local function dual_delayer_get_input_rules(node) local rules = {{x=1, y=0, z=0}} for _ = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local function dual_delayer_get_output_rules(node) local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}} for _ = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local dual_delayer_activate = function(pos, node) mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn on the port 1 minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2}) minetest.after(0.4, function() mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn on the port 2 minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_11", param2 = node.param2}) end) end local dual_delayer_deactivate = function(pos, node, link) mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn off the port 2 minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2}) minetest.after(0.4, function() mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn off the port 1 minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_00", param2 = node.param2}) end) end for n,i in pairs({{0,0},{1,0},{1,1}}) do local i1,i2 = unpack(i) local groups = {dig_immediate = 2} if n ~= 1 then groups.not_in_creative_inventory = 1 end local top_texture = "^moremesecons_dual_delayer_overlay.png^[makealpha:255,126,126" if i1 == i2 then if i1 == 0 then top_texture = "mesecons_wire_off.png"..top_texture else top_texture = "mesecons_wire_on.png"..top_texture end else local pre = "mesecons_wire_off.png^[lowpart:50:mesecons_wire_on.png^[transformR" if i1 == 0 then pre = pre.. 90 else pre = pre.. 270 end top_texture = pre..top_texture end minetest.register_node("moremesecons_dual_delayer:dual_delayer_"..i1 ..i2, { description = "Dual Delayer", drop = "moremesecons_dual_delayer:dual_delayer_00", inventory_image = top_texture, wield_image = top_texture, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = {{-6/16, -8/16, -8/16, 6/16, -7/16, 1/16 }, {-8/16, -8/16, 1/16, -6/16, -7/16, -1/16}, {8/16, -8/16, -1/16, 6/16, -7/16, 1/16}} }, groups = groups, tiles = {top_texture, "moremesecons_dual_delayer_bottom.png", "moremesecons_dual_delayer_side_left.png", "moremesecons_dual_delayer_side_right.png", "moremesecons_dual_delayer_ends.png", "moremesecons_dual_delayer_ends.png"}, use_texture_alpha = "opaque", mesecons = { receptor = { state = mesecon.state.off, rules = dual_delayer_get_output_rules }, effector = { rules = dual_delayer_get_input_rules, action_on = dual_delayer_activate, action_off = dual_delayer_deactivate } } }) end minetest.register_craft({ type = "shapeless", output = "moremesecons_dual_delayer:dual_delayer_00 2", recipe = {"mesecons_delayer:delayer_off_1", "mesecons_delayer:delayer_off_1"} })