MoreMesecons/moremesecons_injector_controller/init.lua

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local injector_controller_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local injector_controller_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0}}
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local start_timer = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end
local stop_timer = function(pos, node)
local timer = minetest.get_node_timer(pos)
timer:stop()
mesecon.receptor_off(pos, injector_controller_get_output_rules(node))
minetest.swap_node(pos, {name="moremesecons_injector_controller:injector_controller_off", param2=node.param2})
end
local on_timer = function(pos)
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, injector_controller_get_output_rules(node))
else
mesecon.receptor_off(pos, injector_controller_get_output_rules(node))
end
start_timer(pos)
end
mesecon.register_node("moremesecons_injector_controller:injector_controller", {
description="Injector Controller",
drawtype = "nodebox",
inventory_image = "moremesecons_injector_controller_off.png",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
},
on_timer = on_timer,
},{
tiles = {"moremesecons_injector_controller_off.png", "moremesecons_injector_controller_side.png", "moremesecons_injector_controller_side.png"},
groups = {dig_immediate=2},
mesecons = {
receptor = {
state = mesecon.state.off,
rules = injector_controller_get_output_rules
},
effector = {
rules = injector_controller_get_input_rules,
action_on = start_timer,
action_off = stop_timer,
}
}
},{
tiles = {"moremesecons_injector_controller_on.png", "moremesecons_injector_controller_side.png", "moremesecons_injector_controller_side.png"},
groups = {dig_immediate=2, not_in_creative_inventory=1},
mesecons = {
receptor = {
state = mesecon.state.on,
rules = injector_controller_get_output_rules
},
effector = {
rules = injector_controller_get_input_rules,
action_off = stop_timer,
action_on = start_timer,
}
}
})
minetest.register_craft({
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output = "moremesecons_injector_controller:injector_controller_off",
recipe = {{"mesecons_blinkyplant:blinky_plant_off","mesecons_gates:and_off"}}
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})
minetest.log("action", "[moremesecons_injector_controller] loaded.")