forked from minetest-mods/MoreMesecons
66 lines
1.8 KiB
Lua
66 lines
1.8 KiB
Lua
local kill_nearest_player = function(pos)
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local MAX_DISTANCE = tonumber(minetest.setting_get("moremesecons_playerkiller.max_distance")) or 8 -- Use this number to set maximal distance to kill
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if MAX_DISTANCE <= 0 then
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MAX_DISTANCE = 8
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end
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-- Search the nearest player
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local nearest
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local min_distance = MAX_DISTANCE
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for index, player in pairs(minetest.get_connected_players()) do
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local distance = vector.distance(pos, player:getpos())
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if distance < min_distance then
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min_distance = distance
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nearest = player
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end
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end
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if not nearest then
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-- no nearby player
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return
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end
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local owner = minetest.get_meta(pos):get_string("owner")
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if not owner then
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-- maybe some mod placed it
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return
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end
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if owner == nearest:get_player_name() then
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-- don't kill the owner !
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return
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end
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-- And kill him
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nearest:set_hp(0)
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minetest.log("action", "Player "..owner.." kills player "..nearest.." using a MoreMesecons Player Killer.")
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end
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minetest.register_craft({
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output = "moremesecons_playerkiller:playerkiller",
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recipe = { {"","default:mese",""},
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{"default:apple","mesecons_detector:object_detector_off","default:apple"},
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{"","default:apple",""}}
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})
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minetest.register_node("moremesecons_playerkiller:playerkiller", {
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description = "Player Killer",
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tiles = {"moremesecons_playerkiller_top.png", "moremesecons_playerkiller_top.png", "moremesecons_playerkiller_side.png"},
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paramtype = "light",
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walkable = true,
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groups = {cracky=3},
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mesecons = {effector = {
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state = mesecon.state.off,
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action_on = kill_nearest_player
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}},
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after_place_node = function(pos, placer)
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if not placer then
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return
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end
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", "PlayerKiller owned by " .. meta:get_string("owner"))
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end,
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sounds = default.node_sound_stone_defaults(),
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})
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