forked from minetest-mods/MoreMesecons
52 lines
1.5 KiB
Lua
52 lines
1.5 KiB
Lua
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local kill_nearest_player = function(pos)
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local MAX_DISTANCE = 8 -- Use this number to set maximal distance to kill
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-- Search the nearest player
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local nearest = nil
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local min_distance = math.huge
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local players = minetest.get_connected_players()
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for index, player in pairs(players) do
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local distance = vector.distance(pos, player:getpos())
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if distance < min_distance then
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min_distance = distance
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nearest = player
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end
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end
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-- And kill him
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meta = minetest.get_meta(pos)
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owner = meta:get_string("owner")
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if owner then
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if vector.distance(pos, nearest:getpos()) < MAX_DISTANCE and owner ~= nearest:get_player_name() then
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nearest:set_hp(0)
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end
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end
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end
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minetest.register_craft({
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output = "moremesecons_playerkiller:playerkiller 1",
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recipe = { {"","default:apple",""},
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{"default:apple","mesecons_detector:object_detector_off","default:apple"},
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{"","default:apple",""}}
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})
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minetest.register_node("moremesecons_playerkiller:playerkiller", {
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tiles = {"top.png", "top.png", "side.png", "side.png", "side.png", "side.png"},
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paramtype = "light",
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walkable = true,
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groups = {cracky=3},
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description="Player Killer",
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mesecons = {effector = {
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state = mesecon.state.off,
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action_on = kill_nearest_player
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}},
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after_place_node = function(pos, placer)
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meta = minetest.get_meta(pos)
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if placer then
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", "PlayerKiller owned by " .. meta:get_string("owner"))
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end
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end
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sounds = default.node_sound_stone_defaults(),
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})
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