forked from minetest-mods/MoreMesecons
Remove unused loop variables
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182eb9822a
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e5cdeef141
@ -55,7 +55,7 @@ local function resolve_commands(commands, pos)
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local nearest = nil
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local nearest = nil
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local min_distance = math.huge
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local min_distance = math.huge
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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for index, player in pairs(players) do
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for _, player in pairs(players) do
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local distance = vector.distance(pos, player:getpos())
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local distance = vector.distance(pos, player:getpos())
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if distance < min_distance then
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if distance < min_distance then
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min_distance = distance
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min_distance = distance
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@ -5,7 +5,7 @@ local nodebox = {
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local function signalchanger_get_output_rules(node)
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local function signalchanger_get_output_rules(node)
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local rules = {{x=-1, y=0, z=0}}
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local rules = {{x=-1, y=0, z=0}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -13,7 +13,7 @@ end
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local function signalchanger_get_input_rules(node)
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local function signalchanger_get_input_rules(node)
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local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}, {x=1, y=0, z=0, name="input_signal"}}
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local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}, {x=1, y=0, z=0, name="input_signal"}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -1,6 +1,6 @@
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local function dual_delayer_get_input_rules(node)
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local function dual_delayer_get_input_rules(node)
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local rules = {{x=1, y=0, z=0}}
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local rules = {{x=1, y=0, z=0}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -8,7 +8,7 @@ end
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local function dual_delayer_get_output_rules(node)
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local function dual_delayer_get_output_rules(node)
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local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}}
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local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -1,6 +1,6 @@
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local injector_controller_get_output_rules = function(node)
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local injector_controller_get_output_rules = function(node)
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local rules = {{x = 0, y = 0, z = 1}}
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local rules = {{x = 0, y = 0, z = 1}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -10,7 +10,7 @@ local injector_controller_get_input_rules = function(node)
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local rules = {{x = 0, y = 0, z = -1},
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local rules = {{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0}}
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{x = -1, y = 0, z = 0}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -2,7 +2,7 @@ local function mesechest_get_output_rules(node)
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local rules = {{x=-1, y=0, z=0},
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local rules = {{x=-1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=0, y=0, z=-1},
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{x=0, y=0, z=1}}
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{x=0, y=0, z=1}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -4,7 +4,7 @@ local kill_nearest_player = function(pos)
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-- Search the nearest player
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-- Search the nearest player
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local nearest
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local nearest
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local min_distance = MAX_DISTANCE
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local min_distance = MAX_DISTANCE
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for index, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local distance = vector.distance(pos, player:getpos())
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local distance = vector.distance(pos, player:getpos())
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if distance < min_distance then
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if distance < min_distance then
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min_distance = distance
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min_distance = distance
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@ -6,7 +6,7 @@ local nodebox = {
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local function signalchanger_get_output_rules(node)
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local function signalchanger_get_output_rules(node)
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local rules = {{x=-1, y=0, z=0},
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local rules = {{x=-1, y=0, z=0},
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{x=1, y=0, z=0}}
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{x=1, y=0, z=0}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -14,7 +14,7 @@ end
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local function signalchanger_get_input_rules(node)
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local function signalchanger_get_input_rules(node)
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local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}}
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local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -26,7 +26,7 @@ local function teleport_nearest(pos)
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local nearest = nil
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local nearest = nil
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local min_distance = MAX_PLAYER_DISTANCE
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local min_distance = MAX_PLAYER_DISTANCE
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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for index, player in pairs(players) do
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for _, player in pairs(players) do
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local distance = vector.distance(pos, player:getpos())
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local distance = vector.distance(pos, player:getpos())
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if distance <= min_distance then
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if distance <= min_distance then
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min_distance = distance
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min_distance = distance
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@ -1,6 +1,6 @@
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local timegate_get_output_rules = function(node)
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local timegate_get_output_rules = function(node)
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local rules = {{x = 0, y = 0, z = 1}}
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local rules = {{x = 0, y = 0, z = 1}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -8,7 +8,7 @@ end
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local timegate_get_input_rules = function(node)
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local timegate_get_input_rules = function(node)
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local rules = {{x = 0, y = 0, z = -1}}
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local rules = {{x = 0, y = 0, z = -1}}
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for i = 0, node.param2 do
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for _ = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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rules = mesecon.rotate_rules_left(rules)
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end
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end
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return rules
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return rules
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@ -339,14 +339,14 @@ local function do_test()
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end
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end
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end
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end
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local i = 0
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local i = 0
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for pos, v in data:iter({x=-4, y=-4, z=-4}, {x=2, y=2, z=2}) do
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for pos in data:iter({x=-4, y=-4, z=-4}, {x=2, y=2, z=2}) do
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i = i + 1
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i = i + 1
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assert(vector.equals(pos, expected_positions[i]))
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assert(vector.equals(pos, expected_positions[i]))
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end
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end
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print("Test if iter works correctly on a corner")
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print("Test if iter works correctly on a corner")
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local found = false
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local found = false
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for pos, v in data:iter({x=-8, y=-7, z=-80}, {x=-5, y=-5, z=-5}) do
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for pos in data:iter({x=-8, y=-7, z=-80}, {x=-5, y=-5, z=-5}) do
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assert(not found)
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assert(not found)
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found = true
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found = true
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assert(vector.equals(pos, {x=-5, y=-5, z=-5}))
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assert(vector.equals(pos, {x=-5, y=-5, z=-5}))
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@ -188,7 +188,7 @@ end
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function activate_network(owner, channel)
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function activate_network(owner, channel)
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local network = wireless[owner][channel]
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local network = wireless[owner][channel]
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for i, wl_pos in pairs(network.members) do
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for _, wl_pos in pairs(network.members) do
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wireless_receptor_on(wl_pos, id, network)
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wireless_receptor_on(wl_pos, id, network)
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end
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end
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end
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end
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