advanced_npc/trade/prices.lua

102 lines
4.3 KiB
Lua
Raw Normal View History

-- Price table for items bought/sold by NPC traders by Zorman2000
-- This table should be globally accessible so that other mods can set
-- prices as they see fit.
npc.trade.prices = {}
-- Define default currency (based on lumps from default)
npc.trade.prices.currency = {
tier1 = "default:gold_lump",
tier2 = "default:copper_lump",
tier3 = "default:iron_lump"
}
-- TODO: Set the currency depending on available mods
-- Table that contains the prices
npc.trade.prices.table = {}
-- Default definitions for in-game items
-- Tier 3 items: cheap items
npc.trade.prices.table["default:cobble"] = {tier = npc.trade.prices.currency.tier3, count = 0.1}
npc.trade.prices.table["flowers:geranium"] = {tier = npc.trade.prices.currency.tier3, count = 0.5}
npc.trade.prices.table["default:apple"] = {tier = npc.trade.prices.currency.tier3, count = 1}
npc.trade.prices.table["default:tree"] = {tier = npc.trade.prices.currency.tier3, count = 2}
npc.trade.prices.table["flowers:rose"] = {tier = npc.trade.prices.currency.tier3, count = 2}
npc.trade.prices.table["default:stone"] = {tier = npc.trade.prices.currency.tier3, count = 2}
npc.trade.prices.table["farming:seed_cotton"] = {tier = npc.trade.prices.currency.tier3, count = 3}
npc.trade.prices.table["farming:seed_wheat"] = {tier = npc.trade.prices.currency.tier3, count = 3}
npc.trade.prices.table["default:clay_lump"] = {tier = npc.trade.prices.currency.tier3, count = 3}
npc.trade.prices.table["mobs:meat_raw"] = {tier = npc.trade.prices.currency.tier3, count = 4}
npc.trade.prices.table["default:sapling"] = {tier = npc.trade.prices.currency.tier3, count = 5}
npc.trade.prices.table["mobs:meat"] = {tier = npc.trade.prices.currency.tier3, count = 5}
npc.trade.prices.table["mobs:leather"] = {tier = npc.trade.prices.currency.tier3, count = 6}
npc.trade.prices.table["default:sword_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
npc.trade.prices.table["default:shovel_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
npc.trade.prices.table["default:axe_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
npc.trade.prices.table["default:hoe_stone"] = {tier = npc.trade.prices.currency.tier3, count = 6}
npc.trade.prices.table["default:pick_stone"] = {tier = npc.trade.prices.currency.tier3, count = 7}
npc.trade.prices.table["farming:cotton"] = {tier = npc.trade.prices.currency.tier3, count = 15}
npc.trade.prices.table["farming:bread"] = {tier = npc.trade.prices.currency.tier3, count = 20}
-- Tier 2 items: medium priced items
-- Tier 1 items: expensive items
npc.trade.prices.table["default:diamond"] = {tier = npc.trade.prices.currency.tier1, count = 90}
npc.trade.prices.table["advanced_npc:marriage_ring"] = {tier = npc.trade.prices.currency.tier1, count = 100}
-- Functions
function npc.trade.prices.update(item_name, price)
for key,value in pairs(npc.trade.prices.table) do
if key == item_name then
value = price
return
end
end
return nil
end
function npc.trade.prices.get(item_name)
for key,value in pairs(npc.trade.prices.table) do
if key == item_name then
return {item_name = key, price = value}
end
end
return nil
end
function npc.trade.prices.add(item_name, price)
if npc.trade.prices.get(item_name) == nil then
npc.trade.prices.table[item_name] = price
else
npc.trade.prices.update(item_name, price)
end
end
function npc.trade.prices.remove(item_name)
npc.trade.prices.table[item_name] = nil
end
-- Gets all the item for a specified budget
function npc.trade.prices.get_items_for_currency_count(tier, count)
local result = {}
for item_name, price in pairs(npc.trade.prices.table) do
-- Check price currency is of the same tier
if price.tier == tier and price.count <= count then
result[item_name] = price
end
end
return result
end
-- This methods will compare the given item string to the
-- currencies set in the currencies table. Returns true if
-- itemstring is a currency.
function npc.trade.prices.is_item_currency(itemstring)
if npc.get_item_name(itemstring) == npc.trade.prices.currency.tier3
or npc.get_item_name(itemstring) == npc.trade.prices.currency.tier2
or npc.get_item_name(itemstring) == npc.trade.prices.currency.tier1 then
return true
end
return false
end