Add a distance restriction for the teleporter

This commit is contained in:
palige 2015-08-29 18:09:55 +02:00
parent 65abb2a65b
commit 7458da8f62

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@ -10,7 +10,7 @@ local register = function(pos)
end end
local teleport_nearest = function(pos) local teleport_nearest = function(pos)
local MAX_DISTANCE = 8 local MAX_DISTANCE = 50
-- Search the nearest player -- Search the nearest player
local nearest = nil local nearest = nil
@ -27,22 +27,22 @@ local teleport_nearest = function(pos)
-- Search other teleporter and teleport -- Search other teleporter and teleport
if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
local newpos = {}
for i = 1, #teleporters do for i = 1, #teleporters do
if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
nearest:setpos({x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}) newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.")
return
elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
nearest:setpos({x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}) newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.")
return
elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
nearest:setpos({x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}) newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
end
end
end
if newpos.x then
if vector.distance(pos, nearest:getpos()) > MAX_DISTANCE then return end
nearest:moveto(newpos)
minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.") minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.")
return
end
end
end end
end end