2016-11-12 13:06:09 +01:00
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local S = mobs.intllib
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2016-11-14 12:28:37 +01:00
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-- Advanced NPC by Zorman2000
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-- Based on original NPC by Tenplus1
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npc = {}
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-- Constants
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npc.FEMALE = "female"
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npc.MALE = "male"
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npc.ITEM_GIFT_EFFECT = 2.5
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2016-11-19 18:38:16 +01:00
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-- Expected values for these are 720 each respectively
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npc.GIFT_TIMER_INTERVAL = 2
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npc.RELATIONSHIP_DECREASE_TIMER_INTERVAL = 60
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2016-11-19 18:34:41 +01:00
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npc.RELATIONSHIP_PHASE = {}
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-- Define phases
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npc.RELATIONSHIP_PHASE["phase1"] = {limit = 10}
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npc.RELATIONSHIP_PHASE["phase2"] = {limit = 25}
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npc.RELATIONSHIP_PHASE["phase3"] = {limit = 45}
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npc.RELATIONSHIP_PHASE["phase4"] = {limit = 70}
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npc.RELATIONSHIP_PHASE["phase5"] = {limit = 100}
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2016-11-12 13:06:09 +01:00
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2016-11-19 14:04:45 +01:00
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npc.FAVORITE_ITEMS = {
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2016-11-19 18:34:41 +01:00
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female = {},
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male = {}
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}
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-- Define items by phase
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-- Female
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npc.FAVORITE_ITEMS.female["phase1"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.female["phase2"] = {
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{item = "farming:cotton",
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response = "This is going to be very helpful, thank you!"},
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{item = "wool:wool",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.female["phase3"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.female["phase4"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.female["phase5"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.female["phase6"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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-- Male
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npc.FAVORITE_ITEMS.male["phase1"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.male["phase2"] = {
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{item = "farming:cotton",
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response = "This is going to be very helpful, thank you!"},
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{item = "wool:wool",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.male["phase3"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.male["phase4"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.male["phase5"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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npc.FAVORITE_ITEMS.male["phase6"] = {
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{item = "default:apple",
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response = "You always know what I want to eat honey... thanks!"},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks..."}
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}
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-- Disliked items
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npc.DISLIKED_ITEMS = {
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2016-11-14 12:28:37 +01:00
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female = {
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2016-11-19 18:34:41 +01:00
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{item = "default:stone",
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response = "Stone, oh... why do you give me this?"},
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{item = "default:cobble",
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response = "Cobblestone? No, no, why?"}
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2016-11-14 12:28:37 +01:00
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},
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male = {
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2016-11-19 18:34:41 +01:00
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{item = "default:stone",
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response = "Bah! Stone? I don't need this thing!"},
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{item = "default:cobble",
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response = "Cobblestone!? Wow, you sure think a lot before giving a gift..."}
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2016-11-14 12:28:37 +01:00
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}
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}
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2016-11-19 14:04:45 +01:00
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2016-11-14 12:28:37 +01:00
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mobs.npc_drops = {
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"default:pick_steel", "mobs:meat", "default:sword_steel",
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"default:shovel_steel", "farming:bread", "bucket:bucket_water"
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}
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2016-11-12 13:06:09 +01:00
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2016-11-14 12:28:37 +01:00
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-- General functions
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-- Gets name of player or NPC
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2016-11-29 20:05:09 +01:00
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function npc.get_entity_name(entity)
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2016-11-14 12:28:37 +01:00
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if entity:is_player() then
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return entity:get_player_name()
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else
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return entity:get_luaentity().nametag
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end
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2016-11-12 13:06:09 +01:00
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end
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2016-11-14 12:28:37 +01:00
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-- Returns the item "wielded" by player or NPC
