MoreMesecons/moremesecons_playerkiller/init.lua

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local kill_nearest_player = function(pos)
local MAX_DISTANCE = moremesecons.setting("playerkiller", "max_distance", 8, 1)
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-- Search the nearest player
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local nearest
local min_distance = MAX_DISTANCE
for index, player in pairs(minetest.get_connected_players()) do
local distance = vector.distance(pos, player:getpos())
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if distance < min_distance then
min_distance = distance
nearest = player
end
end
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if not nearest then
-- no nearby player
return
end
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local owner = minetest.get_meta(pos):get_string("owner")
if not owner then
-- maybe some mod placed it
return
end
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if owner == nearest:get_player_name() then
-- don't kill the owner !
return
end
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-- And kill him
nearest:set_hp(0)
minetest.log("action", "Player "..owner.." kills player "..nearest:get_player_name().." using a MoreMesecons Player Killer.")
end
minetest.register_craft({
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output = "moremesecons_playerkiller:playerkiller",
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recipe = { {"","default:mese",""},
{"default:apple","mesecons_detector:object_detector_off","default:apple"},
{"","default:apple",""}}
})
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minetest.register_node("moremesecons_playerkiller:playerkiller", {
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description = "Player Killer",
tiles = {"moremesecons_playerkiller_top.png", "moremesecons_playerkiller_top.png", "moremesecons_playerkiller_side.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3},
mesecons = {effector = {
state = mesecon.state.off,
action_on = kill_nearest_player
}},
after_place_node = function(pos, placer)
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if not placer then
return
end
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local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "PlayerKiller owned by " .. meta:get_string("owner"))
end,
sounds = default.node_sound_stone_defaults(),
})