local function mesechest_get_output_rules(node) local rules = {{x=-1, y=0, z=0}, {x=0, y=0, z=-1}, {x=0, y=0, z=1}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local open_chests = {} -- Override minetest.register_node so it adds a prefix ":" local old_minetest_register_node = minetest.register_node minetest.register_node = function(name, def) local old_on_metadata_inventory_put = def.on_metadata_inventory_put local old_on_metadata_inventory_take = def.on_metadata_inventory_take local old_on_rightclick = def.on_rightclick def.on_metadata_inventory_put = function(pos, ...) old_on_metadata_inventory_put(pos, ...) mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]}) minetest.after(1, function(pos) mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]}) end, pos) end def.on_metadata_inventory_take = function(pos, ...) old_on_metadata_inventory_take(pos, ...) mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]}) minetest.after(1, function(pos) mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]}) end, pos) end def.on_rightclick = function(pos, node, clicker, ...) if old_on_rightclick(pos, node, clicker, ...) == nil then mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]}) open_chests[clicker:get_player_name()] = pos end end old_minetest_register_node(":"..name, def) end local old_minetest_register_lbm = minetest.register_lbm minetest.register_lbm = function() end -- Get the on_player_receive_fields function. That's a huge hack for i, f in ipairs(minetest.registered_on_player_receive_fields) do local serialized = minetest.serialize(f) if string.find(serialized, "default:chest") then minetest.registered_on_player_receive_fields[i] = function(player, formname, fields) if f(player, formname, fields) == true then local pn = player:get_player_name() if open_chests[pn] then mesecon.receptor_off(open_chests[pn], {mesechest_get_output_rules(minetest.get_node(open_chests[pn]))[1]}) open_chests[pn] = nil end end end break end end default.register_chest("mesechest", { description = "Mese Chest", tiles = { "default_chest_top.png^[colorize:#d8e002:70", "default_chest_top.png^[colorize:#d8e002:70", "default_chest_side.png^[colorize:#d8e002:70", "default_chest_side.png^[colorize:#d8e002:70", "default_chest_front.png^[colorize:#d8e002:70", "default_chest_inside.png^[colorize:#d8e002:70" }, sounds = default.node_sound_wood_defaults(), sound_open = "default_chest_open", sound_close = "default_chest_close", groups = {choppy = 2, oddly_breakable_by_hand = 2}, mesecons = { receptor = { rules = mesechest_get_output_rules } } }) default.register_chest("mesechest_locked", { description = "Locked Mese Chest", tiles = { "default_chest_top.png^[colorize:#d8e002:70", "default_chest_top.png^[colorize:#d8e002:70", "default_chest_side.png^[colorize:#d8e002:70", "default_chest_side.png^[colorize:#d8e002:70", "default_chest_lock.png^[colorize:#d8e002:70", "default_chest_inside.png^[colorize:#d8e002:70" }, sounds = default.node_sound_wood_defaults(), sound_open = "default_chest_open", sound_close = "default_chest_close", groups = {choppy = 2, oddly_breakable_by_hand = 2}, protected = true, mesecons = { receptor = { rules = mesechest_get_output_rules } } }) minetest.register_node = old_minetest_register_node minetest.register_lbm = old_minetest_register_lbm minetest.register_craft({ output = "default:mesechest", recipe = {{"group:mesecon_conductor_craftable", "default:chest", "group:mesecon_conductor_craftable"}} }) minetest.register_craft({ output = "default:mesechest_locked", recipe = {{"group:mesecon_conductor_craftable", "default:chest_locked", "group:mesecon_conductor_craftable"}} }) minetest.log("action", "[moremesecons_mesechest] loaded.")