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-- TODO: Implement NPC
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local function get_entity_wielded_item(entity)
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if entity:is_player() then
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return entity:get_wielded_item()
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end
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2016-11-12 13:06:09 +01:00
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end
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2016-11-19 14:04:45 +01:00
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-- Function to get relationship phase
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2016-11-19 18:34:41 +01:00
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function npc.get_relationship_phase(points)
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if points > npc.RELATIONSHIP_PHASE["phase5"].limit then
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return "phase6"
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elseif points > npc.RELATIONSHIP_PHASE["phase4"].limit then
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return "phase5"
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elseif points > npc.RELATIONSHIP_PHASE["phase3"].limit then
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return "phase4"
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elseif points > npc.RELATIONSHIP_PHASE["phase2"].limit then
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return "phase3"
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elseif points > npc.RELATIONSHIP_PHASE["phase1"].limit then
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return "phase2"
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else
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return "phase1"
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end
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2016-11-19 14:04:45 +01:00
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end
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2016-11-19 18:34:41 +01:00
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-- Returns the response message for a given item
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function npc.get_response_for_favorite_item(item_name, sex, phase)
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local items = npc.FAVORITE_ITEMS.female
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if sex == npc.MALE then
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items = npc.FAVORITE_ITEMS.male
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end
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for i = 1, #items[phase] do
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if items[phase][i].item == item_name then
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return items[phase][i].response
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end
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end
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return nil
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end
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-- Returns the response message for a disliked item
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function npc.get_response_for_disliked_item(item_name, sex)
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local items = npc.DISLIKED_ITEMS.female
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if sex == npc.MALE then
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items = npc.DISLIKED_ITEMS.male
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end
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for i = 1, #items do
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if items[i].item == item_name then
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return items[i].response
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end
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end
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return nil
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end
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2016-11-14 12:28:37 +01:00
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-- Functions on right click
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---------------------------------------------------------------------------------------
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-- Gift and relationship system
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---------------------------------------------------------------------------------------
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-- Each NPCs has 2 favorite and 2 disliked items. These items are chosen at spawn
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-- time and will be re-chosen when the age changes (from child to adult, for example).
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-- The items are chosen from the npc.FAVORITE_ITEMS table, and depends on sex and age.
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-- A player, via right-click, or another NPC, can gift an item to a NPC. In the case
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-- of the player, the player will give one of the currently wielded item. Gifts can be
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-- given only once per some time period, the NPC will reject the given item if still
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-- the period isn't over.
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-- If the NPC is neutral on the item (meanining it's neither favorite or disliked), it
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-- is possible it will not accept it, and the relationship the giver has with the NPC
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-- will be unchanged.
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-- In the other hand, if the item given its a favorite, the relationship points the NPC
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-- has with giver will increase by a given amount, depending on favoriteness. Favorite 1
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-- will increase the relationship by 2 * npc.ITEM_GIFT_EFFECT, and favorite 2 only by
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-- npc.ITEM_GIFT_EFFECT. Similarly, if the item given is a disliked item, the NPC will
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-- not take it, and its relationship points with the giver will decrease by 2 or 1 times
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-- npc.ITEM_GIFT_EFFECT.
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-- Relationship functions
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---------------------------------------------------------------------------------------
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2016-11-19 18:34:41 +01:00
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-- This function selects two random items from the npc.favorite_items table
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-- It checks for sex and phase for choosing the items
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local function select_random_favorite_items(sex, phase)
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local result = {}
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local items = {}
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-- Filter sex
