Small bug fixes and log cleanups.
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@ -325,7 +325,7 @@ function npc.dialogue.select_random_dialogues_for_npc(self, phase)
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for i = 1, number_of_dialogues do
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local key_id = math.random(1, #keys)
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result.normal[i] = keys[key_id]
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minetest.log("Adding dialogue: "..dump(dialogues[keys[key_id]]))
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npc.log("DEBUG", "Adding dialogue: "..dump(dialogues[keys[key_id]]))
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end
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-- Add item hints.
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