2017-05-28 15:14:33 +02:00
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local function induction_transmitter_get_input_rules(node)
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-- All horizontal rules, except the output
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local rules = {
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{x=-1,y=0,z=0},
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{x=1,y=0,z=0},
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{x=0,y=0,z=-1},
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{x=0,y=0,z=1}
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}
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for i, r in ipairs(rules) do
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if vector.equals(r, minetest.facedir_to_dir(node.param2)) then
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table.remove(rules, i)
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end
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end
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return rules
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end
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local function induction_transmitter_get_output_rules(node)
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return {vector.multiply(minetest.facedir_to_dir(node.param2), 2)}
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end
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local function act(pos, node, state)
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minetest.swap_node(pos, {name = "moremesecons_induction_transmitter:induction_transmitter_"..state, param2 = node.param2})
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local dir = minetest.facedir_to_dir(node.param2)
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local target_pos = vector.add(pos, vector.multiply(dir, 2))
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local target_node = minetest.get_node(target_pos)
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if mesecon.is_effector(target_node.name) then
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-- Switch on an aside node, so it sends a signal to the target node
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local aside_rule = mesecon.effector_get_rules(target_node)[1]
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if not aside_rule then
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return
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end
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mesecon["receptor_"..state](vector.add(target_pos, aside_rule), {vector.multiply(aside_rule, -1)})
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elseif mesecon.is_conductor(target_node.name) then
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-- Switch on the conductor itself
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mesecon["receptor_"..state](target_pos, mesecon.conductor_get_rules(target_node))
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end
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end
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mesecon.register_node("moremesecons_induction_transmitter:induction_transmitter", {
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description = "Induction Transmitter",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.125, 0.5, 0.5, 0.5},
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{-0.375, -0.375, -0.1875, 0.375, 0.375, 0.125},
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{-0.25, -0.25, -0.5, 0.25, 0.25, -0.1875},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.125, 0.5, 0.5, 0.5},
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{-0.375, -0.375, -0.1875, 0.375, 0.375, 0.125},
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{-0.25, -0.25, -0.5, 0.25, 0.25, -0.1875},
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},
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},
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}, {
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tiles = {"default_mese_block.png"},
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groups = {cracky = 3},
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = induction_transmitter_get_output_rules
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},
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effector = {
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rules = induction_transmitter_get_input_rules,
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action_on = function(pos, node)
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act(pos, node, "on")
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end
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}
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}
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}, {
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light_source = 5,
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tiles = {"default_mese_block.png^[brighten"},
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groups = {cracky = 3, not_in_creative_inventory = 1},
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = induction_transmitter_get_output_rules
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},
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effector = {
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rules = induction_transmitter_get_input_rules,
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action_off = function(pos, node)
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act(pos, node, "off")
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end
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}
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}
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})
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2017-05-28 18:02:31 +02:00
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minetest.register_craft({
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output = "moremesecons_induction_transmitter:induction_transmitter_off",
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recipe = {
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{"default:mese_crystal_fragment", "mesecons_torch:mesecon_torch_on", "default:mese_crystal_fragment"},
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{"", "default:mese_crystal_fragment", ""}
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}
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})
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