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if sex == npc.FEMALE then
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items = npc.FAVORITE_ITEMS.female
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else
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items = npc.FAVORITE_ITEMS.male
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end
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-- Select the phase
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items = items[phase]
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result.fav1 = items[math.random(1, #items)].item
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result.fav2 = items[math.random(1, #items)].item
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return result
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end
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-- This function selects two random items from the npc.disliked_items table
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-- It checks for sex and phase for choosing the items
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local function select_random_disliked_items(sex)
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local result = {}
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local items = {}
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-- Filter sex
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if sex == npc.FEMALE then
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items = npc.DISLIKED_ITEMS.female
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else
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items = npc.DISLIKED_ITEMS.male
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end
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result.dis1 = items[math.random(1, #items)].item
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result.dis2 = items[math.random(1, #items)].item
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return result
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end
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2016-11-14 12:28:37 +01:00
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-- Creates a relationship with a given player or NPC
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local function create_relationship(self, clicker_name)
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local count = #self.relationships
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self.relationships[count + 1] = {
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2016-11-19 18:34:41 +01:00
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-- Player or NPC name with whom the relationship is with
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2016-11-14 12:28:37 +01:00
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name = clicker_name,
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2016-11-19 18:34:41 +01:00
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-- Relationship points
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2016-11-19 14:04:45 +01:00
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points = 0,
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2016-11-19 18:34:41 +01:00
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-- Relationship phase, used for items and for phrases
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phase = "phase1",
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-- How frequent can the NPC receive a gift
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2016-11-19 18:38:16 +01:00
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gift_interval = npc.GIFT_TIMER_INTERVAL,
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2016-11-19 18:34:41 +01:00
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-- Current timer count since last gift
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gift_timer_value = 0,
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-- The amount of time without providing gift or talking that will decrease relationship points
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2016-11-19 18:38:16 +01:00
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relationship_decrease_interval = npc.RELATIONSHIP_DECREASE_TIMER_INTERVAL,
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2016-11-19 18:34:41 +01:00
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-- Current timer count for relationship decrease
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relationship_decrease_timer_value = 0
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2016-11-14 12:28:37 +01:00
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}
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2016-11-19 18:34:41 +01:00
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end
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2016-11-12 13:06:09 +01:00
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2016-11-14 12:28:37 +01:00
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-- Returns a relationship points
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local function get_relationship_points(self, clicker_name)
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for i = 1, #self.relationships do
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if self.relationships[i].name == clicker_name then
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return self.relationships[i].points
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end
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end
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return nil
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end
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2016-11-12 13:06:09 +01:00
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2016-11-14 12:28:37 +01:00
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-- Updates relationship with given points
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local function update_relationship(self, clicker_name, modifier)
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for i = 1, #self.relationships do
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if self.relationships[i].name == clicker_name then
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self.relationships[i].points = self.relationships[i].points + modifier
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2016-11-19 18:34:41 +01:00
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local current_phase = self.relationships[i].phase
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self.relationships[i].phase = npc.get_relationship_phase(self.relationships[i].points)
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if current_phase ~= self.relationships[i].phase then
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self.gift_data.favorite_items =
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select_random_favorite_items(self.sex, self.relationships[i].phase)
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return true
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end
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return false
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2016-11-14 12:28:37 +01:00
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end
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end
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2016-11-19 18:34:41 +01:00
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-- Relationship not found, huge error
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return nil
