Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options.

This commit is contained in:
zorman2000
2017-02-23 07:27:25 -05:00
parent 37d8182bda
commit 1417e35ffb
3 changed files with 184 additions and 32 deletions

View File

@ -19,11 +19,16 @@ npc.trade.results = {
trade_offers = {}
}
-- This is the text to be shown each time the NPC has more
-- than one custom trade options to choose from
npc.trade.CUSTOM_TRADES_PROMPT_TEXT = "Hi there, how can I help you today?"
-- Casual trader NPC dialogues definition
-- Casual buyer
npc.trade.CASUAL_TRADE_BUY_DIALOGUE = {
text = "I'm looking to buy some items, are you interested?",
casual_trade_type = npc.trade.OFFER_BUY,
dialogue_type = npc.dialogue.dialogue_type.casual_trade,
responses = {
[1] = {
text = "Sell",
@ -39,6 +44,7 @@ npc.trade.CASUAL_TRADE_BUY_DIALOGUE = {
-- Casual seller
npc.trade.CASUAL_TRADE_SELL_DIALOGUE = {
text = "I have some items to sell, are you interested?",
dialogue_type = npc.dialogue.dialogue_type.casual_trade,
casual_trade_type = npc.trade.OFFER_SELL,
responses = {
[1] = {
@ -55,7 +61,7 @@ npc.trade.CASUAL_TRADE_SELL_DIALOGUE = {
-- Dedicated trade dialogue prompt
npc.trade.DEDICATED_TRADER_PROMPT = {
text = "Hello there, would you like to trade?",
is_dedicated_trade_prompt = true,
dialogue_type = npc.dialogue.dialogue_type.dedicated_trade,
responses = {
[1] = {
text = "Buy",
@ -72,6 +78,15 @@ npc.trade.DEDICATED_TRADER_PROMPT = {
action = function(self, player)
npc.trade.show_dedicated_trade_formspec(self, player, npc.trade.OFFER_BUY)
end
},
[3] = {
text = "Other",
action_type = "function",
response_id = 3,
action = function(self, player)
local dialogue = npc.dialogue.create_custom_trade_options(self, player)
npc.dialogue.process_dialogue(self, dialogue, player:get_player_name())
end
}
}
}
@ -136,9 +151,14 @@ function npc.trade.show_dedicated_trade_formspec(self, player, offers_type)
"label[0.2,0.05;Click on the price button to "..menu_offer_type.." item]"
for i = 1, #offers do
local price_item_name = minetest.registered_items[npc.get_item_name(offers[i].price)].description
local count_label = ""
if npc.get_item_count(offers[i].item) > 1 then
count_label = "label["..(current_x + 1.35)..","..(current_y + 1)..";"..npc.get_item_count(offers[i].item).."]"
end
formspec = formspec..
"box["..current_x..","..current_y..";2,2.3;#212121]"..
"item_image["..(current_x + 0.45)..","..(current_y + 0.15)..";1.3,1.3;"..npc.get_item_name(offers[i].item).."]"..
count_label..
"item_image_button["..(current_x + 1.15)..","..(current_y + 1.4)..";1,1;"..offers[i].price..";price"..i..";]"..
"label["..(current_x + 0.15)..","..(current_y + 1.7)..";Price]"
current_x = current_x + 2.1
@ -163,6 +183,59 @@ function npc.trade.show_dedicated_trade_formspec(self, player, offers_type)
end
-- For the moment, the trade offer for custom trade is always of sell type
function npc.trade.show_custom_trade_offer(self, player, offer)
local for_string = "for"
-- Create payments grid. Try to center it. When there are 4
-- payment options, a grid is to be displayed.
local price_count = #offer.price
local start_x = 2
local margin_x = 0
local start_y = 1.45
if price_count == 2 then
start_x = 1.5
margin_x = 0.3
elseif price_count == 3 then
start_x = 1.15
margin_x = 0.85
elseif price_count == 4 then
start_x = 1.5
start_y = 0.8
margin_x = 0.3
end
-- Create payment grid
local price_grid = ""
for i = 1, #offer.price do
price_grid = price_grid.."item_image_button["..start_x..","..start_y..";1,1;"..offer.price[i]..";price"..i..";]"
if #offer.price == 4 and i == 2 then
start_x = 1.5
start_y = start_y + 1
else
start_x = start_x + 1
end
end
local formspec = "size[8,4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[2,0.1;"..self.nametag..": "..offer.dialogue_prompt.."]"..
price_grid..
"label["..(margin_x + 3.75)..",1.75;"..for_string.."]"..
"item_image_button["..(margin_x + 4.8)..",1.3;1.2,1.2;"..offer.item..";item;]"..
"button_exit[1,3.3;2.9,0.5;yes_option;"..offer.button_prompt.."]"..
"button_exit[4.1,3.3;2.9,0.5;no_option;"..npc.dialogue.NEGATIVE_ANSWER_LABEL.."]"
-- Create entry into results table
npc.trade.results.single_trade_offer[player:get_player_name()] = {
trade_offer = trade_offer,
npc = self
}
-- Show formspec to player
minetest.show_formspec(player:get_player_name(), "advanced_npc:trade_offer", formspec)
end
function npc.trade.get_random_trade_status()
local chance = math.random(1,10)
@ -309,7 +382,7 @@ function npc.trade.get_dedicated_trade_offers(self)
if item ~= nil and trade_info.last_offer_type ~= npc.trade.OFFER_BUY then
-- Create sell offer for this item. Currently, traders will offer to sell only
-- of their items to allow the fine control for players to buy what they want.
-- one of their items to allow the fine control for players to buy what they want.
-- This requires, however, that the trade offers are re-generated everytime a
-- sell is made.
table.insert(offers.sell, npc.trade.create_offer(
@ -409,6 +482,23 @@ function npc.trade.create_offer(offer_type, item, price, min_price_item_count, c
end
-- A custom sell trade offer is a special type of trading the NPC can
-- have where a different prompt and multiple payment objects are
-- required from the player. A good example is offering to repair a sword,
-- where the player has to give an amount of currency and the sword to
-- repair in exchange to get a fully repaired sword.
-- For the moment being, only sell is supported.
function npc.trade.create_custom_sell_trade_offer(option_prompt, dialogue_prompt, button_prompt, item, payments)
return {
offer_type = npc.OFFER_SELL,
option_prompt = option_prompt,
dialogue_prompt = dialogue_prompt,
button_prompt = button_prompt,
item = item,
price = payments
}
end
-- TODO: This method needs to be refactored to be able to manage
-- both NPC inventories and chest inventories.
@ -475,7 +565,6 @@ function npc.trade.perform_trade(self, player_name, offer)
end
end
-- Handler for chat formspec
minetest.register_on_player_receive_fields(function (player, formname, fields)
-- Additional checks for other forms should be handled here