Commit Graph

7 Commits

Author SHA1 Message Date
adrido
c1911548bb Make _off boblocks transparent again 2017-02-19 10:47:32 +01:00
Vanessa Ezekowitz
fc72bff4c0 don't run the LBM at every load 2017-02-16 16:55:10 -05:00
Vanessa Ezekowitz
819effe640 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:42:12 -05:00
Vanessa Ezekowitz
8f085b2c7f Rewrote the mod to use the new param2 color method
New dependency on Unified Dyes.

This change comes with a few neutral-to-positive side effects:

1) Minor recipe changes were necessary since there are only two blocks and
   two poles now.
2) All recipes, node names, etc. were updated to current minetest API.
3) Where recipes called for leaves or sticks, I used groups.
4) the "wavy" (formerly "grey") block and fence/pole can now be
   colored as well.
5) Inside the conversion LBM, some of the original colors were re-mapped
   to the closest Unified Dyes equivalents, to try to keep the on-screen
   appearance mostly the same after conversion.
6) Aside from "BTM" and "Health", all block and pole nodes can take on the
   entire Unified Dyes palette instead of just the 9 originally offered.

Mod works the same as others that depend on Unified Dyes - craft and place
a block or pole, then right-click on it with dye to colorize it.
2017-01-28 12:40:11 -05:00
Vanessa Ezekowitz
2c536663e6 tile_images --> tiles 2015-10-23 13:56:04 -04:00
Vanessa Ezekowitz
42f087b67f minetest.env:* --> minetest.* 2014-11-30 13:05:15 -05:00
Rabbi Bob
f38635c3ec 0.0.8 upgrade 2013-03-17 10:15:49 -04:00