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2016-11-14 12:28:37 +01:00
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end
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2016-11-12 13:06:09 +01:00
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2016-11-14 12:28:37 +01:00
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-- Checks if a relationship with given player or NPC exists
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local function check_relationship_exists(self, clicker_name)
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for i = 1, #self.relationships do
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if self.relationships[i].name == clicker_name then
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return true
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end
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end
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return false
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end
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2016-11-12 13:06:09 +01:00
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2016-11-19 18:34:41 +01:00
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-- Checks if NPC can receive gifts
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local function check_npc_can_receive_gift(self, clicker_name)
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for i = 1, #self.relationships do
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if self.relationships[i].name == clicker_name then
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2016-11-29 20:05:09 +01:00
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-- Checks avoid married NPC to receive from others
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if self.is_married_to == nil
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or (self.is_married ~= nil and self.is_married_to == clicker_name) then
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2016-11-19 19:19:59 +01:00
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return self.relationships[i].gift_timer_value >= self.relationships[i].gift_interval
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else
|
|
|
|
return false
|
|
|
|
end
|
2016-11-19 18:34:41 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Not found
|
|
|
|
return nil
|
|
|
|
end
|
2016-11-14 12:28:37 +01:00
|
|
|
|
2016-11-19 18:34:41 +01:00
|
|
|
-- Resets the gift timer
|
|
|
|
local function reset_gift_timer(self, clicker_name)
|
|
|
|
for i = 1, #self.relationships do
|
|
|
|
if self.relationships[i].name == clicker_name then
|
|
|
|
self.relationships[i].gift_timer_value = 0
|
2016-11-19 19:01:00 +01:00
|
|
|
self.relationships[i].relationship_decrease_timer_value = 0
|
2016-11-19 18:34:41 +01:00
|
|
|
return
|
|
|
|
end
|
2016-11-14 12:28:37 +01:00
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
end
|
2016-11-19 18:34:41 +01:00
|
|
|
|
|
|
|
-- Gifts functions
|
|
|
|
---------------------------------------------------------------------------------------
|
2016-11-19 14:04:45 +01:00
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Displays message and hearts depending on relationship level
|
2016-11-19 18:34:41 +01:00
|
|
|
local function show_receive_gift_reaction(self, item_name, modifier, clicker_name, phase_change)
|
2016-11-14 12:28:37 +01:00
|
|
|
local points = get_relationship_points(self, clicker_name)
|
|
|
|
|
2016-11-19 18:34:41 +01:00
|
|
|
local pos = self.object:getpos()
|
|
|
|
-- Positive modifier (favorite items) reactions
|
|
|
|
if modifier >= 0 then
|
|
|
|
local phase = npc.get_relationship_phase(points)
|
|
|
|
if phase == "phase3" then
|
2016-11-14 12:28:37 +01:00
|
|
|
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 2, "heart.png")
|
2016-11-19 18:34:41 +01:00
|
|
|
elseif phase == "phase4" then
|
2016-11-14 12:28:37 +01:00
|
|
|
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 4, "heart.png")
|
2016-11-19 18:34:41 +01:00
|
|
|
elseif phase == "phase5" then
|
2016-11-14 12:28:37 +01:00
|
|
|
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 6, "heart.png")
|
2016-11-19 18:34:41 +01:00
|
|
|
elseif phase == "phase6" then
|
2016-11-14 12:28:37 +01:00
|
|
|
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png")
|
|
|
|
end
|
2016-11-19 18:34:41 +01:00
|
|
|
if phase_change then
|
|
|
|
local number_code = phase:byte(phase:len()) - 1
|
|
|
|
phase = "phase"..string.char(number_code)
|
|
|
|
end
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Send message
|
2016-11-19 18:34:41 +01:00
|
|
|
local message_to_send = npc.get_response_for_favorite_item(item_name, self.sex, phase)
|
|
|
|
minetest.chat_send_player(clicker_name, message_to_send)
|
|
|
|
-- Disliked items reactions
|
|
|
|
elseif modifier < 0 then
|
|
|
|
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "smoke.png")
|
|
|
|
local message_to_send = npc.get_response_for_disliked_item(item_name, self.sex)
|
2016-11-14 12:28:37 +01:00
|
|
|
minetest.chat_send_player(clicker_name, message_to_send)
|
|
|
|
end
|
|
|
|
|
2016-11-12 13:06:09 +01:00
|
|
|
end
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Receive gift function; applies relationship points as explained above
|
|
|
|
-- Also, creates a relationship object if not present
|
|
|
|
local function receive_gift(self, clicker)
|
|
|
|
-- Return if clicker is not offering an item
|
|
|
|
local item = get_entity_wielded_item(clicker)
|
|
|
|
if item:get_name() == "" then return false end
|
|
|
|
|
|
|
|
-- Get clicker name
|
2016-11-29 20:05:09 +01:00
|
|
|
local clicker_name = npc.get_entity_name(clicker)
|
2016-11-14 12:28:37 +01:00
|
|
|
|
|
|
|
-- Create relationship if it doesn't exists
|
|
|
|
if check_relationship_exists(self, clicker_name) == false then
|
|
|
|
create_relationship(self, clicker_name)
|
|
|
|
end
|
2016-11-19 18:34:41 +01:00
|
|
|
|
|
|
|
-- If NPC received a gift from this person, then reject any more gifts for now
|
|
|
|
if check_npc_can_receive_gift(self, clicker_name) == false then
|
|
|
|
minetest.chat_send_player(clicker_name, "Thanks, but I don't need anything for now")
|
|
|
|
return false
|
|
|
|
end
|
2016-11-14 12:28:37 +01:00
|
|
|
|
|
|
|
-- If NPC is ready for marriage, do no accept anything else but the ring,
|
|
|
|
-- and that with only a certain chance. The self.owner is to whom is married
|
|
|
|
-- this NPC... he he.
|
2016-11-19 18:34:41 +01:00
|
|
|
if get_relationship_points(self, clicker_name) >= npc.RELATIONSHIP_PHASE["phase5"].limit
|
2016-11-14 12:28:37 +01:00
|
|
|
and self.owner ~= clicker_name
|
|
|
|
and item:get_name() ~= "advanced_npc:marriage_ring" then
|
2016-11-19 18:34:41 +01:00
|
|
|
minetest.chat_send_player(clicker_name,
|
|
|
|
"Thank you my love, but I think that you have given me")
|
|
|
|
minetest.chat_send_player(clicker_name,
|
|
|
|
"enough gifts for now. Maybe we should go a step further")
|
|
|
|
-- Reset gift timer
|
|
|
|
reset_gift_timer(self, clicker_name)
|
2016-11-14 12:28:37 +01:00
|
|
|
return true
|
2016-11-19 18:34:41 +01:00
|
|
|
elseif get_relationship_points(self, clicker_name) >= npc.RELATIONSHIP_PHASE["phase5"].limit
|
2016-11-14 12:28:37 +01:00
|
|
|
and item:get_name() == "advanced_npc:marriage_ring" then
|
|
|
|
-- If the player/entity is offering a marriage ring, then NPC will accept with a 50%
|
|
|
|
-- chance to marry the clicker
|
|
|
|
local receive_chance = math.random(1, 10)
|
|
|
|
-- Receive ring and get married
|
|
|
|
if receive_chance < 6 then
|
2016-11-19 18:34:41 +01:00
|
|
|
minetest.chat_send_player(clicker_name,
|
|
|
|
"Oh, oh you make me so happy! Yes! I will marry you!")
