MoreMesecons/moremesecons_mesechest/init.lua

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local function mesechest_get_output_rules(node)
local rules = {{x=-1, y=0, z=0},
{x=0, y=0, z=-1},
{x=0, y=0, z=1}}
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local open_chests = {}
-- Override minetest.register_node so it adds a prefix ":"
local old_minetest_register_node = minetest.register_node
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minetest.register_node = function(name, def)
local old_on_metadata_inventory_put = def.on_metadata_inventory_put
local old_on_metadata_inventory_take = def.on_metadata_inventory_take
local old_on_rightclick = def.on_rightclick
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def.on_metadata_inventory_put = function(pos, ...)
old_on_metadata_inventory_put(pos, ...)
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mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
end, pos)
end
def.on_metadata_inventory_take = function(pos, ...)
old_on_metadata_inventory_take(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
end, pos)
end
def.on_rightclick = function(pos, node, clicker, ...)
if old_on_rightclick(pos, node, clicker, ...) == nil then
mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
open_chests[clicker:get_player_name()] = pos
end
end
old_minetest_register_node(":"..name, def)
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end
local old_minetest_register_lbm = minetest.register_lbm
minetest.register_lbm = function() end
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-- Get the on_player_receive_fields function. That's a huge hack
for i, f in ipairs(minetest.registered_on_player_receive_fields) do
local serialized = minetest.serialize(f)
if string.find(serialized, "default:chest") then
minetest.registered_on_player_receive_fields[i] = function(player, formname, fields)
if f(player, formname, fields) == true then
local pn = player:get_player_name()
if open_chests[pn] then
mesecon.receptor_off(open_chests[pn], {mesechest_get_output_rules(minetest.get_node(open_chests[pn]))[1]})
open_chests[pn] = nil
end
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end
end
break
end
end
default.register_chest("mesechest", {
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description = "Mese Chest",
tiles = {
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"default_chest_top.png^[colorize:#d8e002:70",
"default_chest_top.png^[colorize:#d8e002:70",
"default_chest_side.png^[colorize:#d8e002:70",
"default_chest_side.png^[colorize:#d8e002:70",
"default_chest_front.png^[colorize:#d8e002:70",
"default_chest_inside.png^[colorize:#d8e002:70"
},
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sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
mesecons = {
receptor = {
rules = mesechest_get_output_rules
}
}
})
default.register_chest("mesechest_locked", {
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description = "Locked Mese Chest",
tiles = {
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"default_chest_top.png^[colorize:#d8e002:70",
"default_chest_top.png^[colorize:#d8e002:70",
"default_chest_side.png^[colorize:#d8e002:70",
"default_chest_side.png^[colorize:#d8e002:70",
"default_chest_lock.png^[colorize:#d8e002:70",
"default_chest_inside.png^[colorize:#d8e002:70"
},
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sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
protected = true,
mesecons = {
receptor = {
rules = mesechest_get_output_rules
}
}
})
minetest.register_node = old_minetest_register_node
minetest.register_lbm = old_minetest_register_lbm
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minetest.register_craft({
output = "default:mesechest",
recipe = {{"group:mesecon_conductor_craftable", "default:chest", "group:mesecon_conductor_craftable"}}
})
minetest.register_craft({
output = "default:mesechest_locked",
recipe = {{"group:mesecon_conductor_craftable", "default:chest_locked", "group:mesecon_conductor_craftable"}}
})