)
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end,
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end,
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on_unequip = function(player, index, stack)
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on_unequip = function(player, index, stack)
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change_hp_max(player, -1)
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change_hp_max(player, -1)
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change_stamina_max(player, -1)
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end,
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end,
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})
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})
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Reference in New Issue
Block a user