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Get ring
|
|
|
|
item:take_item()
|
|
|
|
clicker:set_wielded_item(item)
|
2016-11-19 18:34:41 +01:00
|
|
|
-- TODO: Implement marriage event
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Show marriage reaction
|
|
|
|
local pos = self.object:getpos()
|
|
|
|
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 20, "heart.png", 4)
|
|
|
|
-- Give 100 points, so NPC is really happy on marriage
|
|
|
|
update_relationship(self, clicker_name, 100)
|
|
|
|
-- This sets the married state, for now. Hehe
|
|
|
|
self.owner = clicker_name
|
|
|
|
-- Reject ring for now
|
|
|
|
else
|
2016-11-19 18:34:41 +01:00
|
|
|
minetest.chat_send_player(clicker_name,
|
|
|
|
"Dear, I feel the same as you. But maybe not yet...")
|
|
|
|
|
|
|
|
end
|
|
|
|
-- Reset gift timer
|
|
|
|
reset_gift_timer(self, clicker_name)
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
-- Marriage gifts: except for disliked items, all product a 0.5 * npc.ITEM_GIFT_EFFECT
|
|
|
|
-- Disliked items cause only a -1 point effect
|
|
|
|
if get_relationship_points(self, clicker_name) >= npc.RELATIONSHIP_PHASE["phase5"].limit then
|
|
|
|
local modifier = 0.5 * npc.ITEM_GIFT_EFFECT
|
|
|
|
-- Check for disliked items
|
|
|
|
if item:get_name() == self.gift_data.disliked_items.dis1
|
|
|
|
or item:get_name() == self.gift_data.disliked_items.dis2 then
|
|
|
|
modifier = -1
|
2016-11-19 19:01:00 +01:00
|
|
|
show_receive_gift_reaction(self, item:get_name(), modifier, clicker_name, false)
|
|
|
|
elseif item:get_name() == self.gift_data.favorite_items.fav1
|
|
|
|
or item:get_name() == self.gift_data.favorite_items.fav2 then
|
|
|
|
-- Favorite item reaction
|
|
|
|
show_receive_gift_reaction(self, item:get_name(), modifier, clicker_name, false)
|
|
|
|
else
|
|
|
|
-- Neutral item reaction
|
|
|
|
minetest.chat_send_player(clicker_name, "Thank you honey!")
|
2016-11-14 12:28:37 +01:00
|
|
|
end
|
2016-11-19 19:01:00 +01:00
|
|
|
-- Take item
|
|
|
|
item:take_item()
|
|
|
|
clicker:set_wielded_item(item)
|
|
|
|
-- Update relationship
|
2016-11-19 18:34:41 +01:00
|
|
|
update_relationship(self, clicker_name, modifier)
|
|
|
|
-- Reset gift timer
|
|
|
|
reset_gift_timer(self, clicker_name)
|
|
|
|
return true
|
2016-11-14 12:28:37 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
-- Modifies relationship depending on given item
|
|
|
|
local modifier = 0
|
|
|
|
local take = true
|
|
|
|
local show_reaction = false
|
|
|
|
|
|
|
|
if item:get_name() == self.gift_data.favorite_items.fav1 then
|
|
|
|
modifier = 2 * npc.ITEM_GIFT_EFFECT
|
|
|
|
show_reaction = true
|
|
|
|
elseif item:get_name() == self.gift_data.favorite_items.fav2 then
|
|
|
|
modifier = npc.ITEM_GIFT_EFFECT
|
|
|
|
show_reaction = true
|
2016-11-19 18:34:41 +01:00
|
|
|
elseif item:get_name() == self.gift_data.disliked_items.dis1 then
|
|
|
|
modifier = (-2) * npc.ITEM_GIFT_EFFECT
|
|
|
|
show_reaction = true
|
|
|
|
elseif item:get_name() == self.gift_data.disliked_items.dis2 then
|
|
|
|
modifier = (-1) * npc.ITEM_GIFT_EFFECT
|
|
|
|
show_reaction = true
|
2016-11-14 12:28:37 +01:00
|
|
|
else
|
|
|
|
-- If item is not a favorite or a dislike, then receive chance
|
|
|
|
-- if 70%
|
|
|
|
local receive_chance = math.random(1,10)
|
|
|
|
if receive_chance < 7 then
|
|
|
|
minetest.chat_send_player(clicker_name, "Thanks. I will find some use for this.")
