local kill_nearest_player = function(pos) local MAX_DISTANCE = moremesecons.setting("playerkiller", "max_distance", 8, 1) -- Search the nearest player local nearest local min_distance = MAX_DISTANCE for index, player in pairs(minetest.get_connected_players()) do local distance = vector.distance(pos, player:getpos()) if distance < min_distance then min_distance = distance nearest = player end end if not nearest then -- no nearby player return end local owner = minetest.get_meta(pos):get_string("owner") if not owner then -- maybe some mod placed it return end if owner == nearest:get_player_name() then -- don't kill the owner ! return end -- And kill him nearest:set_hp(0) minetest.log("action", "Player "..owner.." kills player "..nearest:get_player_name().." using a MoreMesecons Player Killer.") end minetest.register_craft({ output = "moremesecons_playerkiller:playerkiller", recipe = { {"","default:mese",""}, {"default:apple","mesecons_detector:object_detector_off","default:apple"}, {"","default:apple",""}} }) minetest.register_node("moremesecons_playerkiller:playerkiller", { description = "Player Killer", tiles = {"moremesecons_playerkiller_top.png", "moremesecons_playerkiller_top.png", "moremesecons_playerkiller_side.png"}, paramtype = "light", walkable = true, groups = {cracky=3}, mesecons = {effector = { state = mesecon.state.off, action_on = kill_nearest_player }}, after_place_node = function(pos, placer) if not placer then return end local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) meta:set_string("infotext", "PlayerKiller owned by " .. meta:get_string("owner")) end, sounds = default.node_sound_stone_defaults(), }) minetest.log("action", "[moremesecons_playerkiller] loaded.")