2016-12-12 02:52:57 +01:00
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-- Price table for items bought/sold by NPC traders by Zorman2000
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-- This table should be globally accessible so that other mods can set
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-- prices as they see fit.
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npc.trade.prices = {}
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2016-12-17 18:01:35 +01:00
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-- Define default currency (based on lumps from default)
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npc.trade.prices.currency = {
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tier1 = "default:gold_lump",
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tier2 = "default:copper_lump",
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tier3 = "default:iron_lump"
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}
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-- TODO: Set the currency depending on available mods
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2016-12-12 02:52:57 +01:00
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-- Table that contains the prices
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npc.trade.prices.table = {}
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-- Default definitions for in-game items
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2016-12-17 18:01:35 +01:00
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-- Tier 3 items: cheap items
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npc.trade.prices.table["default:cobble"] = {tier = npc.trade.prices.currency.tier3, count = 0.1}
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npc.trade.prices.table["flowers:geranium"] = {tier = npc.trade.prices.currency.tier3, count = 0.5}
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npc.trade.prices.table["default:apple"] = {tier = npc.trade.prices.currency.tier3, count = 1}
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npc.trade.prices.table["default:tree"] = {tier = npc.trade.prices.currency.tier3, count = 2}
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npc.trade.prices.table["flowers:rose"] = {tier = npc.trade.prices.currency.tier3, count = 2}
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npc.trade.prices.table["default:stone"] = {tier = npc.trade.prices.currency.tier3, count = 2}
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npc.trade.prices.table["farming:seed_cotton"] = {tier = npc.trade.prices.currency.tier3, count = 3}
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npc.trade.prices.table["farming:seed_wheat"] = {tier = npc.trade.prices.currency.tier3, count = 3}
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npc.trade.prices.table["default:clay_lump"] = {tier = npc.trade.prices.currency.tier3, count = 3}
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npc.trade.prices.table["mobs:meat_raw"] = {tier = npc.trade.prices.currency.tier3, count = 4}
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npc.trade.prices.table["default:sapling"] = {tier = npc.trade.prices.currency.tier3, count = 5}
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npc.trade.prices.table["mobs:meat"] = {tier = npc.trade.prices.currency.tier3, count = 5}
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npc.trade.prices.table["mobs:leather"] = {tier = npc.trade.prices.currency.tier3, count = 6}
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npc.trade.prices.table["default:sword_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
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npc.trade.prices.table["default:shovel_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
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npc.trade.prices.table["default:axe_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
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npc.trade.prices.table["default:hoe_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
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npc.trade.prices.table["default:pick_stone"] = {tier = npc.trade.prices.currency.tier3, count = 7}
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npc.trade.prices.table["farming:cotton"] = {tier = npc.trade.prices.currency.tier3, count = 15}
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npc.trade.prices.table["farming:bread"] = {tier = npc.trade.prices.currency.tier3, count = 20}
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-- Tier 2 items: medium priced items
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2016-12-12 02:52:57 +01:00
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2016-12-17 18:01:35 +01:00
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-- Tier 1 items: expensive items
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npc.trade.prices.table["default:diamond"] = {tier = npc.trade.prices.currency.tier1, count = 90}
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npc.trade.prices.table["advanced_npc:marriage_ring"] = {tier = npc.trade.prices.currency.tier1, count = 100}
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2016-12-12 02:52:57 +01:00
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-- Functions
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function npc.trade.prices.update(item_name, price)
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for key,value in pairs(npc.trade.prices.table) do
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if key == item_name then
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value = price
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return
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end
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end
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return nil
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end
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function npc.trade.prices.get(item_name)
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for key,value in pairs(npc.trade.prices.table) do
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if key == item_name then
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return {item_name = key, price = value}
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end
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end
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return nil
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end
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function npc.trade.prices.add(item_name, price)
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if npc.trade.prices.get(item_name) == nil then
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npc.trade.prices.table[item_name] = price
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else
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npc.trade.prices.update(item_name, price)
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end
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end
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function npc.trade.prices.remove(item_name)
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npc.trade.prices.table[item_name] = nil
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2016-12-17 18:01:35 +01:00
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end
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-- Gets all the item for a specified budget
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function npc.trade.prices.get_items_for_currency_count(tier, count)
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local result = {}
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for item_name, price in pairs(npc.trade.prices.table) do
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-- Check price currency is of the same tier
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if price.tier == tier and price.count <= count then
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result[item_name] = price
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end
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end
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return result
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end
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-- This methods will compare the given item string to the
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-- currencies set in the currencies table. Returns true if
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-- itemstring is a currency.
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function npc.trade.prices.is_item_currency(itemstring)
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if npc.get_item_name(itemstring) == npc.trade.prices.currency.tier3
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or npc.get_item_name(itemstring) == npc.trade.prices.currency.tier2
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or npc.get_item_name(itemstring) == npc.trade.prices.currency.tier1 then
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return true
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end
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return false
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2016-12-12 02:52:57 +01:00
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end
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