forked from minetest-mods/MoreMesecons
very unfinished: luacontroller tool
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@ -25,3 +25,6 @@ MoreMesecons is a mod for minetest wich adds some mesecons items.
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* `Temporary Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).
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* `Wireless` : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal.
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* `Wireless Jammer` : If it receives a mesecons signal, it deactivates all wireless (receptors) in a radius of 15 nodes.
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TODO:
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— add luacontroller template tool (see https://forum.minetest.net/viewtopic.php?p=201894#p201894)
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2
moremesecons_luacontroller_tool/depends.txt
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2
moremesecons_luacontroller_tool/depends.txt
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@ -0,0 +1,2 @@
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mesecons
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vector_extras
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157
moremesecons_luacontroller_tool/init.lua
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157
moremesecons_luacontroller_tool/init.lua
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@ -0,0 +1,157 @@
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local templates = {
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singleplayer = {fir = "daw", mak = "delay()"},
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}
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-- when adding templates minetest.formspec_escape(string) should be used, even for the names
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-- this way it doesn't work for multiplayer (missing tests at receiving)
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-- formspec, luacontroller identification, saving etc. is unfinished
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-- used for the dropdown formspec element
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local function fill_formspec_dropdown_list(t, selected)
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local it,num = {},1
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for i in pairs(t) do
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it[num] = i
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num = num+1
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end
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num = num-1
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table.sort(it)
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local txt = ""
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for i = 1,num do
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txt = txt..i -- add available indices
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if i ~= num then
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txt = txt..","
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end
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end
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return txt
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--spec = string.sub(spec, 1, -2)
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end
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local pdata = {}
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local function get_selection_formspec(pname, selected_template)
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-- current player name
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pname = pname or pdata[pname].player_name
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selected_template = selected_template or pdata[pname].template_name
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local spec = "size[3,1]"..
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-- show available players, field player_name, current player name is the selected one
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"dropdown[0,0;3,1;player_name;"..
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fill_formspec_dropdown_list(templates, pname)..
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";"..pname.."]"..
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-- show templates of pname
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"dropdown[0,1;3,1;template_name;"..
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fill_formspec_dropdown_list(templates[pname], selected_template)..
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";"..selected_template.."]"..
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-- show selected template
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"multiline["..templates[pname][selected_template]..
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buttonset..
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buttonadd..
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buttonsave
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return spec
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end
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local function is_luacontroller(pos)
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local node = minetest.get_node(pos)
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if node.name ~= ":luacontroller" then
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return false
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end
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end
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minetest.register_tool("moremesecons_luacontroller_tool:luacontroller_template_tool", {
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description = "luacontroller template tool",
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inventory_image = "moremesecons_luacontroller_tool.png",
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on_place = function(itemstack, player, pt)
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if not player
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or not pt then
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return
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end
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local pos = pt.under
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if not is_luacontroller(pos) then
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return
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end
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local pname = player:get_player_name()
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pdata[pname] = {
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pos = pos,
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player_name = pname,
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template_name = next(templates[pname]),
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}
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minetest.show_formspec(pname, "moremesecons:luacontroller_tool", spec)
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "moremesecons:luacontroller_tool"
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or fields.quit
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or not player then
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return
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end
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local pname = player:get_player_name()
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if fields.player_name then
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-- show available templates of that player
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minetest.show_formspec(pname, "moremesecons:luacontroller_tool",
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get_selection_formspec(fields.player_name)
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)
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pdata[pname].player_name = fields.player_name
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return
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end
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if fields.template_name then
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-- show selected template of that player
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minetest.show_formspec(pname, "moremesecons:luacontroller_tool",
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get_selection_formspec(nil, fields.template_name)
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)
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pdata[pname].template_name = fields.template_name
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return
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end
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local pos = pdata[pname].pos
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if not is_luacontroller(pos) then
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-- this can happen
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return
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end
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local meta = minetest.get_meta(pos)
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if fields.set then
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-- replace the code of the luacontroller with the template
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meta:set_string("code", templates[pdata[pname].player_name][pdata[pname].template_name])
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minetest.chat_send_player(pname, "code set to template at "..vector.pos_to_string(pos))
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return
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end
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if fields.add then
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-- add the template to the end of the code of the luacontroller
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meta:set_string("code", meta:get_string("code")..templates[pdata[pname].player_name][pdata[pname].template_name])
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minetest.chat_send_player(pname, "code added to luacontroller at "..vector.pos_to_string(pos))
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return
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end
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if fields.save then
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-- save the template, when you try to change others' templates, yours become changed
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local savename = fields.save_name or pdata[pname].template_name
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local code = fields.template_code or templates[pdata[pname].player_name][pdata[pname].template_name]
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--[[
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if not code then
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minetest.chat_send_player(pname, "you can't save if you didn't change the code")
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return
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end--]]
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local template_name = pdata[pname].template_name
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templates[pname][template_name] = code
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minetest.chat_send_player(pname, "template "..pname.."/"..template_name.." saved")
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return
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end
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end)
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