Commit Graph

17 Commits

Author SHA1 Message Date
Vanessa Dannenberg
31f5af2c58 switch to colored itemstacks
with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)
2018-09-30 20:54:27 -07:00
Vanessa Ezekowitz
0f2b5b7b2f use unified dyes auto-recolor feature 2017-03-18 05:50:11 -04:00
Vanessa Ezekowitz
a16e960ac1 use unified dyes on_construct handler
to set 256-color palette meta key on place
2017-03-14 02:09:15 -04:00
Vanessa Ezekowitz
270da9bf78 set "ext" flag for converted old nodes also 2017-02-25 01:00:02 -05:00
Vanessa Ezekowitz
003fe506b7 remove a debug print 2017-02-24 21:58:42 -05:00
Vanessa Ezekowitz
ef8a1c1fb8 do the same for the old static->param2 LBM 2017-02-24 21:26:31 -05:00
Vanessa Ezekowitz
56beb55b63 use new Unified Dyes "extended" palette
requires unified dyes commit d2819353 or newer
2017-02-24 21:18:38 -05:00
adrido
f0fdcb4e08 is_ground_content = false 2017-02-19 13:54:41 +01:00
adrido
84e05d2a2a Corrected drops 2017-02-19 13:54:40 +01:00
adrido
31bdd56979 Change states on rightclick 2017-02-19 13:54:35 +01:00
adrido
c1911548bb Make _off boblocks transparent again 2017-02-19 10:47:32 +01:00
Vanessa Ezekowitz
fc72bff4c0 don't run the LBM at every load 2017-02-16 16:55:10 -05:00
Vanessa Ezekowitz
819effe640 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:42:12 -05:00
Vanessa Ezekowitz
8f085b2c7f Rewrote the mod to use the new param2 color method
New dependency on Unified Dyes.

This change comes with a few neutral-to-positive side effects:

1) Minor recipe changes were necessary since there are only two blocks and
   two poles now.
2) All recipes, node names, etc. were updated to current minetest API.
3) Where recipes called for leaves or sticks, I used groups.
4) the "wavy" (formerly "grey") block and fence/pole can now be
   colored as well.
5) Inside the conversion LBM, some of the original colors were re-mapped
   to the closest Unified Dyes equivalents, to try to keep the on-screen
   appearance mostly the same after conversion.
6) Aside from "BTM" and "Health", all block and pole nodes can take on the
   entire Unified Dyes palette instead of just the 9 originally offered.

Mod works the same as others that depend on Unified Dyes - craft and place
a block or pole, then right-click on it with dye to colorize it.
2017-01-28 12:40:11 -05:00
Vanessa Ezekowitz
2c536663e6 tile_images --> tiles 2015-10-23 13:56:04 -04:00
Vanessa Ezekowitz
42f087b67f minetest.env:* --> minetest.* 2014-11-30 13:05:15 -05:00
Rabbi Bob
f38635c3ec 0.0.8 upgrade 2013-03-17 10:15:49 -04:00