|
|
|
|
else
|
|
|
|
minetest.chat_send_player(clicker_name, "Thank you, but no, I have no use for this.")
|
|
|
|
take = false
|
|
|
|
end
|
|
|
|
show_reaction = false
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Take item if NPC accepted it
|
|
|
|
if take == true then
|
|
|
|
item:take_item()
|
|
|
|
clicker:set_wielded_item(item)
|
|
|
|
end
|
|
|
|
|
2016-11-19 18:34:41 +01:00
|
|
|
-- Update relationship status
|
|
|
|
local is_phase_changed = update_relationship(self, clicker_name, modifier)
|
|
|
|
|
|
|
|
-- Show NPC reaction to gift
|
2016-11-14 12:28:37 +01:00
|
|
|
if show_reaction == true then
|
2016-11-19 18:34:41 +01:00
|
|
|
show_receive_gift_reaction(self, item:get_name(), modifier, clicker_name, is_phase_changed)
|
2016-11-14 12:28:37 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
minetest.log(dump(self))
|
2016-11-19 18:34:41 +01:00
|
|
|
-- Reset gift timer
|
|
|
|
reset_gift_timer(self, clicker_name)
|
2016-11-14 12:28:37 +01:00
|
|
|
return true
|
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Chat functions
|
|
|
|
|
|
|
|
local function start_chat(self, clicker)
|
2016-11-29 20:05:09 +01:00
|
|
|
local name = npc.get_entity_name(clicker)
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Married player can tell NPC to follow or to stay at a given place
|
|
|
|
-- TODO: Improve this. There should be a dialogue box for this
|
|
|
|
if self.owner and self.owner == name then
|
|
|
|
if self.order == "follow" then
|
|
|
|
self.order = "stand"
|
|
|
|
minetest.chat_send_player(name, S("Ok dear, I will wait here for you."))
|
|
|
|
else
|
|
|
|
self.order = "follow"
|
|
|
|
minetest.chat_send_player(name, S("Let's go honey!"))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
mobs:register_mob("advanced_npc:npc", {
|
2016-11-12 13:06:09 +01:00
|
|
|
type = "npc",
|
|
|
|
passive = false,
|
|
|
|
damage = 3,
|
|
|
|
attack_type = "dogfight",
|
|
|
|
attacks_monsters = true,
|
|
|
|
-- Added group attack
|
|
|
|
group_attack = true,
|
|
|
|
--pathfinding = true,
|
|
|
|
pathfinding = 1,
|
|
|
|
hp_min = 10,
|
|
|
|
hp_max = 20,
|
|
|
|
armor = 100,
|
|
|
|
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
|
|
|
visual = "mesh",
|
|
|
|
mesh = "character.b3d",
|
|
|
|
drawtype = "front",
|
|
|
|
textures = {
|
2016-11-14 12:28:37 +01:00
|
|
|
{"mobs_npc_male1.png"},
|
|
|
|
{"mobs_npc_female1.png"}, -- female by nuttmeg20
|
2016-11-12 13:06:09 +01:00
|
|
|
},
|
|
|
|
child_texture = {
|
2016-11-14 12:28:37 +01:00
|
|
|
{"mobs_npc_baby_male1.png"}, -- derpy baby by AmirDerAssassine
|
2016-11-12 13:06:09 +01:00
|
|
|
},
|
|
|
|
makes_footstep_sound = true,
|
|
|
|
sounds = {},
|
|
|
|
-- Added walk chance
|
|
|
|
walk_chance = 30,
|
|
|
|
-- Added stepheight
|
|
|
|
stepheight = 1,
|
|
|
|
walk_velocity = 2,
|
|
|
|
run_velocity = 3,
|
|
|
|
jump = true,
|
|
|
|
drops = {
|
|
|
|
{name = "default:wood", chance = 1, min = 1, max = 3},
|
|
|
|
{name = "default:apple", chance = 2, min = 1, max = 2},
|
|
|
|
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
|
|
|
|
},
|
|
|
|
water_damage = 0,
|
|
|
|
lava_damage = 2,
|
|
|
|
light_damage = 0,
|
2016-11-14 12:28:37 +01:00
|
|
|
--follow = {"farming:bread", "mobs:meat", "default:diamond"},
|
2016-11-12 13:06:09 +01:00
|
|
|
view_range = 15,
|
|
|
|
owner = "",
|
|
|
|
order = "follow",
