2016-12-18 18:32:39 +01:00
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-- Places code for Advanced NPC by Zorman2000
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---------------------------------------------------------------------------------------
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-- Places functionality
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---------------------------------------------------------------------------------------
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-- In addition, the NPCs need to know where some places are, and know
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-- where there are nodes they can use. For example, they need to know where the
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-- chest they use is located, both to walk to it and to use it. They also need
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-- to know where the farm they work is located, or where the bed they sleep is.
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-- Other mods have to be supported for this to work correctly, as there are
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-- many sitting nodes, many beds, many tables, chests, etc. For now, by default,
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-- support for default and cottages is going to be provided.
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npc.places = {}
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npc.places.nodes = {
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BEDS = {
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"beds:bed_bottom",
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"beds:fancy_bed_bottom"
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},
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CHAIRS = {
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"cottages:bench"
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},
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CHESTS = {
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"default:chest",
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"default:chest_locked"
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}
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}
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npc.places.PLACE_TYPE = {
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"OWN_BED",
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"OWN_CHEST",
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"HOUSE_CHAIR",
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"HOUSE_TABLE",
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"HOUSE_FURNACE",
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"HOUSE_ENTRANCE"
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}
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2016-12-29 04:10:06 +01:00
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function npc.places.add_public(self, place_name, place_type, pos)
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2016-12-18 18:32:39 +01:00
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self.places_map[place_name] = {type=place_type, pos=pos}
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end
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-- Adds a specific node to the NPC places, and modifies the
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-- node metadata to identify the NPC as the owner. This allows
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-- other NPCs to avoid to take this as their own.
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function npc.places.add_owned(self, place_name, place_type, pos)
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-- Get node metadata
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local meta = minetest.get_meta(pos)
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-- Check if it is owned by an NPC?
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if meta:get_string("npc_owner") == "" then
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-- Set owned by NPC
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meta:set_string("npc_owner", self.npc_id)
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-- Add place to list
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npc.places.add(self, place_name, place_type, pos)
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return true
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end
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return false
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end
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function npc.places.get_by_type(self, place_type)
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local result = {}
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for place_name, place_entry in pairs(self.places_map) do
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if place_entry.type == place_type then
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table.insert(result, place_name)
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end
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end
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return result
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end
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-- This function searches on a squared are of the given radius
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-- for nodes of the given type. The type should be npc.places.nodes
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function npc.places.find_new_nearby(self, type, radius)
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-- Get current pos
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local current_pos = self.object:getpos()
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-- Determine area points
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local start_pos = {x=current_pos.x - radius, y=current_pos.y - 1, z=current_pos.z - radius}
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local end_pos = {x=current_pos.x + radius, y=current_pos.y + 1, z=current_pos.z + radius}
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-- Get nodes
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local nodes = minetest.find_nodes_in_area(start_pos, end_pos, type)
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2016-12-29 04:10:06 +01:00
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return nodes
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end
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function npc.places.find_in_area(start_pos, end_pos, type)
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local nodes = minetest.find_nodes_in_area(start_pos, end_pos, type)
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2016-12-18 18:32:39 +01:00
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return nodes
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end
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