forked from minetest-mods/MoreMesecons
c41d0371c0
* Luablock: Fix the missing position argument when executing the lua code fails * Wireless: Fix the missing id argument * Localize several variables * Some other small changes, e.g. dead code removal
109 lines
3.5 KiB
Lua
109 lines
3.5 KiB
Lua
local storage = minetest.get_mod_storage()
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local teleporters = minetest.deserialize(storage:get_string("teleporters")) or {}
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local teleporters_rids = moremesecons.load_MapDataStorage_legacy(storage,
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"teleporters_rids_v2", "teleporters_rids")
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local function update_mod_storage()
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storage:set_string("teleporters", minetest.serialize(teleporters))
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storage:set_string("teleporters_rids_v2", teleporters_rids:serialize())
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end
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local function register(pos)
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if not teleporters_rids:getAt(pos) then
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table.insert(teleporters, pos)
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teleporters_rids:setAt(pos, #teleporters)
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update_mod_storage()
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end
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end
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local function teleport_nearest(pos)
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local MAX_TELEPORTATION_DISTANCE = moremesecons.setting("teleporter", "max_t2t_distance", 50, 1)
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local MAX_PLAYER_DISTANCE = moremesecons.setting("teleporter", "max_p2t_distance", 25, 1)
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-- Search for the nearest player
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local nearest = nil
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local min_distance_player = MAX_PLAYER_DISTANCE
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local players = minetest.get_connected_players()
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for _, player in pairs(players) do
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local distance = vector.distance(pos, player:getpos())
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if distance <= min_distance_player then
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min_distance_player = distance
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nearest = player
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end
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end
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if not nearest then
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-- If there is no nearest player (maybe too far away...)
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return
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end
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-- Search for the corresponding teleporter and teleport
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if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
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local newpos = {}
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local min_distance = MAX_TELEPORTATION_DISTANCE
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for i = 1, #teleporters do
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if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
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local tel_pos
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if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
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tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
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tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
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tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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end
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if tel_pos then
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local distance = vector.distance(tel_pos, pos)
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if distance <= min_distance then
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min_distance = distance
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newpos = tel_pos
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end
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end
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end
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end
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if not newpos.x then
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newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the current teleporter
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end
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nearest:moveto(newpos)
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minetest.log("action", "Player "..nearest:get_player_name().." was teleported using a MoreMesecons Teleporter.")
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end
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minetest.register_craft({
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output = "moremesecons_teleporter:teleporter 2",
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recipe = {{"default:diamond","default:stick","default:mese"}}
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})
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minetest.register_node("moremesecons_teleporter:teleporter", {
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tiles = {"moremesecons_teleporter.png"},
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paramtype = "light",
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walkable = true,
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groups = {cracky=3},
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description="Teleporter",
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mesecons = {effector = {
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state = mesecon.state.off,
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action_on = teleport_nearest
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}},
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sounds = default.node_sound_stone_defaults(),
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on_construct = register,
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on_destruct = function(pos)
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local RID = teleporters_rids:getAt(pos)
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if RID then
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table.remove(teleporters, RID)
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teleporters_rids:removeAt(pos)
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update_mod_storage()
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end
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end,
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})
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if moremesecons.setting("teleporter", "enable_lbm", false) then
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minetest.register_lbm({
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name = "moremesecons_teleporter:add_teleporter",
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nodenames = {"moremesecons_teleporter:teleporter"},
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run_at_every_load = true,
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action = register
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})
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end
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