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README.md
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README.md
@ -4,7 +4,7 @@ Based on Mesecons by Jeija
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By @paly2 and @HybridDog
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By @paly2 and @HybridDog
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With the participation of @LeMagnesium (bugfix), @Ataron (textures), @JAPP (texture).
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With the participation of @LeMagnesium (bugfix), @Ataron (textures), @JAPP (texture).
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Dependencies: [Mesecons](https://github.com/Jeija/minetest-mod-mesecons/), [vector_extras](https://github.com/HybridDog/vector_extras/), [digilines](https://github.com/minetest-mods/digilines) (optionnal).
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Dependencies: [Mesecons](https://github.com/Jeija/minetest-mod-mesecons/), [vector_extras](https://github.com/HybridDog/vector_extras/), [digilines](https://github.com/minetest-mods/digilines) (optional).
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This mod is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 as published by the Free Software Foundation. You should have received a copy of the GNU General Public License along with this mod.
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This mod is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 as published by the Free Software Foundation. You should have received a copy of the GNU General Public License along with this mod.
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@ -12,7 +12,7 @@ MoreMesecons is a mod for minetest wich adds some mesecons items.
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[Here](http://github.com/minetest-mods/MoreMesecons/wiki)'s the wiki !
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[Here](http://github.com/minetest-mods/MoreMesecons/wiki)'s the wiki !
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### New items
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## New items
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* `Adjustable Blinky plant` : Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
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* `Adjustable Blinky plant` : Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
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* `Adjustable Player Detector` : Like a mesecons player detector, but you can change its detection radius by right-click.
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* `Adjustable Player Detector` : Like a mesecons player detector, but you can change its detection radius by right-click.
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@ -20,7 +20,7 @@ MoreMesecons is a mod for minetest wich adds some mesecons items.
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* `Conductor Signal Changer` : Like a diode which can be activated by sending a signal on its pin "F", and deactivated by sending a signal on its pin "O".
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* `Conductor Signal Changer` : Like a diode which can be activated by sending a signal on its pin "F", and deactivated by sending a signal on its pin "O".
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* `Dual Delayer` : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
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* `Dual Delayer` : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
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* `Entity Detector` : You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example "mobs:rat". To detect a dropped item, write "__builtin:item". To detect a specific dropped item, write its itemstring (for example "default:cobble")).
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* `Entity Detector` : You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example "mobs:rat". To detect a dropped item, write "__builtin:item". To detect a specific dropped item, write its itemstring (for example "default:cobble")).
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* `Igniter` : This node is a lighter that ignites ajacent flammable nodes (including TNT).
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* `Igniter` : This node is a lighter that ignites its adjacent flammable nodes (including TNT).
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* `Injector Controller` : This node is useful to activate/deactivate a pipeworks filter injector : it sends a blinky signal.
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* `Injector Controller` : This node is useful to activate/deactivate a pipeworks filter injector : it sends a blinky signal.
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* `Jammer` : If turned on, this node stops mesecons in a radius of 10 nodes.
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* `Jammer` : If turned on, this node stops mesecons in a radius of 10 nodes.
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* `Luacontroller Template Tool` : This tool is very useful to manipulate templates with luacontrollers. Just click with it on a luacontroller, then you'll see a formspec.
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* `Luacontroller Template Tool` : This tool is very useful to manipulate templates with luacontrollers. Just click with it on a luacontroller, then you'll see a formspec.
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@ -28,7 +28,23 @@ MoreMesecons is a mod for minetest wich adds some mesecons items.
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* `Sayer` : This node sends a message to every players inside a radius of 8 nodes.
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* `Sayer` : This node sends a message to every players inside a radius of 8 nodes.
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* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off. Note : an inverted signal is sended at the other end of the arrow.
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* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off. Note : an inverted signal is sended at the other end of the arrow.
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* `Switch Torch` : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
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* `Switch Torch` : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
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* `Teleporter` : If you place one teleporter, if it receives a mesecons, it teleports the nearest player on itself. If you place two teleporters on the same axis, if one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
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* `Teleporter` : If you place one teleporter, it teleports the nearest player on itself when it receives a mesecons signal. If you place two teleporters on the same axis, when one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
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* `Temporary Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).
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* `Temporary Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it in the formspec by right-clicking on the gate.
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* `Wireless` : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal. Compatible with digiline mod.
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* `Wireless` : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal. Compatible with digiline mod.
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* `Wireless Jammer` : If it receives a mesecons signal, it deactivates all wireless (receptors) in a radius of 15 nodes.
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* `Wireless Jammer` : If it receives a mesecons signal, it deactivates all wireless (receptors) in a radius of 15 nodes.
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## Settings
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You can set the settings by using the Minetest GUI ("Settings" tab -> Advanced settings -> Mods -> MoreMesecons).
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## The Sayer and the Speech Dispatcher
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[Speech Dispatcher project](http://freecode.com/projects/speech-dispatcher)
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The Sayer item is able to speak on your speakers using the speech dispatcher, under these conditions:
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1. The moremesecons_sayer mod is present in your trusted_mods setting
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2. You are playing in singleplayer.
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3. You are using a POSIX-compliant system and a sh-compatible shell (such as bash, dash, zsh...). Microsoft Windows is NOT POSIX-compliant.
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4. The speech dispatcher is installed on your system.
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The mod is able to detect issues 1, 2, and 4 by itself and then disable the speech dispatcher ; however, if you are using a non-POSIX-compliant system, the mod will crash on startup and you will need to disable the speech dispatcher manually (Settings tab -> Advanced settings -> Mods -> MoreMesecons -> Sayer -> Use the Speech Dispatcher).
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