diff --git a/chat-old.lua b/chat-old.lua new file mode 100644 index 0000000..915715d --- /dev/null +++ b/chat-old.lua @@ -0,0 +1,160 @@ +-- NPC Chat code by Zorman2000 +-- Chat system consists of chatline and options objects that are re-used to create a conversation. +-- The objects are the following: +-- +-- chatline = { text = "", options = {}, name = "", flag = "" } +-- 1. text: What the NPC says on this chat line +-- 2. options: What the player can answer to the chat line. Options are of another type of chat lines. +-- If you want the player to have no options to answer, set to nil +-- 3. name: The name of the NPC that will use this line. Use this when you want a specific NPC +-- to speak this line. +-- 4. flag: When the NPC speaks this line, this flag will be set into the entity's metadata. +-- +-- options = { opt = "", answer = { chatline } +-- 1. opt: The text that the player can say to the NPC +-- 2. answer: A chatline object (as described above) +-- +-- Example of conversation hierarchy +-- chat_options = { +-- chatline1 = { text = "Q1", options = { +-- option1 = { opt = "O1", answer = { +-- chatline = { text = "A1", options = nil } +-- } +-- }, +-- chatline2 = { text = "Q2", options = nil } +-- } + +local chat_options = { + { text = "Don't talk with me know, please", options = nil, name = "Angry Guy" }, + { text = "Hello, how are you doing?", options = { + { opt = "Good", answer = + { text = "That's good. Take care of yourself.", options = nil } + }, + { opt = "Great! And you?", answer = + { text = "I'm doing well, thank you. See ya around!", options = nil } + }, + { opt = "Not so well...", answer = + { text = "Hey, why not feeling good? What's wrong?", options = { + { opt = "Not your business!", answer = + { text = "So rude! Don't speak to me anymore!", options = nil, flag = "not_speak" } + }, + { opt = "It's nothing! But thank you for asking!", answer = + { text = "Ok my friend. See ya around!", options = nil } + }, + } + } + } + } + }, + { text = "I'm thinking of buying something but not sure...", options = nil }, + { text = "I have traveled around the world and only like this place...", options = nil } +} + + +local options = {"Question 1","Question 2","Question 3","Question 4"} + +--------------------------------------------------------------------- +-- Creates a formspec for dialog +-------------------------------------------------------------------- +local function create_formspec(options, close_option) + local options_length = table.getn(options) + 1 + local formspec_height = (options_length * 0.7) + 1 + local formspec = "size[7,"..tostring(formspec_height).."]" + for i, opt in ipairs(options) do + local y = 0.7; + if i > 1 then + y = (y * i) + end + formspec = formspec.."button[0.5,"..y..";6,0.5;opt"..tostring(i)..";"..options[i].opt.."]" + end + formspec = formspec.."button_exit[0.5,"..(formspec_height - 1)..";6,0.5;exit;"..close_option.."]" + return formspec +end + +--------------------------------------------------------------------- +-- Returns a random chatline for unimportant NPCs +--------------------------------------------------------------------- +local function get_random_chatline(chat_options) + local chat_options_length = table.getn(chat_options) + local random_option = math.random(1, chat_options_length - 1) + local found = false + while found == false do + for i,chatline in ipairs(chat_options) do + if i == random_option and chatline.name == nil then + found = true + return chatline + end + end + end +end + +--------------------------------------------------------------------- +-- Returns all chatlines for a specific NPC +--------------------------------------------------------------------- +local function get_chatline_for_npc(chat_options, npc_name) + local result = {} + for i,chatline in ipairs(chat_options) do + if chatline.name == npc_name then + table.insert(result, chatline) + end + end + return result +end + +----------------------------------------------------------------------------- +-- Functions for rotating NPC to look at player (taken from the API itself) +----------------------------------------------------------------------------- +local atan = function(x) + if x ~= x then + return 0 + else + return math.atan(x) + end +end + + +local function rotate_npc_to_player(self) + local s = self.object:getpos() + local objs = minetest.get_objects_inside_radius(s, 4) + local lp = nil + local yaw = 0 + + for n = 1, #objs do + if objs[n]:is_player() then + lp = objs[n]:getpos() + break + end + end + if lp then + local vec = { + x = lp.x - s.x, + y = lp.y - s.y, + z = lp.z - s.z + } + + yaw = (atan(vec.z / vec.x) + math.pi / 2) - self.rotate + + if lp.x > s.x then + yaw = yaw + math.pi + end + end + self.object:setyaw(yaw) +end + +--------------------------------------------------------------------- +-- Drives conversation +--------------------------------------------------------------------- +local function show_chat_option(npc_name, self, player_name, chat_options, close_option) + rotate_npc_to_player(self) + self.order = "stand" + + local chatline = get_random_chatline(chat_options) + minetest.chat_send_player(player_name, chatline.text) + if chatline.options ~= nil then + minetest.log("Current options: "..dump(chatline.options)) + local formspec = create_formspec(chatline.options, close_option) + minetest.show_formspec(player_name, "rndform", formspec) + end + + self.order = "follow" +end \ No newline at end of file