local rotate_torch_rules = function (rules, param2) if param2 == 5 then return mesecon.rotate_rules_right(rules) elseif param2 == 2 then return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees elseif param2 == 4 then return mesecon.rotate_rules_left(rules) elseif param2 == 1 then return mesecon.rotate_rules_down(rules) elseif param2 == 0 then return mesecon.rotate_rules_up(rules) else return rules end end local output_rules = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0} } local torch_get_output_rules = function(node) return rotate_torch_rules(output_rules, node.param2) end local input_rules = { {x = -2, y = 0, z = 0}, {x = -1, y = 1, z = 0} } local torch_get_input_rules = function(node) return rotate_torch_rules(input_rules, node.param2) end minetest.register_craft({ output = "moremesecons_switchtorch:switchtorch_off 4", recipe = { {"default:stick"}, {"group:mesecon_conductor_craftable"}, } }) local torch_selectionbox = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1}, } minetest.register_node("moremesecons_switchtorch:switchtorch_off", { description = "Switch Torch", inventory_image = "moremesecons_switchtorch_on.png", wield_image = "moremesecons_switchtorch_on.png", drawtype = "torchlike", tiles = {"moremesecons_switchtorch_off.png", "moremesecons_switchtorch_off_ceiling.png", "moremesecons_switchtorch_off_side.png"}, paramtype = "light", walkable = false, paramtype2 = "wallmounted", selection_box = torch_selectionbox, groups = {dig_immediate = 3}, mesecons = {receptor = { state = mesecon.state.off, rules = torch_get_output_rules }}, on_construct = function(pos)-- For EndPower minetest.get_meta(pos):set_int("EndPower", 1) -- 1 for true, 0 for false end }) minetest.register_node("moremesecons_switchtorch:switchtorch_on", { drawtype = "torchlike", tiles = {"moremesecons_switchtorch_on.png", "moremesecons_switchtorch_on_ceiling.png", "moremesecons_switchtorch_on_side.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, paramtype2 = "wallmounted", selection_box = torch_selectionbox, groups = {dig_immediate=3, not_in_creative_inventory = 1}, drop = "moremesecons_switchtorch:switchtorch_off", light_source = LIGHT_MAX-5, mesecons = {receptor = { state = mesecon.state.on, rules = torch_get_output_rules }}, }) minetest.register_abm({ nodenames = {"moremesecons_switchtorch:switchtorch_off","moremesecons_switchtorch:switchtorch_on"}, interval = 1, chance = 1, action = function(pos, node) local is_powered = false for _, rule in ipairs(torch_get_input_rules(node)) do local src = vector.add(pos, rule) if mesecon.is_power_on(src) then is_powered = true break end end local meta = minetest.get_meta(pos) if meta:get_int("EndPower") == 0 == is_powered then return end if not is_powered then meta:set_int("EndPower", 1) return end if node.name == "moremesecons_switchtorch:switchtorch_on" then minetest.swap_node(pos, {name = "moremesecons_switchtorch:switchtorch_off", param2 = node.param2}) mesecon.receptor_off(pos, torch_get_output_rules(node)) elseif node.name == "moremesecons_switchtorch:switchtorch_off" then minetest.swap_node(pos, {name = "moremesecons_switchtorch:switchtorch_on", param2 = node.param2}) mesecon.receptor_on(pos, torch_get_output_rules(node)) end meta:set_int("EndPower", 0) end }) -- Param2 Table (Block Attached To) -- 5 = z-1 -- 3 = x-1 -- 4 = z+1 -- 2 = x+1 -- 0 = y+1 -- 1 = y-1 minetest.log("action", "[moremesecons_switchtorch] loaded.")