|
|
|
|
--order = "stand",
|
|
|
|
fear_height = 3,
|
|
|
|
animation = {
|
|
|
|
speed_normal = 30,
|
|
|
|
speed_run = 30,
|
|
|
|
stand_start = 0,
|
|
|
|
stand_end = 79,
|
|
|
|
walk_start = 168,
|
|
|
|
walk_end = 187,
|
|
|
|
run_start = 168,
|
|
|
|
run_end = 187,
|
|
|
|
punch_start = 200,
|
|
|
|
punch_end = 219,
|
|
|
|
},
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
|
|
|
|
local item = clicker:get_wielded_item()
|
|
|
|
local name = clicker:get_player_name()
|
2016-11-14 12:28:37 +01:00
|
|
|
|
|
|
|
minetest.log(dump(self))
|
|
|
|
|
2016-11-30 05:53:46 +01:00
|
|
|
-- Receive gift or start chat. If player has no item in hand
|
|
|
|
-- then it is going to start chat directly
|
|
|
|
if self.can_have_relationship and item:to_table() ~= nil then
|
2016-12-01 15:26:57 +01:00
|
|
|
-- Get item name
|
|
|
|
local item = minetest.registered_items[item:get_name()]
|
|
|
|
local item_name = item.description
|
|
|
|
minetest.log(dump(npc.dialogue.POSITIVE_GIFT_ANSWER_PREFIX))
|
|
|
|
minetest.log(dump(item_name))
|
2016-11-29 20:05:09 +01:00
|
|
|
-- Show dialogue to confirm that player is giving item as gift
|
2016-11-30 05:53:46 +01:00
|
|
|
npc.dialogue.show_yes_no_dialogue(
|
2016-12-01 15:26:57 +01:00
|
|
|
"Do you want to give "..item_name.." to "..self.nametag.."?",
|
|
|
|
npc.dialogue.POSITIVE_GIFT_ANSWER_PREFIX..item_name,
|
2016-11-30 05:53:46 +01:00
|
|
|
function()
|
|
|
|
if receive_gift(self, clicker) == false then
|
2016-12-01 20:37:00 +01:00
|
|
|
npc.dialogue.start_dialogue(self, clicker)
|
2016-11-30 05:53:46 +01:00
|
|
|
end
|
|
|
|
end,
|
|
|
|
npc.dialogue.NEGATIVE_ANSWER_LABEL,
|
|
|
|
function()
|
2016-12-01 20:37:00 +01:00
|
|
|
npc.dialogue.start_dialogue(self, clicker)
|
2016-11-30 05:53:46 +01:00
|
|
|
end,
|
|
|
|
name
|
|
|
|
)
|
2016-11-19 19:19:59 +01:00
|
|
|
else
|
2016-12-01 20:37:00 +01:00
|
|
|
npc.dialogue.start_dialogue(self, clicker)
|
2016-11-19 19:19:59 +01:00
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
|
|
|
end,
|
2016-11-15 00:39:41 +01:00
|
|
|
do_custom = function(self, dtime)
|
|
|
|
-- Timer function for gifts
|
2016-11-19 18:34:41 +01:00
|
|
|
for i = 1, #self.relationships do
|
|
|
|
local relationship = self.relationships[i]
|
|
|
|
-- Gift timer check
|
|
|
|
if relationship.gift_timer_value < relationship.gift_interval then
|
|
|
|
relationship.gift_timer_value = relationship.gift_timer_value + dtime
|
|
|
|
else
|
2016-11-29 20:05:09 +01:00
|
|
|
-- Relationship decrease timer
|
2016-11-19 18:34:41 +01:00
|
|
|
if relationship.relationship_decrease_timer_value
|
|
|
|
< relationship.relationship_decrease_interval then
|
|
|
|
relationship.relationship_decrease_timer_value =
|
|
|
|
relationship.relationship_decrease_timer_value + dtime
|
|
|
|
else
|
|
|
|
-- Check if married to decrease half
|
|
|
|
if relationship.phase == "phase6" then
|
|
|
|
-- Avoid going below the marriage phase limit
|
2016-11-19 19:01:00 +01:00
|
|
|
if (relationship.points - 0.5) >= npc.RELATIONSHIP_PHASE["phase5"].limit then
|
2016-11-19 18:34:41 +01:00
|
|
|
relationship.points = relationship.points - 0.5
|
|
|
|
end
|
|
|
|
else
|
|
|
|
relationship.points = relationship.points - 1
|
|
|
|
end
|
|
|
|
relationship.relationship_decrease_timer_value = 0
|
|
|
|
