MoreMesecons/moremesecons_switchtorch/init.lua

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local rotate_torch_rules = function (rules, param2)
if param2 == 5 then
return mesecon.rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon.rotate_rules_left(rules)
elseif param2 == 1 then
return mesecon.rotate_rules_down(rules)
elseif param2 == 0 then
return mesecon.rotate_rules_up(rules)
else
return rules
end
end
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local output_rules = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0}
}
local torch_get_output_rules = function(node)
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return rotate_torch_rules(output_rules, node.param2)
end
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local input_rules = {
{x = -2, y = 0, z = 0},
{x = -1, y = 1, z = 0}
}
local torch_get_input_rules = function(node)
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return rotate_torch_rules(input_rules, node.param2)
end
minetest.register_craft({
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output = "moremesecons_switchtorch:switchtorch_on 4",
recipe = {
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{"default:stick"},
{"group:mesecon_conductor_craftable"},
}
})
local torch_selectionbox =
{
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
}
minetest.register_node("moremesecons_switchtorch:switchtorch_off", {
description = "Switch Torch",
inventory_image = "moremesecons_switchtorch_on.png",
wield_image = "moremesecons_switchtorch_on.png",
drawtype = "torchlike",
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tiles = {"moremesecons_switchtorch_off.png", "moremesecons_switchtorch_off_ceiling.png", "moremesecons_switchtorch_off_side.png"},
paramtype = "light",
walkable = false,
paramtype2 = "wallmounted",
selection_box = torch_selectionbox,
groups = {dig_immediate = 3},
mesecons = {receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules
}},
on_construct = function(pos)-- For EndPower
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minetest.get_meta(pos):set_int("EndPower", 1) -- 1 for true, 0 for false
end
})
minetest.register_node("moremesecons_switchtorch:switchtorch_on", {
drawtype = "torchlike",
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tiles = {"moremesecons_switchtorch_on.png", "moremesecons_switchtorch_on_ceiling.png", "moremesecons_switchtorch_on_side.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
paramtype2 = "wallmounted",
selection_box = torch_selectionbox,
groups = {dig_immediate=3, not_in_creative_inventory = 1},
drop = "moremesecons_switchtorch:switchtorch_off",
light_source = LIGHT_MAX-5,
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
}},
})
minetest.register_abm({
nodenames = {"moremesecons_switchtorch:switchtorch_off","moremesecons_switchtorch:switchtorch_on"},
interval = 1,
chance = 1,
action = function(pos, node)
local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do
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if mesecon.is_power_on(mesecon.addPosRule(pos, rule)) then
is_powered = true
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break
end
end
local meta = minetest.get_meta(pos)
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if meta:get_int("EndPower") == 0 == is_powered then
return
end
if not is_powered then
meta:set_int("EndPower", 1)
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return
end
if node.name == "moremesecons_switchtorch:switchtorch_on" then
minetest.swap_node(pos, {name = "moremesecons_switchtorch:switchtorch_off", param2 = node.param2})
mesecon.receptor_off(pos, torch_get_output_rules(node))
elseif node.name == "moremesecons_switchtorch:switchtorch_off" then
minetest.swap_node(pos, {name = "moremesecons_switchtorch:switchtorch_on", param2 = node.param2})
mesecon.receptor_on(pos, torch_get_output_rules(node))
end
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meta:set_int("EndPower", 0)
end
})
-- Param2 Table (Block Attached To)
-- 5 = z-1
-- 3 = x-1
-- 4 = z+1
-- 2 = x+1
-- 0 = y+1
-- 1 = y-1