minetest.log(dump(self))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2016-11-15 00:39:41 +01:00
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
})
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- This function checks for "female" text on the texture name
|
|
|
|
local function is_female_texture(textures)
|
|
|
|
for i = 1, #textures do
|
|
|
|
if string.find(textures[i], "female") ~= nil then
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
2016-11-19 19:19:59 +01:00
|
|
|
-- Choose whether NPC can have relationships. Only 30% of NPCs cannot have relationships
|
|
|
|
local function can_have_relationships()
|
|
|
|
local chance = math.random(1,10)
|
|
|
|
return chance > 3
|
|
|
|
end
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
local function npc_spawn(self, pos)
|
|
|
|
minetest.log("Spawning new NPC:")
|
|
|
|
local ent = self:get_luaentity()
|
|
|
|
ent.nametag = "Kio"
|
|
|
|
|
|
|
|
-- Determine sex based on textures
|
|
|
|
if (is_female_texture(ent.base_texture)) then
|
|
|
|
ent.sex = npc.FEMALE
|
|
|
|
else
|
|
|
|
ent.sex = npc.MALE
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Initialize all gift data
|
|
|
|
ent.gift_data = {
|
2016-11-19 18:34:41 +01:00
|
|
|
-- Choose favorite items. Choose phase1 per default
|
|
|
|
favorite_items = select_random_favorite_items(ent.sex, "phase1"),
|
|
|
|
-- Choose disliked items. Choose phase1 per default
|
|
|
|
disliked_items = select_random_disliked_items(ent.sex),
|
2016-11-14 12:28:37 +01:00
|
|
|
}
|
|
|
|
|
2016-11-19 19:19:59 +01:00
|
|
|
-- Flag that determines if NPC can have a relationship
|
|
|
|
ent.can_have_relationship = can_have_relationships()
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Initialize relationships object
|
|
|
|
ent.relationships = {}
|
2016-11-19 19:19:59 +01:00
|
|
|
|
|
|
|
-- Determines if NPC is married or not
|
|
|
|
ent.is_married_to = nil
|
2016-12-01 20:37:00 +01:00
|
|
|
|
|
|
|
-- Initialize dialogues
|
|
|
|
ent.dialogues = npc.dialogue.select_random_dialogues_for_npc(ent.sex, "phase1")
|
2016-11-14 12:28:37 +01:00
|
|
|
|
|
|
|
minetest.log(dump(ent))
|
2016-11-15 00:39:41 +01:00
|
|
|
|
2016-11-19 19:19:59 +01:00
|
|
|
-- Refreshes entity
|
2016-11-15 00:39:41 +01:00
|
|
|
ent.object:set_properties(ent)
|
2016-11-14 12:28:37 +01:00
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Spawn
|
|
|
|
mobs:spawn({
|
|
|
|
name = "advanced_npc:npc",
|
|
|
|
nodes = {"default:stone"},
|
|
|
|
min_light = 3,
|
|
|
|
active_object_count = 1,
|
|
|
|
interval = 5,
|
|
|
|
chance = 1,
|
|
|
|
--max_height = 0,
|
|
|
|
on_spawn = npc_spawn,
|
2016-11-12 13:06:09 +01:00
|
|
|
})
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
mobs:register_egg("advanced_npc:npc", S("Npc"), "default_brick.png", 1)
|
2016-11-12 13:06:09 +01:00
|
|
|
|
|
|
|
-- compatibility
|
2016-11-14 12:28:37 +01:00
|
|
|
mobs:alias_mob("mobs:npc", "advanced_npc:npc")
|
|
|
|
|
|
|
|
-- Marriage ring
|
|
|
|
minetest.register_craftitem("advanced_npc:marriage_ring", {
|
|
|
|
description = S("Marriage Ring"),
|
|
|
|
inventory_image = "diamond_ring.png",
|
|
|
|
})
|
|
|
|
|
|
|
|
-- Marriage ring craft recipe
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "advanced_npc:marriage_ring",
|
|
|
|
recipe = { {"", "", ""},
|
|
|
|
{"", "default:diamond", ""},
|
|
|
|
{"", "default:gold_ingot", ""} },
|
|
|
|
})
|